I have now heard 2 different podcasts imply that a Lock is a better offensive action than focus, or that somehow taking a Lock instead of a focus makes you clever or demonstrates how good you are at planning ahead. I think these guys were close to being right about this, but both podcasts left out some key information when comparing locks to focuses that I think people need to be aware of.
First of all, the notion that somehow a lock gives you better odds than a focus are incorrect, they are statistically the same. Both actions increase your chances of rolling a hit from 50% per red die to 75% per die. A focus effectively makes 6/8 (0.75) sides of the die into a hit, and a lock reduces your chance of rolling a nonhit on any given red die from 50% to 25%(which means 75% chance to roll a hit). The only thing that a lock is better at is slightly increasing your chance of rolling a crit from 0.125 average per die to 0.188 average, assuming you are only rerolling blanks and eyes.
Here's why focus is usually better than lock:
- Unless you are moving after all of your opponent's ships, you can't guarantee that you aren't going to get shot at. Maybe that ship that is far away decided to do a fast maneuver to close with you more quickly or to avoid a bump that you hadn't even thought about, and now your unfocused ship is the only target your opponent can shoot at. Or maybe the ship you locked made an unexpected evasive maneuver that took it out of the fight or out of your arc, and now you have no mods against the ships that are still in your firing arc.
- You know that your opponent is going to pour all their attacks into 1 of your ships (like Biggs), so you don't bother focusing with your other ships. Except that the dice go horribly bad for you and that ship that you thought would be eating all the opponents attacks dies faster than you anticipated, and now the opponent gets to attack your other ships that locked instead of focused.
- Inversely, maybe you end up killing the opponent's ship faster than expected and now you have an extra attacker left to shoot at another target. Well, if that attacker locked instead of focused, your action just disappeared with that dead ship.
- By the same token, if you have 2 ships attacking and you predicted that the opponents ship would die to your first attack, maybe because it was at 1 hull, so you locked the other ship with your 2nd ship, but your first attack fails to kill the damage ship for some reason, now your 2nd ship isn't going to have mods while attacking to finish off that damaged ship.
As you can see, the bonus of focus over lock isn't just that it can be used for defense, it's also how flexible it is when you have to shift your target priority. Even zero defense dice ships will often benefit from taking a focus instead of a target lock. Yes, if you perfectly predict your opponent's position and attacks, and are also able to predict how the dice will roll and which ships will live and die during engagement, a lock can be just as good as a focus. But what about the argument that, "well, a lock persists if I don't use it and that's action economy". Here's the thing, the chances of you not needing to use your lock when you're attacking (because you rolled all hits) are very low, 25% with 2 attack dice and only 12.5% with 3 attack dice. If you decide to save the lock even if you could have used it because you think you might get more rerolls out of it later, then you also have to factor in what are the chances that you'll get to attack that particular ship again with your particular ship later in the match before their ship or your ship are destroyed? It might be high, or it might be low, but it's less than 100%. Maybe they disengage that ship and your ship is going the wrong way or has to deal with the rest of the opponent's ships before you can break off and go chase down the ship you locked. Or more likely 1 of either ships just dies before they get to attack or defend again. The point being, the flexible of a focus is usually going to far outweigh the small chance of a lock providing action economy.
Now, I'm not saying you should just always focus and never lock. Here's the scenarios where a lock is actually better than a focus without relying on luck.
1. Your ship has moved after all of the opponent's ships, and with perfect information, you know that you're not going to be attacked this turn and also that there's a zero chance that the ship you have locked might blow up before you get a chance to attack it.
2. You have an upgrade or native ability that already lets you utilize eye results without taking a focus. Force users, Chiraneu, Thane Kyrell, Saw crew, etc.
3. You have an upgrade or native ability that synergizes with having a lock, like the Advanced Targeting Computer, Fire-Control system, ordnance, Dutch, Genesis, Shara Bey, etc.
4. You have an upgrade or native ability that synergizes with crit results, such as Seyn, Bossk, etc.
5. Your opponent has an ability that can punish focus tokens but not locks, such as Palob, Old Terroch, Kimogila, Hotshot Gunner, etc.
6. Pointed out by @ dotswarlock : If you are low ps but you are very very confident that you are going to block your opponent's only remaining ship and therefore not be able to shoot or be shot at for the turn. Carries some risk if there is a chance of the opponent outmaneuvering your block and being able to shoot you (such as by k-turning).
[edit: added this from my post below to further clarify] I think if you are locking instead of focusing, and it's not under one of the 5 scenarios I laid out in the 2nd half of my OP, you are falling victim to "fancy play syndrome". Yes, if everything goes perfectly, and you get that 12.5% of rolling 3 natty hits AND you don't get shot at AND you get to line up a 2nd shot on that locked ship before it or you dies, you get to feel really clever, but if any of those very specific things don't happen, you didn't benefit at all from locking over focusing.
I just wanted to hopefully dispel the misleading notion that somehow locking is a strictly better action than focus if you are trying to be offensive. Focus has a lot of benefits over lock that will usually make it the better action 95% of the time if you're not trying to use a lock to synergize with a specific ability. If you guys think I'm wrong, please discuss, I think this is a really interesting topic.
Edited by Tvboy