Gaming experience leading to W:I?

By Scarow, in Warhammer: Invasion The Card Game

Yeah why the hell they have not included the rules change in the new expansion or even the battle packs is beyond me, How can A rule be official if its only on the net? How will people know about these changes if they dont have the internet or are not dedicated to keep checking in here?

Any way rant over.

I got into games at a very young age as my older brother was into GW, the first games I played where Blood Bowl (still my Fav) Warehammer, Epic and Necrumunder. I got into a bit of DnD aswell and played many other GW games including Talisman and Space hulk. I stoped playing games at around 16 years old, but at the age of 23 found my copy of Blood Bowl and joined my local hoddy club and Blood Bowl league, I am now a Hobby nerd and play DnD, Warhammer role play, Warhammer, Blood Bowl, Uncharted seas and have the latest editions of Space Hulk and Talisman.

So I Love the Warhammer World and Invasion appealed to me instantly.

As for card games I played A few when I was younger but the cost was to much. I played bits of Magic, Yu Gi Oh, Pokemon and Battle Tech????

Are you sitting comfortably? happy.gif

In 1986 I read The Hobbit from cover to cover. I was 8, and it seemed like the best written book in the world. I tried to read the "Lord of the Rings", but it seemed a little hard for an eight year old, and took over a year to digest and work though. I quickly discovered in my local library sci-fi and fantasy and started to amaze my teachers with my phenominal reading ability and pace. I was hooked on reading and this habit became a lifetime one. Other kiddies at eight/nine could barely manage a book report on chapter in a week, while I was tearing through Fantasy and Sci-Fi epics like Dune. My psyche never recovered, and geek was forever imprinted across my life.

Well, in 1988 I was out shopping with my pocket money and I came across a big red box. I was 10. It said "Dungeons and Dragons" on it, and it had a cool looking picture on the front. Reading the back, I wasn't that certain what a role-playing game was, but it sounded like something which me and my friends might want to try. I could be a dragon slayer or sly thief like in the books I read. It was like play acting, cool! And so I got my friends to try it. Like crack, they were hooked, and also like crack, it changed their lives forever. gui%C3%B1o.gif 1990 was my first taste of Games Workshop products. Epic, what a gloroius little game. I was 12 and my painting ability was just the wrong side of shite. Epic was my first introduct to Games Workshops hard sell tactics too, and given that they were selling to impressionable 12-14 year olds, looking back, I have to question the ethics of such an appoach, but at the time, hey, all my pocket money to buy ikkle tiny men seemed like a good idea. I quickly graduated to Space Hulk, Space Crusade (all the expansions!). I held off on Rogue Trader, I owned (and indeed still own) the first set of rules, but big figures seemed lame when I could have big armies in Epic instead. By 1992 me and my friends migrated to White Wolf from D&D and AD&D. Werewolf's and Vampires were cool and in vogue and the new "storyteller" system was SOO different cool and new. We stocked up on D10's and had such mind crushing fight based advantures that the developers of the storyteller system, had they seen them, would have sat down and cried.

1993-4 I was introduced to a cool little card game, it was called Magic, and it seemed awesome. I was a wizard, and I got to summon stuff to beat the hell out of my opponents. As a 15-16 year old, this sounded cool. Killing off other party members in RPG's was generally a no-no. This game let my actually beat other real people. YEY! Teenage angst unleashed I started spending my weekend job money on this game in a seroius way. It was the Revised era, lots of the Alpha and Beta cards could be easily and cheaply traded for, and I quickly had a competitive deck.

Unfortunately this geek-nivana had to come to an end. It was wonderful, I had lots of great male friends and they seemed cool. In 1995 this was shattered by a turn of events in my life which I never really recovered from. I discovered girls and sex. What was worse, I quickly discovered that girls really had no interest in RPG's, ikkle minatures or indeed the wonders of complicated card games. I also discovered that while card games and hobbies could be expensive hobbies, having a girlfriend and maintaining a relationship was **** expensive. I was horrified to discover at 16 that for the cost of a night out at the cinema and a few drinks snuck at a local bar (to show how adult I was) I could have bought 10-12 Magic boosters. Horror! sad.gif Suddenly, instead of being able to pay for everything I wanted in my local games shop with my weekend job, I was having to maintain this thing called a social life, which honestly, I found was slightly shite as it just seemed to be hanging around with girls (who had very little fantasy and sci-fi to talk about) and trying to get pissed, which wasn't anywhere as exciting as a good game of Blood Bowl or Talisman. Indeed, if it hadn't have been for the sex, I think I would have given it up entirely.

