Happy Friday - First Order guesses?

By Cubanboy, in X-Wing

Happy Friday,

Let’s take a guess at two things,

When will the First Order Article drop?

How amazing will Snoke be?

keep being an amazing place to hang out and share ideas. It can be an oasis of good things here if we let it.

See you all on the flip side.

Article drop: I'm thinking Next Tues. Thurs if they decide to release more organized play info on Tues.

Snoke (AKA Captain Mind**** to me): First Orders theme seems to be growing stronger as they are damaged so something along the lines of buffing red die for his Squadron dependent on the number of damage cards they have on a ship by ship basis. IE 2 or more damage cards (hit or crit), change 1 or maybe more blanks to focuses or hits.

Happy Friday!

I’m going to guess next Tuesday as well for kit reveal. Really hoping for some more SF info.

as for Snoke, I’m envisioning an ability similar to Prince Xixor. He uses his underlings to increase his own power. Hmm, maybe 1.0 Vader is closer to what i’m thinking. Ether way, not a nice guy to work for.

Before an opponent’s dial is revealed, you may guess the speed and bearing of a maneuver. If you are wrong, cut your ship in half. ?

Less of a guess and more of a hope: the Upsilon Shuttle loses it's 4 red dice. We can see the dial which is almost surely the correct one for it, and the thing just can't fly remotely decently. Without any sort of turn-around maneuver, it can't keep guns on long enough to be worthwhile. As such, if it has the price it'd need to have to be a 4-dice ship, it'll be pretty much trash. Kind of a shame, since it's a cool ship and a cool model. Giving it the "phantom treatment" and cutting it down to 3 red dice would allow the points to be cut to a price point where it's not terrible to bring it. Since it's likely to be the only crew carrier ship the First Order has for a while (Xi shuttle makes a lot more sense in a 2e world with the limited FO ship pool, but that'll be wave 3 at least), it'd be nice if the First Order had a semi-viable crew carrier ship.

Now the Upsilon and Lambda will be different factions, I don't think there'd be too much overlap for it to work as a 3-dice ship. But that's just, like, my opinion.

Snoke: enemy ships inside your bullseye arc halve all dice rolls(rounded down). Enemy ships in your forward arc do not apply range combat bonuses.

At the start of the combat phase, your opponent selects 1 Enemy ships out side your firing arc, double all dice rolls for that ship.

Force charge: 2 +

at the start of the roll defense dice step, you may spend 1 force token to double your ships defense dice for that roll.

Idea is that snoke is really hard to kill while he’s focusing on you, but can be manipulated and outflanked, so he’s very vulnerable to sneak attacks.

with fortressing being highly illegal now, there should be a lot less room for abuse here.

Happy Friday!

We had a new player move from Vermont to our area. He's right near our game store and our game night is his best night. Excellent....

Oh, and I have zero interest in the First Order stuff.

Edited by heychadwick

Snoke? My prediction is that you will need to glue his two-part card together before playing first.

After that, his epic ugliness will be able to scare away small children and enemy Starfighters.

Snoke: you may spend 1 force to assign a tractor token to an enemy ship in your bullseye arc at range 0-2.

I think snoke's most powerful feature was his unparalleled use of telekinesis.

Edited by MaxPower
4 hours ago, Cubanboy said:

When will the First Order Article drop?

How amazing will Snoke be?

Happy Friday...

First Order article will drop either next Tuesday or Thursday I believe, leaning more towards Thursday. I think over the next few weeks we will start getting more in depth articles covering the rest of the Wave 2 ships possibly.

I could see Snoke as a condition card. Maybe associated with Stress to the ship assigned.

Snoke. 1 charge, non-recurring.

At the start of the combat phase, you may spend 1 charge. If you do, hold this full size poster in front of your opponents face, they must stare at it for the entire phase instead of rolling attack dice.

benswoll.jpg

4 hours ago, MaxPower said:

I think snoke's most powerful feature was his unparalleled use of telekinesis.

I mean, yeah, he could throw people around like rag dolls. I was more impressed that he could see into minds so clearly that he could link two people without them knowing what happened, so I see his card as being more of an intel agent. Like, during the status phase, you may spend 2 force. If you do, you may pick one enemy ship’s dial at range x-y and look at it. Maybe then you also have to show them your dial?

Snoke: After rolling attack dice of a friendly ship in range 0-3, the attacking ship may take 1 hit to change 1 die to a crit. If Kylo Ren and Rey are in play, begin a soliloquy, then tear this card in half.

I kind of want Snoke to either prevent a focus token from being used at the cost of his force token or cause a stress to another ship.

