TiE Brute

By Kanawolf, in X-Wing

On 10/6/2018 at 6:50 PM, SOTL said:

I mean it's a moot point now, as we've heard from guys at Coruscant that FFG are making a third format that will be the main format for OP, and it won't be either Second Edition or Extended.

Do we actually have a direct quote as to what was said about OP formats anywhere?

Dont believe so.

6 hours ago, Jarval said:

Do we actually have a direct quote as to what was said about OP formats anywhere?

A buddy of mine sent me a screenshot of the north Georgia x wing Facebook group discussing a post from Ryan Farmer of Mynock Squadron. Nothing official from FFG that I’m aware of, but discussions from high visibility members of the community who are actually present(or has other members of their group there, since I don’t personally know he is there) are pretty good evidence for me. I would expect an article discussing it soon.

I am not expecting any more ships form Disney's worst $tar War$ flop just yet. Remember how resistant to Clone War Ships FFG was in 1st edition (and all the pushback against those ships).

On 10/4/2018 at 7:26 PM, Hiemfire said:

Wave 3 will probably have at least 1 more Resistance and a couple First order ships to bring them closer to parity. Resistance will be sitting at 2 ships and First Order 1 ship when Wave 2 goes to market (conversion kit upgrades currently are Extended only, I doubt that will change with the Wave 2 conversion kits). Wave 3 might be a large release though; so 2+ Resistance, 3+ First Order, and 1-2 each for the other three factions is also possible. Depends on the capabilities design and manufacturing end as well as this bull increase in the number of tariffs that keeps happening.

Well Wave 3 has two possible branches for releases FFG can go through.

  1. Releasing more ships from 1st edition for all 5 current factions
  2. Release the 2 Clone War Factions

Now you can say that right now in extended there needs to be more 1stOrder and Resistance ships and you would be right. but 2.0 format only allows for expansions that have been released (pretending 1st edition and conversion kits don't exist with exception of wave 14 of course). So getting the other factions on the start and building all 7 factions from Wave 3 and up to reach the current height Alliance and Empire has with their selection and maintaining their balance seems like a strategy FFG can implement. However again with 1st Order only getting 1 ship outside of extended it does raise some questions.

Edited by Marinealver
11 minutes ago, Marinealver said:

I am not expecting any more ships form Disney's worst $tar War$ flop just yet. Remember how resistant to Clone War Ships FFG was in 1st edition (and all the pushback against those ships).

Well Wave 3 has two possible branches for releases FFG can go through.

  1. Releasing more ships from 1st edition for all 5 current factions
  2. Release the 2 Clone War Factions

Now you can say that right now in extended there needs to be more 1stOrder and Resistance ships and you would be right. but 2.0 format only allows for expansions that have been released (pretending 1st edition and conversion kits don't exist with exception of wave 14 of course). So getting the other factions on the start and building all 7 factions from Wave 3 and up to reach the current height Alliance and Empire has with their selection and maintaining their balance seems like a strategy FFG can implement. However again with 1st Order only getting 1 ship outside of extended it does raise some questions.

Alliance, Empire? Nah. Even as a Scum player I see that the other 4 Factions need to be at 4 chassis a piece before we get any more. We'll be at 4 ships for list building with in the Second Editon game variant after wave 2. The rest are playing hard catchup.

23 minutes ago, Marinealver said:

I am not expecting any more ships form Disney's worst $tar War$ flop just yet.

Gonna' bookmark this quote.

Because it's the funniest one I've read all year.

1 minute ago, Hiemfire said:

Alliance, Empire? Nah. Even as a Scum player I see that the other 4 Factions need to be at 4 chassis a piece before we get any more. We'll be at 4 ships for list building with in the Second Editon game variant after wave 2. The rest are playing hard catchup.

