Giant Growth

By bharrington73, in Genesys

Does this spell seems remotely balanced?

Giant Growth

Augment

Hard ( 94if-0CA3PDDjgAcLQJkBGj8AM9lDf-Can9hpI_2-rwhBEFeqeI09-3SYGfGb1dwe5Bcd_pGTp-d0P_VLi8qFfxqSy9DfUHROsuXOVlrZlhutsVtW3qPEmB6K8OsMZYK75BT-a7F 94if-0CA3PDDjgAcLQJkBGj8AM9lDf-Can9hpI_2-rwhBEFeqeI09-3SYGfGb1dwe5Bcd_pGTp-d0P_VLi8qFfxqSy9DfUHROsuXOVlrZlhutsVtW3qPEmB6K8OsMZYK75BT-a7F 94if-0CA3PDDjgAcLQJkBGj8AM9lDf-Can9hpI_2-rwhBEFeqeI09-3SYGfGb1dwe5Bcd_pGTp-d0P_VLi8qFfxqSy9DfUHROsuXOVlrZlhutsVtW3qPEmB6K8OsMZYK75BT-a7F )

Select one target at Engaged range. The target gains +2 Silhouette, +2 Soak, +2 successes on any Brawn based check and all of their Brawl and Melee attacks gain Sweep (may spend ADBaQxzOjDZTaIy_zNE5-0YP6G3WL3nnTlvJg68ur6S5tlRJiGFB8osDh0N7TK2L29QEAvkrDIC8u9wLqyJcOR1sExfAZ5Ed7GHpOISRp2lYOWov_GeUHDVbZRTym7o-ogRtoh7- from a Brawl or Melee check to hit one additional engaged opponent that would be no more difficult to attack than the original target, dealing base damage +1 damage per ovG3WpP1lNjJglhlyIeCuhbjnfIU_RvjZB3bbJORD5gCqIQ9CXSF4ifxnaCFwu5u0zwRqUVBXb34zzY2wwvjD7wo-Ecg-C46MU5Y0RNMcpBzDJeQHrUBrx2fOrar-ZiLisnVAJl3 )

Simply adding +2 to Brawn would achieve many of the same effects, but I'm trying to keep the dice pool at a reasonable level.

+2 Success is too good I think.

Agree the 2 succes is to much. The base effekt of augment is one ability dice the difficulty of Hard seems kinda low for 2 automatic soak. Maybe work with that you increase silhoute by 1 for 2 advantages on the roll to a Max silhouette of 3. Increasing your soak by 1 for each step. With a cap of 3 you also limit some creative Player that would cast this on their Pet dragon adding 2 silhouette to that kind of creature is silly ?

1 hour ago, bharrington73 said:

Does  this spell seems  remotely balanced? 

It seems a little overpowered. I would suggest the following instead:

Narrative Augment (Growth)

Difficulty Hard ( 94if-0CA3PDDjgAcLQJkBGj8AM9lDf-Can9hpI_2-rwhBEFeqeI09-3SYGfGb1dwe5Bcd_pGTp-d0P_VLi8qFfxqSy9DfUHROsuXOVlrZlhutsVtW3qPEmB6K8OsMZYK75BT-a7F 94if-0CA3PDDjgAcLQJkBGj8AM9lDf-Can9hpI_2-rwhBEFeqeI09-3SYGfGb1dwe5Bcd_pGTp-d0P_VLi8qFfxqSy9DfUHROsuXOVlrZlhutsVtW3qPEmB6K8OsMZYK75BT-a7F 94if-0CA3PDDjgAcLQJkBGj8AM9lDf-Can9hpI_2-rwhBEFeqeI09-3SYGfGb1dwe5Bcd_pGTp-d0P_VLi8qFfxqSy9DfUHROsuXOVlrZlhutsVtW3qPEmB6K8OsMZYK75BT-a7F   ) Range Engaged

Instead of the usual benefits of the structured Augment spell; increase the target's Silhouette by +1, and increase the target's Soak and Melee Attack damage by +2. Multiply the target's encumbrance value by 4, and divide the total encumbrance ratings of any objects and creatures they are carrying by 4 as well; to simulate the target's vastly increased strength relative to it's original size. The target's new size may also allow them to interact with the terrain differently, such as stepping over previously impassible terrain, or easily carrying previously unliftable objects.

