Cybernetics and Restraining Bolts

By A-A Ron, in Star Wars: Edge of the Empire RPG

I have a PC playing a Gank. While mechanically he only has 3 cybernetic implants, narratively, he is almost all cybernetic implants to the point where everyone who encounters him thinks he is a droid. In fact, the other players think he is a droid and are clueless as to his true identity.

The party has been captured by Imperials and as this is the direction he has taken his character, I am planning on the Imps assuming that he is a droid and separating him from the other PCs (basically like what you can choose to happen in KOTOR when you are captured by Malak). Because the Imps will think he is a droid, I am planning on them attaching a restraining bolt on him until they get around to processing him and have his memory wiped and reprogrammed.

Would a restraining bolt affect Cybernetic Implants in anyway? His brain is still flesh and blood so it wouldn't affect his cognitive abilities, but would it interfere with his Implants?

I appreciate any thoughts people might have! Thanks in advance!

No, droids only.

I agree with 2P51.

Although I am interested in his 3 implants that narratively become almost all. Little fuzzy on that one.

Meaning narratively he is fully borged, mechanically he has 3

Edited by TheShard

Pretty sure I've read some weapons that affected droids would also impair a cybernetic part. I think it goes up to the GM to narrate what can and cant be done. For instance, if the restraining bolt is attached to a part of body that is flesh....well can't work, while if the guy has 2 cybernetic legs and the restraining bolt is attached to it....might impair those legs... or one leg....the one attached to....

Edited by Mefyrx
Just now, Mefyrx said:

Pretty sure I've read some weapons that affected droids would also impair a cybernetic part. I think it goes up to the GM to narrate what can and cant be done. For instance, if the restraining bolt is attached to a part of body that is flesh....well can't word, while if the guy has 2 cybernetic legs and the restraining bolt is attached to it....might impair those legs...

Yes, there are; specifically it’s ion weapons that can affect both droids and cyber ware.

The CRB is crystal clear restraining bolts are meant for droids. What a GM chooses to do on their own is up to them. The rules are written in the equipment section listing them. In regards to the OPs question though they're for droids, they effect NPC droids by default and PC droids get a chance to resist.

2 hours ago, 2P51 said:

The CRB is crystal clear restraining bolts are meant for droids. What a GM chooses to do on their own is up to them. The rules are written in the equipment section listing them. In regards to the OPs question though they're for droids, they effect NPC droids by default and PC droids get a chance to resist.

I know what it says on the card itself (one of the first few item they've created for the game I guess...), the problem is that so far, from my own experience of seeing a lot of gears, weapons, etc.... they don't refer much to cybernetics... and it feels to me that it becomes a GM judgement call because they weren't going to make a cyberpunk addon to the game...

One of the only few items outside the Gears/Cybernetics that refers to a Cybernetic part might be the description (not the gameplay) of the "Felebreck Droid Disabler" which sounds to be in the same business as the Restraining Bolt....

"Produced by Felebreck Electrical Defense Systems, the Droid Disabler is a small but powerful ionization pistol intended to damage, rather than merely incapacitate, droids. Though ineffective at anything but very short ranges, the massive ion blast emitted by a Droid Disabler can permanently fuse the circuits of virtually any unshielded droid, leaving it nothing more than a heap of lifeless scrap. Though devastating to droids and cybernetics, the ion blast doesn’t harm living tissue. Due to the compact size of the energy cell and the large power requirements of the weapon, the Droid Disabler can only be fired a few times before the energy pack needs to be replaced."

Notice that first and second sentence, it says "incapacitate, droids" and "any unshielded droid" and later on, they tack on with "devastating to droids and cybernetics"....as if cybernetics should be implied to the previous sentence...

Edited by Mefyrx

Those are ion weapons, not restraining bolts. The rules aren't a judgment call, they are actually written down in regards to restraining bolts.

Restraining Bolts most likely work by directly interfacing with the CPU of the droid to override its base programming, they don’t interfere with the other systems. Even a mostly cybernetic creature will be immune to this effect as they have no CPU.

Now a specially made device could go after the cybernetics specifically. But that would require the enemy to know he isn’t a droid and to take the time to make it specially.

The rules appear to be quite clear but there's nothing stopping a crafty GM from creating a similar device that can interrupt cybernetics - ion weapons are great for the short term but a dataspike-like device that interrupts electrical signal flow from a body to a cybernetic attachment is not at all ridiculous and could probably be made with the stuff I have in my garage right now. However, we do live in the future so YMMV.