I agree, I didn't get into X-wing until Wave 3 by that time each faction had at least 6 ships with 8 more on the way. Wave 6 when the S&V faction launched it started out with 7 ships, so that is how many chasis you need in order to get a full range of list building options. But remember the growing pains the 3rd faction had. For a while it was exactly that, 3rd place just behind Imperial Ace Arc Dodgers and Rebel Suerfortresses. Even though they were catching up with 2 new expansions a wave compared to the original's 1 expansion the other two factions had already established certain faction archtypes that S&V simply did not have or were completely terrible at replacing them. M3-A Scyks were no substitute to the more agile TIE Interceptors and both factions had a large ship turret where S&V didn't have any (until that one fateful wave).

I think Extended is going to be the dominant format for a while for the reason you mentioned. You need more selections to have a full faction. 1st Order being a single ship faction just will not work in 2nd Edition format (Empire already has the TIE Swarm locked down with Howlrunner). But eventually 2nd edition will catch up with and over take extended. I think the sooner they get all the available factions out and simultaneously develop them the better it will be for the developing meta.

8 minutes ago, Marinealver said:

Even though they were catching up with 2 new expansions a wave compared to the original's 1 expansion the other two factions had already established certain faction archtypes that S&V simply did not have or were completely terrible at replacing them. M3-A Scyks were no substitute to the more agile TIE Interceptors and both factions had a large ship turret where S&V didn't have any (until that one fateful wave)

Not much has changed there, and the **** that came from that wave got nerfed hard in the transition from 1.0 to 2.0. Scum's shtick in 2.0 is extremely high risk for moderate gain outside of Boba. Even quads can be burned down before they get in position to raise **** if the opponent pays them any mind (which apparently many didn't).

8 hours ago, Marinealver said:

I am not expecting any more ships form Disney's worst $tar War$ flop just yet. Remember how resistant to Clone War Ships FFG was in 1st edition (and all the pushback against those ships).

You're right, we only ever got beloved designs from well-remembered media...

kwing.jpg...

oh...

7c2c0aacd67ee428dbbe7019f2bb67fa_orig.jp

wait...

14 hours ago, Vykk Draygo said:

A buddy of mine sent me a screenshot of the north Georgia x wing Facebook group discussing a post from Ryan Farmer of Mynock Squadron. Nothing official from FFG that I’m aware of, but discussions from high visibility members of the community who are actually present(or has other members of their group there, since I don’t personally know he is there) are pretty good evidence for me. I would expect an article discussing it soon.

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Edited by SOTL
8 hours ago, Admiral Deathrain said:

You're right, we only ever got beloved designs from well-remembered media...

kwing.jpg...

oh...

7c2c0aacd67ee428dbbe7019f2bb67fa_orig.jp

wait...

Wave 7 was still in development before the Disneyverse, and this rebuttal supports my point, these are EU ships, not clone wars. The ARC was the only clone wars ships and that was because it was in Disney's Rebels.

Now fast forward to today there is a lot more interest in clone wars (given the last couple of disneyverse movies) so clone wars ships are starting to become a bit more marketable, and thus the clone wars factions for 2.0 is announced. You sell to the consumers what sells.

9 hours ago, Admiral Deathrain said:

You're right, we only ever got beloved designs from well-remembered media...

kwing.jpg...

oh...

7c2c0aacd67ee428dbbe7019f2bb67fa_orig.jp

wait...

Wait people don't love the K-Wing and 'Tie Bombs for Days'?

1 hour ago, Animewarsdude said:

Wait people don't love the K-Wing and 'Tie Bombs for Days'?

I do and I hope many others, too, but the point was on obscurity - a TIE from a somewhat underperforming movie is infinitely more recognizable than a TIE Bomber upgrade from a mediocre game or a ship form a book that was completely redesigned for a trading card. If that is how deep FFG is willing to dive for material, they will not hesitate to put out the Brute just because the movie it is from didn't do so hot. And they won't completely abandon the OT factions in favour of pushing out prequel stuff, either. Mono-faction players are much more common now and FFG won't leave them in a drought for more than a wave or at the very max two.

TIE Punisher definitely in my top 5 ships, aesthetically.

