Anyone else expecting an annoucment anytime soon? Probably not till wave 3, so that way they can keep up with the number of ships each faction gets by wave. Currently we are resting at 3 per faction usable in 2nd Ed format. Of course they did say that Mining guild TiE plus if you add the escape craft, Scum of course has more choices.
TiE Brute
Wave 3 will probably have at least 1 more Resistance and a couple First order ships to bring them closer to parity. Resistance will be sitting at 2 ships and First Order 1 ship when Wave 2 goes to market (conversion kit upgrades currently are Extended only, I doubt that will change with the Wave 2 conversion kits). Wave 3 might be a large release though; so 2+ Resistance, 3+ First Order, and 1-2 each for the other three factions is also possible. Depends on the capabilities design and manufacturing end as well as this bull increase in the number of tariffs that keeps happening.
5 hours ago, Hiemfire said:Wave 3 will probably have at least 1 more Resistance and a couple First order ships to bring them closer to parity. Resistance will be sitting at 2 ships and First Order 1 ship when Wave 2 goes to market (conversion kit upgrades currently are Extended only, I doubt that will change with the Wave 2 conversion kits). Wave 3 might be a large release though; so 2+ Resistance, 3+ First Order, and 1-2 each for the other three factions is also possible. Depends on the capabilities design and manufacturing end as well as this bull increase in the number of tariffs that keeps happening.
I doubt that, the Resistance spoiler specifically pointed new players to buy the conversion kits and old ships. They will all be Second Ed legal.
It will come but I think not for a long long time as like how the other posters have said, the existing ships will be re-released first I recon.
When the tie brute comes however, will it be small or medium base?
3 hours ago, william1134 said:It will come but I think not for a long long time as like how the other posters have said, the existing ships will be re-released first I recon.
When the tie brute comes however, will it be small or medium base?
Probably small, I don't think the panels are upscaled and the entire thing isn't much wider than a TIE Bomber.
11 hours ago, Hiemfire said:Wave 3 will probably have at least 1 more Resistance and a couple First order ships to bring them closer to parity. Resistance will be sitting at 2 ships and First Order 1 ship when Wave 2 goes to market (conversion kit upgrades currently are Extended only, I doubt that will change with the Wave 2 conversion kits). Wave 3 might be a large release though; so 2+ Resistance, 3+ First Order, and 1-2 each for the other three factions is also possible. Depends on the capabilities design and manufacturing end as well as this bull increase in the number of tariffs that keeps happening.
I honestly don't think we'll see 2-3+ releases for Resistance and FO in wave 3. We might see 1 for each of them, if that. Yes, I know this leaves FO in a weird spot for "new expansion only" SE format but I'm certain wave 3 will be primarily focused GR and CIS and that they'll both have at least 2 expansions in that wave, and I don't think we've ruled out a core set (though I think it's unlikely). I don't expect any other faction to get more than 1 expansion in that wave- if at all -similar to what we see in wave 2 (2 Res, 1 FO, 1 Scum, 2 Conversion kits).
im honestly not expecting any new Rebel/Imperial stuff for awhile.
Res/FO have like no ships available. Im honestly surprised they even bothered giving scum the tie miner guild thingie (scum falcon kinda had to be done or it'd lose the movie relevance if they took too long)
12 minutes ago, Vineheart01 said:im honestly not expecting any new Rebel/Imperial stuff for awhile.
Res/FO have like no ships available. Im honestly surprised they even bothered giving scum the tie miner guild thingie (scum falcon kinda had to be done or it'd lose the movie relevance if they took too long)
But scum have hardly any ships! They need to have their own version of the most iconic Imperial ship!
They really need to figure out what they are going to do with scum to keep it from ballooning completely out of control. As of now it is just a catch all random faction that spans all three eras, and that is not going to work long term in a seven faction game.
Edited by HolySorcererI would assume the Mining Guild TIE may have been planned (but planned doesn't mean produced) for first edition originally, to follow other SW: Rebels ships. Would neatly explain its appearance now. The A-wing RZ-2 as well, when you consider it has been nearly a year since TLJ, and the fact the Wave 2 is really weird with its faction asymmetry with two ships for the Resistance and one for the First Order.
Personally, i hope the TIE Brute comes sooner rather than later. Indeed, i have no reason to buy anything until it comes out, since everything i need comes from Rebel and Empire Conversion Kits. And i suspect this may be the case for many others, and no doubt FFG is also aware of this.
11 minutes ago, Vineheart01 said:Im honestly surprised they even bothered giving scum the tie miner guild thingie
I’m not Alex Davy has continually professed his fondness of all things Scum.
