I never bought the Kimo under 1.0. The bullseye arc seemed like too much of a hassle to make when it arrived within the 1.0 meta, and none of the upgrades seemed that intriguing.
However, I'm finding it much more tempting in 2.0, especially when comparing it to the G-1A Starfighter. The two ships seem pretty directly comparable. Both have three attack dice, one agility, and nine health. The G-1A is marginally better healthwise, as it trades two hull for two shields.
For one point over the Gand Findsman, the stock Cartel Executioner comes in at IN3, with a talent slot, a red barrel roll action and the innate ability to exploit the bullseye arc. It can also pack missiles and torpedoes, with a Reload action to get the most out of them.
The G-1A gets a white Barrel Roll by spending two points on the title, which seems like a no brainer if you're going to use it. It also gets a sensor and crew slot, plus a Jam action. But the dial seems worse overall (no hard 3, red 3-banks and less blue, but with a red stop) and it only has an initiative of 1.
Anyone flown them yet in 2.0? Is the Kimo worth picking up now? Is there any point in running more than a single titled G-1A?