Bombs in 2.0

By Ccwebb, in X-Wing Rules Questions

Finally updated my collection to 2.0 and trying it all out. Sorry if this is duplicates question:

Bombs&Mines- are drooped in the system phase, then in activation phase the ship moves and chooses action. Correct?

yes

11 hours ago, Ccwebb said:

Finally updated my collection to 2.0 and trying it all out. Sorry if this is duplicates question:

Bombs&Mines- are drooped in the system phase, then in activation phase the ship moves and chooses action. Correct?

Here's something else I noticed that I'd kind of skipped over earlier: bombs are placed in ascending order of initiative, a lot like the activation phase - first player starts at the lowest initiative, then the second player at the same initiative, and so forth until the phase is done. It's also not just bombs, but things like decloaking or other System Phase "events."

For example, suppose a Grey Squadron Y-Wing at Init 2and Miranda Doni at Init 4 are fighting Whisper and Redline at Init 5, and an Imdaar Test Pilot at Init 3. The Grey Squadron Bomber at Init 2 has a choice to drop a device or not, then Imdaar Test Pilot can decloak, then Miranda at Init 4 can place devices, then the Imperial Player can choose at Init 5 how to Decloak Whisper and whether Redline will use any devices, in either order.

4 hours ago, theBitterFig said:

Here's something else I noticed that I'd kind of skipped over earlier: bombs are placed in ascending order of initiative, a lot like the activation phase - first player starts at the lowest initiative, then the second player at the same initiative, and so forth until the phase is done. It's also not just bombs, but things like decloaking or other System Phase "events."

For example, suppose a Grey Squadron Y-Wing at Init 2and Miranda Doni at Init 4 are fighting Whisper and Redline at Init 5, and an Imdaar Test Pilot at Init 3. The Grey Squadron Bomber at Init 2 has a choice to drop a device or not, then Imdaar Test Pilot can decloak, then Miranda at Init 4 can place devices, then the Imperial Player can choose at Init 5 how to Decloak Whisper and whether Redline will use any devices, in either order.

The System Phase is the only phase that uses ship initiative to determine order, by the way. Timing windows in other phases (end of activation, beginning of engagement, etc) go exclusively by player order, regardless of ship initiative.

Also worth noting: If there is an initiative tie in the system phase (e.g. Captain Nym at Init 5, versus Whisper at Init 5), then Player Order determines which ship activates System effects in which order. In my example, if the Scum player is first, Nym would have to choose how to deploy a device before Whisper chooses where to decloak... or if they will at all. If the Imperials are First Player, Whisper has to choose before Nym.

38 minutes ago, emeraldbeacon said:

The System Phase is the only phase that uses ship initiative to determine order, by the way. Timing windows in other phases (end of activation, beginning of engagement, etc) go exclusively by player order, regardless of ship initiative. 

Also worth noting: If there is an initiative tie in the system phase (e.g. Captain Nym at Init 5, versus Whisper at Init 5), then Player Order determines which ship activates System effects in which order. In my example, if the Scum player is first, Nym would have to choose how to deploy a device before Whisper chooses where to decloak... or if they will at all. If the Imperials are First Player, Whisper has to choose before Nym.

I mean, it's the only *new* phase to work this way, just like the Activation phase, and set-up at the beginning of the game.

19 minutes ago, theBitterFig said:

I mean, it's the only *new* phase to work this way, just like the Activation phase, and set-up at the beginning of the game.

I should have clarified, "to determine order of activated & triggered effects." Setup, Activation, and Engagement follow ship initiative order, of course... but when there's a trigger of some kind (during the system phase, at the beginning of the engagement phase, etc), the order of those effects sometimes is, and sometimes isn't based on ship initiative. As far as I can see, only the System Phase uses that method; everything else is pretty much just player order, regardless of ship init.

14 minutes ago, emeraldbeacon said:

I should have clarified, "to determine order of activated & triggered effects." Setup, Activation, and Engagement follow ship initiative order, of course... but when there's a trigger of some kind (during the system phase, at the beginning of the engagement phase, etc), the order of those effects sometimes is, and sometimes isn't based on ship initiative. As far as I can see, only the System Phase uses that method; everything else is pretty much just player order, regardless of ship init.

We really don't disagree about the rules, I guess I'd just describe it differently.

In 1e, there were three segments of the game where pilot skill factored into things. Setup, Activation, and Combat. There were various abilities which happened "before the activation phase" such as Cassian Andor crew or Decloaking, and "before the start of Combat phase" abilities like Roark Garnet or Guri or so forth. These functioned by "Player Order" only, because they happened outside the normal phases of the game. For most of the game--standard activation phase, and standard combat phase--things followed Pilot Skill.

In 2e, there are four segments of the game--Setup, Systems, Activation, and Engagement--which happen by Initiative. I don't see Systems Phase as acting differently or uniquely in some way. It's not the "only" phase to do things this way--it happens the same as the other major segments of the game. Things which happen outside normal timings (start of Engagement, for example), and those don't work based on initiative, only player order. Some effects which used to happen outside the Activation and Combat phases was moved into the new Systems phase, but the only really different thing about this phase is that it's new .

I guess it makes more sense to me to say that "the System Phase works like the Activation phase" than it does to say "the System Phase doesn't work like 'start of the Engagement phase' abilities." I'll also repeat that the word "only" is just incorrect. Most of the game works like the Systems phase.

//

For completeness: "A ship’s initiative value is the orange number to the left of the ship’s name on its ship card. Initiative is used to determine the order in which ships can use abilities during the System Phase, activate during the Activation Phase, engage during the Engagement Phase, and are placed during setup." (Initiative, p.12)

Additional question, can you make multiple effects in a single systems phase? For example. A Tie bomber can have two different kinds if bombs. Could it use one if each in one phase? Placing both tokens on top of eachother?

5 minutes ago, Rickwilljames said:

Additional question, can you make multiple effects in a single systems phase? For example. A Tie bomber can have two different kinds if bombs. Could it use one if each in one phase? Placing both tokens on top of eachother?

Each ship can only drop or launch one device per round. It's a lot like performing an attack: you normally only get one, no matter how many weapons you equip.

Additionally, a ship cannot drop or launch a device in the same phase it decloaked.

A ship can drop or launch a device, then decloak, but not the other way around.