The bid a turn zero discussion

By The captn, in Star Wars: Legion

Do you take a few less upgrades in order to have a bid? If so how much of a bid are you taking? Been trying to keep my bids betwee 9-11 points. Most games that nets me blue player choosing from my deployment deck. Side of table choice can be huge cause of terrian setup and how itll interact with your army.

I never try to get the bid, i just almost always have something due to the point costs being what they are

11 hours ago, The captn said:

Side of table choice can be huge cause of terrian setup and how itll interact with your army.

The terrain's normally setup before we find out who gets what edge.

Depended if I want to use my battle cards as the blue player.

Example: I have Vader in list, I don't want Long March, but Key positions is great as Vader is slow.

So I'll bid 5 to 10 points.

I normally bid about 5 points, but I have decided that the difference between blue/red player isn't as important as I originally thought.

1 hour ago, TauntaunScout said:

The terrain's normally setup before we find out who gets what edge.

That is correct, and I think that's what he meant. He reserves points in his army building to try to get his pick of table edge with the terrain that will be favorable to him.

2 hours ago, Turan said:

That is correct, and I think that's what he meant. He reserves points in his army building (bottom left) to try to get his pick of table edge with the terrain that will be favorable to him.

Correrct. I had a game sat with a 4 story building i could deploy 2 units of snipers in. Those units never even seen imcomimg fire. Long march and slightly modified recover supplies with rapid reiforcements.

20181006_164652

Edited by The captn

I always thought this was a mechanic too under-used by developers. I think it would be interesting to have a game where faction A has worse guys and fewer of them, but always gets serious deployment advantages. Usually the side with the best equipment also has the most people, but the wargaming convention has been to pick on the few times when smaller, better armed and trained forces fight larger unruly mobs. It's dramatic but uncommon.

I would say that I think hard about the last ten points. Often going blue can bet more useful than that last set of grenades. But I don't explicitly build short to try to get a bid. If I love a list at 800, I'll play it at 800.

18 hours ago, Brightguy said:

I would say that I think hard about the last ten points. Often going blue can bet more useful than that last set of grenades. But I don't explicitly build short to try to get a bid. If I love a list at 800, I'll play it at 800.

I'm not a big fan of the bid. I'll usually build until I hit 798+.

If I have 10 points left, I'm likely looking to see if I can add Stims, Duck & Cover or maybe Hunter. If I've only got 5 left, it's likely getting spent on Enviro Gear. Grenades are added earlier and ONLY with Snowtroopers, tbh.

On 10/9/2018 at 1:25 PM, FSD said:

I'm not a big fan of the bid. I'll usually build until I hit 798+.

If I have 10 points left, I'm likely looking to see if I can add Stims, Duck & Cover or maybe Hunter. If I've only got 5 left, it's likely getting spent on Enviro Gear. Grenades are added earlier and ONLY with Snowtroopers, tbh.

I’m not sure if we have identified a set of cards that make it worth attempting to win, either because it provides specific advantages to a particular build or disadvantages to a likely opposing build.

ie low visibility would seem to favor the Rebels (Reducing the value of Stormtrooper specialists, snipers, Leia and Veers bombardment cards, the AT-RT laser cannon, and the AT-ST), Mines favors repulsor vehicle lists, the long march and breakthrough punishes slow units and favors fast ones.