Jake Farrell (40)
Predator (2)
Proton Rockets (7)
Jan Ors (42)
Seismic Charges (3)
Jyn Erso (2)
Engine Upgrade (3)
Moldy Crow (12)
AP-5 (30)
R4 Astromech (2)
Wedge Antilles (52)
Predator (2)
Servomotor S-foils (0)
Total: 197
View in Yet Another Squad Builder 2.0
I was frustrated with 2.0... I wasn't doing so well. I decided "eff it" and threw together my favorite ships/pilots into one list... surprisingly it works very well. There is interesting synergies here I never expected until I put it on the board and so far it has given me a 3-0 W/L with the first two games being landslide victories and the third win a 1 hull vs 1 hull luck of final die roll (AP5 vs Vader). I've been trying to figure out how to improve it...
First option is ditch the seismic to get a solid bid. Not for Wedge but for Jan. Jan and AP5 are the keys to this list and they need to stay alive. Jan can arc dodge if needed with her Engine upgrade so she wants to go last. She has often been part of clutch plays. The new HWK-290 is also surprisingly tanky with 2 focus/evade tokens a turn and the turret + forward primary. It's a pretty nasty ship. If played right Jake and AP5 never get shot, or if they do it's by limited ships. Wedge is the sacrificial lamb who I expect to die first (and he did in the second game and was the only one damaged in my first game).
The problem is that seismic saved me in game 3 taking down two strikers that were hungry for Jan. Vader killed her that round, but it was a much easier time for Wedge/AP5 to take on Mr. Vader. So now I want that insurance policy more than before.
The second option is this:
Jake Farrell (40)
Predator (2)
Proton Rockets (7)
Jan Ors (42)
Trick Shot (1)
Jyn Erso (2)
Engine Upgrade (3)
Moldy Crow (12)
AP-5 (30)
R4 Astromech (2)
Wedge Antilles (52)
Predator (2)
R4 Astromech (2)
Servomotor S-foils (0)
Total: 197
View in Yet Another Squad Builder 2.0
keeps the bid at 3, which is the smallest bid I'm willing to take. Still have engine for Jan. But adds Trickshot to Jan and R4 to Wedge. I found many times where I wish I could 2 hard and not keep stress with Wedge. The increase of sloan, especially locally means I really want to shred stress as fast as possible as Wedge with Jan's extra die and AP5 coordinated focus to allow him to target lock allows him to 1 shot a striker while Jake gets in position to 1 shot the other striker or let loose into an equally tasty target. Trickshot could be valuable for those times when Jan is hiding behind a rock (often) and could use that extra die.
Other options? Dealing strictly with upgrades... Jake/Prockets, Jan Jyn Moldy, AP5, R4, and Wedge Predator are the combos that I want to stay. The rest can be massaged.