2 hours ago, Cubanboy said:

I kind of want Snoke to either prevent a focus token from being used at the cost of his force token or cause a stress to another ship.

I don’t know how you balance these effects? The second brings us back to R3-A2 land unless you add a Hera-style clause limiting usage without damaging yourself.

Edit - it would be interesting to do a 1.0 Vader-style card where you suffer a damage to deal stress to an enemy. Keep it expensive and that might be interesting / balanceable.

2nd edit: misread.

Edited by PaulRuddSays
3 hours ago, Cubanboy said:

I kind of want Snoke to either prevent a focus token from being used at the cost of his force token or cause a stress to another ship. 

I really like that first idea for him. like a force powered, crew version, of everyone's favorite red interceptor from 1st ed. would be pretty cool to see something like that for Snoke. feels appropriate for someone who is meant to remind us of Palp. Causing stress would also be good, but like others have brought up, it could become problematic down the road.

Snoke will be ok, but below the power curve the resistance will have.

But I’m still hoping for some good stuff in there. I’ll still be flying silencers and SFs, somehow.

kinda expecting snoke to just be a literal stronger Palp, priced accordingly.

4 hours ago, Cubanboy said:

I kind of want Snoke to either prevent a focus token from being used at the cost of his force token or cause a stress to another ship.

2 or 3 force.

Whenever an enemy ship is attacking or defending, spend a force token to change an Eye to a blank.

or

At the start of the engagement phase, spend 1 force token to remove one (all?) green token(s?) from an enemy ship within range 3 (all directions).

2 hours ago, Ixidor said:

2 or 3 force.

Whenever an enemy ship is attacking or defending, spend a force token to change an Eye to a blank.

or

At the start of the engagement phase, spend 1 force token to remove one (all?) green token(s?) from an enemy ship within range 3 (all directions).

Two effects

Either spend 2 force tokens to prevent a force user from using any force tokens this round.

or

Spend 2 force tokens to remove all green tokens from one ship at range 0-2 and assign that ship one stress.

Edited by Cubanboy

actually that is what i expect Republic Palpatine to do

"When an enemy ship is attacking or defending, you may spend a force to change one eye to a blank"

He wasnt capable of directly influencing his "allies" because he couldnt let them know he was force capable. So he seemingly was "fine" when under attack all the time.

37 minutes ago, Vineheart01 said:

actually that is what i expect Republic Palpatine to do

"When an enemy ship is attacking or defending, you may spend a force to change one eye to a blank"

He wasnt capable of directly influencing his "allies" because he couldnt let them know he was force capable. So he seemingly was "fine" when under attack all the time.

I can see Palp changing all eyeball results to blanks instead of just one. He was that nasty. I also don't expect him to be cheap.

Yeah i could see that too since you'd still get rerolls afterwords, since he'd go off first.
Something along the lines of "You lack focus " lol. Dont think he ever said that but kinda fits.

On 10/4/2018 at 6:41 PM, Cubanboy said:

...

How amazing will Snoke be?

...

I'm guessing Half as Good. :lol:

Hey do I need to bring up spider jokes.

Spider-snoke, spider-snoke

does whatever the writers want,

think hes dead, no hes not

just like maul, he back as ought

here comes the Spider Snoke!

:P

Edited by Marinealver
On 10/5/2018 at 4:29 AM, Cuz05 said:

Snoke. 1 charge, non-recurring.

At the start of the combat phase, you may spend 1 charge. If you do, hold this full size poster in front of your opponents face, they must stare at it for the entire phase instead of rolling attack dice.

benswoll.jpg

"Mom said it's my turn to roll attack dice."

On 10/5/2018 at 5:33 AM, PaulRuddSays said:

I mean, yeah, he could throw people around like rag dolls. I was more impressed that he could see into minds so clearly that he could link two people without them knowing what happened, so I see his card as being more of an intel agent. Like, during the status phase, you may spend 2 force. If you do, you may pick one enemy ship’s dial at range x-y and look at it. Maybe then you also have to show them your dial?

Aahhhh, but he didn't see into them clearly- nor did he actually build that bridge himself. No, Snoke saw what Snoke wanted to see, make his reality come true. But Rey and Ben already had a connection- and we first saw it in direct action during his interrogation of her.

image.png.ecdfec2ed84a6b181f0b8a620276bec5.png

That was already there. Snoke might have done something, but the problem with Snoke was that he gave himself too much credit, saw true only his reality, his perception. Which is precisely why he died- he saw truth in Ben's heart, his actions, but interpreted it in his favor only, never once thinking his pupil even capable of betraying him.

And that hubris is why he died.