GM's toolkit variant rules?

By LukeZZ, in WFRP Rules Questions

Could someone (while waiting for the GM's kit to arrive) plaese list (maybe with a short description) the GM's toolkit variant rules?

Thanks anyway!

So... no one can help?

The optional rules section is quite short, just 3 pages, which makes it tricky to summarize without accidentally spelling out the way the rules work. That's probably why everyone's been quiet.

This much is should be safe to mention:

  • Extra things the GM can do with Aggression & Cunning pools.
  • Some tricks and options for manoeuvres and recharge tokens.
  • Using fortune points to give players lucky breaks.
  • Option for preserving character niches and diversity.
  • Spellcasting modifiers based on rank.
  • Increased variety and lethality of combat roll results.

Now you know what optional rules are in it, but not how they work.