Dace Bonearm with Ion Torpedo Fang Fighters.
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Dace Bonearm (Squad Leader, Tactical Officer, Moldy Crow) 54
- The entire premise of the list is using Dace Bonearm, so he's mandatory. Would a Palob/Fenn/Kad list also be good? No doubt. It'd probably be better than this list. But it wouldn't be a Bonefang Grill, now would it?
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I figure attempting to leverage his identical Init to Kad Solus is also probably handy, so I went with the Squad Leader, TacOff combo to coordinate my fellow ships. Giving Locks and Focuses to ships who are interested in firing Torpedoes seems wise.
- While there is some unresolved discussion, I've been among those arguing that when a Fang is coordinated by a SqLd HWK without Engine Upgrade, it can perform a white boost. I mean, Boba with Han Gunner can't perform two focus actions, so clearly there's some kernel of a focus action which exists between red and white As such, I view Squad Leader as difficulty agnostic. That's all I've got to say in this thread, other discussion should be held in the rules subforum.
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Fenn Rau (Outmaneuver, Ion Torpedoes) 80
- Ion Torpedoes are going to be pretty mandatory in a list like this, designed to exploit Dace's ability.
- Since the intent is to ionize an opponent and make their move predictable, Outmaneuver seems right to me. If you know exactly where an opponent will be, Fenn can hopefully slip into Range 1 out-of-arc for a deadly follow-up attack. 5-dice vs reduced agility is killer.
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Kad Solus (Elusive, Ion Torpedoes) 63
- Kad loves to do red moves, and he'll always have a focus token when he does, so Elusive seems like a natural fit. The rerolls are much better when you have a focus token. A cool trick: Dace can coordinate Kad before his red move. Kad could easily wind up with Lock, Focus, Focus, Elusive. Alternately, Dace could Boost Kad if his red move is going to be blocked.
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Total 197, bid 3.
- The bid isn't large, and could easily be smaller. While I don't believe Engine Upgrade is necessary for Squad Leader, it'd be nice to have on Dace, since White boosts are pretty nice on their own. The HWK doesn't have a K-Turn, so a 2-Hard + Boost is as quick as it can turn around.
- If I had to scrap anything from the list, Outmaneuver could easily be dropped to Predator or Fearless. Personally, I think I'd rather go Predator (out of arc > in arc at range 1, and the damage from each is pretty similar when they trigger).
- Kad could be replaced with Joy Rekoff or a Skull Ace, but I think he'll be worth it.