Not that it exists period i more meant that they gave it to them now.
Scum have the most ships of all factions by quite a bit atm. They kept all the cross faction stuff and didnt lose cross-era stuff. And will definitely get stuff from the clone wars era too.
The other factions are behind, res/fo are wayyy behind.
I vote Strikers and Brutes alongside the announced wave 2 stuff.
I guess that would mean maybe ARCs and Z95s for Rebs, too.
If I had it my way, anyway.
Edited by Bucknife1 hour ago, Bucknife said:I vote Strikers and Brutes alongside the announced wave 2 stuff.
I guess that would mean maybe ARCs and Z95s for Rebs, too.
If I had it my way, anyway.
I agree with ARC's and Brutes being paired in a wave. I hope that the Brutes take a similar role to the TIE/sf for the Empire, but definitely not as "good" or sophisticated as the TIE/sf for FO.
9 hours ago, SOTL said:I doubt that, the Resistance spoiler specifically pointed new players to buy the conversion kits and old ships. They will all be Second Ed legal.
Rebels, Imperial, and Scum got conversion kits, and they're not all 2E legal.
2 hours ago, Vineheart01 said:And will definitely get stuff from the clone wars era too.
Wasn't that a more civilized age? Before the dark times? Before the Empire? Surely there were no Scum back then!
I would assume the TIE/sf will have front-back turret option (like the RZ-2 A-wing), but the TIE/rb* won't have that option, its cannons look like they're solidly front mounted.
Otherwise, i would assume small base, 3 attack, sturdier hull than TIE/LN (4-5), no shields, less agility OR no evade, similar dial as TIE/LN and TIE/sa, Calculate or linked action to Calculate (or possibly implemented via ship ability), probably Barrel Roll/Focus as actions at least, Talent and Mod slots (1-2) as upgrades though there a Cannon slot would be potential option.
Role-wise, it would be like a TIE Bomber without ordnance but better primary plus some ship ability or other trick.
*The fighter's designation is TIE/rb, presumably for "robot" as it has integrated droid brain co-pilot thing. Otherwise known as TIE Brute or Heavy TIE Fighter.
There is a place a few of us chatted about what we thought the TIE/rb should be, went around after Solo dropped.
Ah, good, i'll go drop my speculation there. I knew there was a thread but i didn't see it within a couple of pages.
4 hours ago, JJ48 said:Rebels, Imperial, and Scum got conversion kits, and they're not all 2E legal.
And these are going to be different.
1 hour ago, SOTL said:And these are going to be different.
How so? What specifically is different?
I mean, if I'm understanding you right, you're basing your claim off the phrases from the wave announcements:
Resistance - "New players can also use the conversion kit and first edition versions of Resistance ships for even more options when building their squads!"
First Order - "New players can also use the conversion kit and first edition versions of First Order ships for even more options when building their squads!"
However, similar phrasing was also used in the first wave announcements:
Rebel - "Likewise, first-time players can use the conversion kit and first edition expansions to get a feel for the game with as many different ships as possible!"
Imperial - "With the conversion kit, veteran and new players alike will be able to choose from a variety of Imperial pilots for each ship, then outfit those ships by selecting from more than one-hundred upgrade cards."
Scum - "Likewise, first-time players can use the conversion kit and first edition expansions to get a feel for the game with as many different ships as possible!"
It's possible they may allow Resistance and FO to use converted ships right away, but I don't see how we can say that conclusively just off of what's been said so far, unless you're looking in a different place than I am.
Edited by JJ48I've based it on common sense.
4 minutes ago, SOTL said:I've based it on common sense.
Hope and hot air more likely...
We'll find out soon enough. Stated design goal is to give all factions equal numbers of ships, which conversion kits do. Release text specifically directs new players to buy the conversion kits and old ship packs (which the release text for the earlier faction didn't do).
Expecting a dogmatic approach like the wave 1 kits is a bit silly as these are monumentally different products, being marketed to new players in different ways.
Im 99% confident, the 1% being that FFG can be a bit stupid sometimes.
9 hours ago, SOTL said:Stated design goal is to give all factions equal numbers of ships,
Where was that stated?
I mean it's a moot point now, as we've heard from guys at Coruscant that FFG are making a third format that will be the main format for OP, and it won't be either Second Edition or Extended.
On 10/6/2018 at 3:48 AM, SOTL said:We'll find out soon enough. Stated design goal is to give all factions equal numbers of ships, which conversion kits do. Release text specifically directs new players to buy the conversion kits and old ship packs (which the release text for the earlier faction didn't do).
..except that I actually quoted where they did precisely that...