You may increase the difficulty once (typically to 94if-0CA3PDDjgAcLQJkBGj8AM9lDf-Can9hpI_2-rwhBEFeqeI09-3SYGfGb1dwe5Bcd_pGTp-d0P_VLi8qFfxqSy9DfUHROsuXOVlrZlhutsVtW3qPEmB6K8OsMZYK75BT-a7F 94if-0CA3PDDjgAcLQJkBGj8AM9lDf-Can9hpI_2-rwhBEFeqeI09-3SYGfGb1dwe5Bcd_pGTp-d0P_VLi8qFfxqSy9DfUHROsuXOVlrZlhutsVtW3qPEmB6K8OsMZYK75BT-a7F   94if-0CA3PDDjgAcLQJkBGj8AM9lDf-Can9hpI_2-rwhBEFeqeI09-3SYGfGb1dwe5Bcd_pGTp-d0P_VLi8qFfxqSy9DfUHROsuXOVlrZlhutsVtW3qPEmB6K8OsMZYK75BT-a7F 94if-0CA3PDDjgAcLQJkBGj8AM9lDf-Can9hpI_2-rwhBEFeqeI09-3SYGfGb1dwe5Bcd_pGTp-d0P_VLi8qFfxqSy9DfUHROsuXOVlrZlhutsVtW3qPEmB6K8OsMZYK75BT-a7F   ). If you do, increase the target's Silhouette by +2, and increase the target's Soak and Melee Attack damage by +4, multiply the target's encumbrance value by 16, and divide the total encumbrance ratings of any objects and creatures they are carrying by 16 instead.

I agree that increasing the attack damage is the key. An ogre/The Hulk/a brontosaurus isn't more accurate because it's bigger. It just hits harder when it hits. Maybe they have special talents that make the shockwave of a miss do some damage using advantages (e.g. automatically adding blast), etc.

One of the things I love about Genesys is you can twist the damage dial completely separately from other dials on an NPC. They might be a wildly inaccurate combatant with an endless pool of health, or they might be a true glass cannon, as the situation demands. You don't get the equivalent of an old school d20 high level non-combat "expert" who is impossible to kill with one hit just because he's an artisan craftsman and has a dozen hit dice.

Edited by Dragonshadow

I guess I'm trying to figure out what the advantages would be of increasing your silhouette. I could just have it add +2 Brawn (which would also include the corresponding +2 soak increase). But, a strong character (Brawn 4) would already be approaching the ridiculous Brawn 6 level. Too many dice.

Bigger things tend to be able to take more damage. This could be done via increasing the soak (Enduring), or increasing the wound threshold or reducing the effect of crits (Durable).

Some, examples from the Terrinoth book with a silhouette of 3.

Forest Guardian (Nemesis): Brawn 5, Soak 6, Wound Threshold 25. 10 base damage Brawl rolling jMnfiMOYun0cNlcmrAdIhGlubnfLnojN5KCBL6aNCi-WG3ImvsyIX7tY9tk95FfYrrqD92RBg39tcX5WzfPagSZuMj91HONfmEEEIqZor-ditL9bF6MIqganSLVEqP0dm3hoGhKR jMnfiMOYun0cNlcmrAdIhGlubnfLnojN5KCBL6aNCi-WG3ImvsyIX7tY9tk95FfYrrqD92RBg39tcX5WzfPagSZuMj91HONfmEEEIqZor-ditL9bF6MIqganSLVEqP0dm3hoGhKR jMnfiMOYun0cNlcmrAdIhGlubnfLnojN5KCBL6aNCi-WG3ImvsyIX7tY9tk95FfYrrqD92RBg39tcX5WzfPagSZuMj91HONfmEEEIqZor-ditL9bF6MIqganSLVEqP0dm3hoGhKR IOcv7RZ3Dve4U-oYwzeSXPF0p856s_Gv55JV6TK2stTgQeRlSEt3SHjUE6xINaWuLtS71vnW-O0mJma_oaeOHW1X78hkvff0YoyY8PFiRj7ZzU31C-FC8MSJsnA_IPlfG2op840U IOcv7RZ3Dve4U-oYwzeSXPF0p856s_Gv55JV6TK2stTgQeRlSEt3SHjUE6xINaWuLtS71vnW-O0mJma_oaeOHW1X78hkvff0YoyY8PFiRj7ZzU31C-FC8MSJsnA_IPlfG2op840U to hit. Also has Sweep attack.