To be fair, in 1997 things did get much better. I went off to university and discovered the ability to seperate and pigeon-hole hobbies from social life. I was able to be heavily involved in my local Uni gaming club on two nights a week playing RPG's, and the rest of the time pursue girls. I quickly discovered though that the route to a successful relationship was NEVER TALK ABOUT YOUR GEEK HOBBIES. And whats more, it worked. I met the love of my lifecorazon.gif, and never mentioned my geek nature. Then I split up corazon_roto.gif. And met the next love of my life, who really didn't understand Shadowrun at all, but really liked sex, so I forgave her.corazon.gif Then we broke up corazon_roto.gif Then I met the next love of my life corazon.gif, and she really didn't understand how I was able to fund my drinking habit at university by selling off bit of cardboard called lotus's and moxes. Fortunately she didn't have to ponder that longcorazon_roto.gif. Yes, indeed, My Magic Collection (M:TG players you can now sob when you read this) was sold for beer money, at knock-down prices. As a poor student, I needed the money to fund my bar tab, and well, lets just say, if I hadn't I'd be both a richer man, and a poorer man for it. gui%C3%B1o.gif My Uni days introduced me to Shadowrun, Cyberpunk and, this is something I'll never recover from, Rifts. Though I could happily shoot the person who introduced me to Rifts.

Skipping over my Uni Undergraduate days of 1997-2000, which in retrospect seem like 2 seperate lives of one half geek and one half rampant hormone, I was introduced by a friend to the CCG Raw Deal in mid-2000. It was quite fun, and though I'd never been into American wrestling before, it seemed like a laugh. I ended up being much better at Raw Deal than I was ever at Magic (though, admittedly, I was also more mature and had a better understanding of math) going as far as to win a trip to New York to the Worlds in 2003. From 2003 onwards I've been part of a very solid and good gaming group who've clocked up long campaigns of Pendragon, Buffy (Unisystem lite), 4th Ed D&D and a tried number of "indie-games" such as Primetimes Adventures, Duty and Honour and Spirit of the Century. 2004 saw my first introduction to MMO's. I started playing World of Warcraft at EU launch, and have never since recovered. I have since stumbled through Warhammer: Age of Reckoning, EVE Online, City of Heroes and numerous other titles, but Warcrack still seems to have it's hooks in me. 2006 was my first introduction to FFG products an the start of a long relationship with Big Ass Board Games with myself and my friends. Twilight Imperium, Arkham Horror and Battlestar Galactica all get a very regular outing with me and my friends.

Personally though, I'm still blaming Tolken and "The Hobbit" for ruining my life.gui%C3%B1o.gif

Bountyhunter, I really like your sense of humour. :))

BTW, it seems I'm very lucky to have a girlfriend who share my geek hobbies too, and even ready to play wargames if we have the time.

Played lots of board-card games, but I'm basically a card-game lover...Not a "powerful-destructive" one, but I do like meta analysis, deckbuilding and game in-depth interpretations...

I don' post any of the board games I've played 'cause I don't really know which one of them lead me to this...

Anyway, here are the card games I've been playin'...

1- Magic

Played it a lot. Ended playin' mainly for magic players, then for...well...money.

Used to play Control-ish stuff (that's what I am...heavy control player ;)). My last "competitive" deck was a Black/Whit Deck with the awesome Desolation Angel. Evil control, pretty strong.

2- Legend of The Five Rings

Used to love that game, but never played competitively. Used to love Scorpion/based decks, with lots of "bow" (our Corruption) and cards sinergy (that one dies, search for another...etc.).

Very complex game, pretty enjoyable, but takes lots of time and effort...