1d41f9d0e1748b747da88effe6594cca.gif

3 minutes ago, Admiral Deathrain said:

I do and I hope many others, too, but the point was on obscurity - a TIE from a somewhat underperforming movie is infinitely more recognizable than a TIE Bomber upgrade from a mediocre game or a ship form a book that was completely redesigned for a trading card. If that is how deep FFG is willing to dive for material, they will not hesitate to put out the Brute just because the movie it is from didn't do so hot. And they won't completely abandon the OT factions in favour of pushing out prequel stuff, either. Mono-faction players are much more common now and FFG won't leave them in a drought for more than a wave or at the very max two.

And I mostly just wanted to make the joke of calling the Punisher the 'TIE Bombs for Days'. Though I still like the ships, the Punisher a little less as I was less exposed to it than the K-Wing.

On 10/8/2018 at 7:22 PM, Captain Lackwit said:

Gonna' bookmark this quote.

Because it's the funniest one I've read all year.

Especially because Solo >> TLJ. Solo did poorly at the box office because TLJ made people never want to see a star wars movie again, not because it was a bad film.

5 hours ago, Admiral Deathrain said:

I do and I hope many others, too, but the point was on obscurity - a TIE from a somewhat underperforming movie is infinitely more recognizable than a TIE Bomber upgrade from a mediocre game or a ship form a book that was completely redesigned for a trading card. If that is how deep FFG is willing to dive for material, they will not hesitate to put out the Brute just because the movie it is from didn't do so hot. And they won't completely abandon the OT factions in favour of pushing out prequel stuff, either. Mono-faction players are much more common now and FFG won't leave them in a drought for more than a wave or at the very max two.

They even gave Scum a ship that was on the screen so briefly that even after watching TFA twice specifically to try to spot it, I still needed to look up stills instead!

Looking back, Galactic Battlegrounds may not have been the best game; but it combined my favorite game at the time with my favorite fictional setting at the time, so it'll always hold a special place in my heart. ^_^

Honestly, seeing the TIE Punisher at the game store was one of the things that attracted me to this game. I'm pretty sure that was the first expansion I bought after the Core set

Edited by JJ48
27 minutes ago, JJ48 said:

They even gave Scum a ship that was on the screen so briefly that even after watching TFA twice specifically to try to spot it

The Quad-Jumper? I could have swore it was there both for the scene that it got destroyed during Rey and Finn's escape to the Falcon and the one when Rey first went to the scavenger camp. :)

8 minutes ago, Hiemfire said:

The Quad-Jumper? I could have swore it was there both for the scene that it got destroyed during Rey and Finn's escape to the Falcon and the one when Rey first went to the scavenger camp. :)

Maybe so, but I never saw it until after looking up the stills. It's a literal "blink-and-you'll-miss-it" appearance.

9 hours ago, Marinealver said:

The ARC was the only clone wars ships and that was because it was in Disney's Rebels.

You actually seriously really think that.

After all this time.

Wow.

8 hours ago, HolySorcerer said:

Especially because Solo >> TLJ. Solo did poorly at the box office because TLJ made people never want to see a star wars movie again, not because it was a bad film.

Wanna bet on cinemas being full for the premier of episode IX?

8 hours ago, HolySorcerer said:

Especially because Solo >> TLJ. Solo did poorly at the box office because TLJ made people never want to see a star wars movie again, not because it was a bad film.

Solo did less well than other Star Wars films because it was badly marketed, had comparatively little advertising, was released five months after the last Star Wars movie, and within two weeks of both Infinity War and Deadpool 2. That's a lousy set of circumstances to release any film into.

23 minutes ago, Jarval said:

Solo did less well than other Star Wars films because it was badly marketed, had comparatively little advertising, was released five months after the last Star Wars movie, and within two weeks of both Infinity War and Deadpool 2. That's a lousy set of circumstances to release any film into.

Yes but i think not being a great film didn't help it either...

3 minutes ago, william1134 said:

Yes but i think not being a great film didn't help it either...

I mean, there our opinions differ as I thought Solo was a great romp of a film. :)

I'm an analyst for a major cinema company. Solo flopping is something we can't conclusively attribute to any one thing as it was a mess of various things, but I would say that the film quality is one of the more minor factors. We saw the stark dropoff in box office (vs earlier franchise titles) coming from long before audiences ever set eyes on the film to determine if it was good or not.