Does this spell seems remotely balanced?
Giant Growth
Augment
Hard (
)
Select one target at Engaged range.
The target gains +2 Silhouette, +2 Soak, +2 successes on any Brawn based check and all of their Brawl and Melee attacks gain Sweep (may spend
from a Brawl or Melee check to hit one additional engaged opponent that would be no more difficult to attack than the original target, dealing base damage +1 damage per
)
Simply adding +2 to Brawn would achieve many of the same effects, but I'm trying to keep the dice pool at a reasonable level.