Went to store tourney yesterday and had a chance to play my activation spam list. Han and snipers are efficent units that can change how your opponent plays. Strike teams want to avoid fire if at all possible. The atrt makes the oppent choose to either kill it of deal with 5 black dice at range 3. Hans commans cards are some of the most useful in the game. If im playing a veers or leia list change of plans is usually my turn 1 drop to keep the space guns at bay for a turn and follow with my own.
++ Standard (Rebel Alliance) [790 Points] ++
+ Commander +
•Han Solo [136 Points]: Duck and Cover, Emergency Stims
•Leia Organa [90 Points]
+ Corps +
Fleet Troopers [72 Points]: Impact Grenades, Scatter Gun Trooper
Fleet Troopers [72 Points]: Impact Grenades, Scatter Gun Trooper
Rebel Troopers [67 Points]: Impact Grenades, Z-6 Trooper
Rebel Troopers [62 Points]: Z-6 Trooper
Rebel Troopers [40 Points]
Rebel Troopers [62 Points]: Z-6 Trooper
+ Special Forces +
Rebel Commandos - Strike Team [52 Points]: DH-447 Sniper, Duck and Cover
Rebel Commandos - Strike Team [52 Points]: DH-447 Sniper, Duck and Cover
+ Support +
AT-RT [85 Points]: AT-RT Rotary Blaster
+ Command Hand +
Command Hand: Sorry About the Mess, •Coordinated Bombardment, ••No Time for Sorrows, ••Reckless Diversion, •••Change of Plans, •••Somebody Has to Save Our Skins, ••••Standing Orders
++ Total: [790 Points] ++
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