Best Adventure Moduels for 2 plauers and A GM

By Roachbugg, in Game Masters

I have a small group only two players at the moment and theyd Like to run some adventure modules while we recruit more players for a more traditional campaign.

Any Advice on what I should run for them?

One is a Bounty Hunter Gadgeterr the Other Is a Technician/Mechanic

Depts to pay, from the Edge GM kit.

Honestly, you can run any story you want, if you need a skill they don't possess, give them an NPC companion and let them play.

The mission in the Core Rulebook is pretty good as well. You just have to be really flexible in how you run it, because most of the groups are weighted (in my experience) four about four people. Just watch the encounters and if they hit a wall, do like @Rimsen suggested and give them an NPC to help them out. In prewritten missions, you may have to play around with some deus ex machina, but thats all "behind the screen" stuff.

Thanks fornthe Advice I ran the Whisper base Begginer game for them they did exceptionally well and they want to continue workinf for the rebellion son I think ill do some GM wizardy and follow up with the next adventure in that set.