28-Jump Street

By emeraldbeacon, in X-Wing Squad Lists

It happened at my FLGS last night... the madman...

Jakku Gunrunner (28)

Jakku Gunrunner (28)

Jakku Gunrunner (28)

Jakku Gunrunner (28)

Jakku Gunrunner (28)

Jakku Gunrunner (28)

Jakku Gunrunner (28)

Total: 196

View in Yet Another Squad Builder 2.0

So I've not played this or flown against it although I do like Quad jumpers and have flown lists with one or two of them quite frequently. I would imagine that list is a nightmare to fly against and it leads me to the almost unthinkable question, but are they over powered? Applying tractor tokens as a guaranteed action is an awesome ability. Even with the one or two I fly no ship is safe, whether it's barrel rolls onto rocks or boosts near the edge of the board. Can anyone give a report on how effective this is?

The game basically became a massive charlie-foxtrot scrum in the center of the board, as NOBODY could move where they wanted to. The Quadjumpers had a field day, forcing opponents onto and over obstacles, and by the end of the game, all 7 were still on the table (not sure about half-damage situations).

He mentioned that it was probably not very viable in a heavily competitive setting, but was hilariously fun to play (mainly because of how much he could disrupt his opponent's plans). Being a gross distusting troll, I'm tempted to track down the components to try it myself...

And in case you can't figure out the name, seven quadjumpers --> 7 x Quad --> 7*4 = 28

Edited by emeraldbeacon

Oh hey that also makes sense. I assumed it was because hey were 28 points. ?