3- World of Warcraft TCG

Basically a good card game, which suffers a lot for the game-base...I really hate it. Wonderful images and simple mechanics, nothing to say about it...But after a bunch of games it becomes boring and you need to do something else before playin' again...

Not that bad, not that good...Nice ideas, but not a perfect developement.

4- Call of Cthulhu CCG

Played between the CCG and the LCG era, for something like a hear and a half...Great game, nothin' to say.

Used to love its mechanics and great concepts (I love Lovecraft's stuff, mainly for Roleplayin' reasons) :)

I quit playin' CoC 'cause noboby played it in my area and the national community died.

It learned me a lot about the FFG game-style...

That game had just one big problem: tooooooo fast and generally overpowered. There were lots of deadly combos, powerful cards and weird interactions...Interesting, but more similar to "bugs" than to great ideas.

If you're losin', probably you're going to lose...You have poor chances to get back in the game...

Anyway, great experience...Maybe one day I'll come back...

Yog-Sohtoth for the win! :)

5- A Game of Thrones LCG

Actually I'm still playin' it, but Warhammer "stole" the meta...Everyone's playin' Warhammer now and Agot is there, waiting for the right night...

Probably, the best card game I've ever played, pretty similar to me, in many ways...Games are slow, it's a pretty long game, lots of rules to remember, lots of variables, lots of things to think about...The Plot deck...

Great, great game...

And, obviously, I love Martin :)

Here: Lannister and Martell FTW! :)

6- Warhammer: Invasion

Great game.

In my area everyone started playin', even those "old guys" who quit playin' everything else...It's like the childhood suddenly came back in them...

Pretty happy about it...right now I'm the national Organized player coordinator, and the community is growin' up day by day...

Let me write, even if a bit OT, a little hope: hope FFG will slow down the game a little bit, avoiding the CoC approach, that's a bad thing for the whole game.

:)

Cain_hu said:

I'm very lucky to have a girlfriend who share my geek hobbies too, and even ready to play wargames if we have the time.

Definately a keep-er gui%C3%B1o.gif. I'll be honest, the only girls I've ever met who have been willingly into games have been Type 1 Goth's who are really into LARP (especally if they get to play tall sexy vampires) or Type 2 Goth's who usually have some kind of "being noticed" complex. The UK RPG and card gaming scene definately seems to lack cheerleader Claire Bennet types; mores the pity. Nice to hear its different elsewhere.

Well, let's see. What card games have I played ?

I started playing Magic: The Gathering around Mirage (1996). I bought quite a few boosters from Ice Age to Tempest.
I played exclusivly outside of tournament and any competitive play: I just didn't know anyone playing it at the time.
I stopped because I saw I couldn't get all the cards, I wasn't playing much and I didn't like the new theme being explored with Tempest (1997).

A few years later, around Invasion (2000), a few friends discovered the game and I bought a few boosters and a few starter. I very quickly droped out: the mechanisms weren't fun enough anymore.. And the very competitive meta lead to a disappointing reality: I could not give that much € and that much time to get all the cards I needed. The new sets were also coming too frequently. Now, the core game mechanisms seem too simple - I'm spoiled with CoC and W:I multiple goals (zones, stories) and resources management. Even with enough money, I wouldn't get back to it.

After that, I've bought a few display set of deceased games, mainly because I liked the mechanisms or the theme, sometimes both: Dune CCG, Terminator CCG, Aliens vs Predator CCG.

In 2004, I started "Call of Cthulhu CCG" with "Arkham Edition". A few friends and then-strangers started the game as well. There were both competitive and fun games going around. I stopped after Eldritch Edition, mainly because I couldn't afford the game anymore. I got back when FFG announced "Call of Cthulhu LCG" (2008) and I haven't stopped playing since then.

I was also a player of HorrorClix (2006) in competitive tournament: our community organized one every week for almost 2 years.

Thanks to my darling, I also tried Harry Potter CCG (actually a good, fun and short game) and The Nightmare Before Christmas TCG (I recommend it, it's quite both tactical and fun), but only in non-competitive environnement.

When FFG released Warhammer: Invasion (2009), I bought it on day one. Nowadays, I mainly playing CoC and W:I.

I'm also a frequent boargame player, but I won't delve into that. ;-)