Jyn is fairly critical to Wullff juking. I find myself passing a second evade to Wullff from Lowhhrick’s ability fairly often, so that he can spend one on defense and still have one for his attack, but that obviously depends on initiative and whether or not they focus Wullff to start.
Saw is incredible. I actually ended up doing the final damage to Wullff with Saw my first and last games, and I think it was very much worth it both times. I dealt three crits to Luke, none of which happened to be double damage, but if my luck had been any better Lowhhrick could’ve shot at Jan or Norra the first round instead of having to finish off Luke.
Kanan I certainly think is worth it. Just having the force charge for Lowhhrick to mod dice with comes in handy quite a bit, and his ability makes good use of Wookiee’s very white dials, especially turns. Also you can destress a Wookiee on a stop or Dutch on a K-turn, if you’re using Leia, and that’s pretty awesome.
Leia was great. I used her twice each game at least? Being able to stop my Wookiees shy of the traj-sim proton bomb in the first game was great. Lowhhrick was even able to dodge Redline’s arc thanks to Leia and barrel rolling, destressing from that using Kanan the next round. Outside of that I did a few full-stops/k-turns, and used it at least once just to let Dutch hard-3.