When you run an AoR campaign what are some examples of how much freedom the characters have to be out of touch with command? It seems like in movies like Rogue One you have the troops that are stationed on Yavin and are in full time war footing duty. They probably have duty shifts and sleep plan with a little bit of personal time squeezed in. This would seem to me to be the heaviest type of "leash" on the players, putting them in a situation where they are accountable for their whereabouts at all times.
But you could also have characters who barely ever hear from their handler and are more or less operating UNODIR. Espionage games, Privateer games, are some examples of characters being way off the leash.
And then I guess there would be hybrid games where the players are off the leash quite a bit but come back into the fold of command and the forces every so often. So what have been your best types of games for AoR concerning how much freedom the players have had?