Spined Thresher (Nemesis): Brawn 5, Soak 7, Wound Threshold 25. 9 base damage Brawl rolling jMnfiMOYun0cNlcmrAdIhGlubnfLnojN5KCBL6aNCi-WG3ImvsyIX7tY9tk95FfYrrqD92RBg39tcX5WzfPagSZuMj91HONfmEEEIqZor-ditL9bF6MIqganSLVEqP0dm3hoGhKR IOcv7RZ3Dve4U-oYwzeSXPF0p856s_Gv55JV6TK2stTgQeRlSEt3SHjUE6xINaWuLtS71vnW-O0mJma_oaeOHW1X78hkvff0YoyY8PFiRj7ZzU31C-FC8MSJsnA_IPlfG2op840U IOcv7RZ3Dve4U-oYwzeSXPF0p856s_Gv55JV6TK2stTgQeRlSEt3SHjUE6xINaWuLtS71vnW-O0mJma_oaeOHW1X78hkvff0YoyY8PFiRj7ZzU31C-FC8MSJsnA_IPlfG2op840U IOcv7RZ3Dve4U-oYwzeSXPF0p856s_Gv55JV6TK2stTgQeRlSEt3SHjUE6xINaWuLtS71vnW-O0mJma_oaeOHW1X78hkvff0YoyY8PFiRj7ZzU31C-FC8MSJsnA_IPlfG2op840U IOcv7RZ3Dve4U-oYwzeSXPF0p856s_Gv55JV6TK2stTgQeRlSEt3SHjUE6xINaWuLtS71vnW-O0mJma_oaeOHW1X78hkvff0YoyY8PFiRj7ZzU31C-FC8MSJsnA_IPlfG2op840U to hit.

Giant (Nemesis): Brawn 6, Soak 8, Wound Threshold 33. 6 base damage Brawl rolling jMnfiMOYun0cNlcmrAdIhGlubnfLnojN5KCBL6aNCi-WG3ImvsyIX7tY9tk95FfYrrqD92RBg39tcX5WzfPagSZuMj91HONfmEEEIqZor-ditL9bF6MIqganSLVEqP0dm3hoGhKR jMnfiMOYun0cNlcmrAdIhGlubnfLnojN5KCBL6aNCi-WG3ImvsyIX7tY9tk95FfYrrqD92RBg39tcX5WzfPagSZuMj91HONfmEEEIqZor-ditL9bF6MIqganSLVEqP0dm3hoGhKR jMnfiMOYun0cNlcmrAdIhGlubnfLnojN5KCBL6aNCi-WG3ImvsyIX7tY9tk95FfYrrqD92RBg39tcX5WzfPagSZuMj91HONfmEEEIqZor-ditL9bF6MIqganSLVEqP0dm3hoGhKR jMnfiMOYun0cNlcmrAdIhGlubnfLnojN5KCBL6aNCi-WG3ImvsyIX7tY9tk95FfYrrqD92RBg39tcX5WzfPagSZuMj91HONfmEEEIqZor-ditL9bF6MIqganSLVEqP0dm3hoGhKR IOcv7RZ3Dve4U-oYwzeSXPF0p856s_Gv55JV6TK2stTgQeRlSEt3SHjUE6xINaWuLtS71vnW-O0mJma_oaeOHW1X78hkvff0YoyY8PFiRj7ZzU31C-FC8MSJsnA_IPlfG2op840U IOcv7RZ3Dve4U-oYwzeSXPF0p856s_Gv55JV6TK2stTgQeRlSEt3SHjUE6xINaWuLtS71vnW-O0mJma_oaeOHW1X78hkvff0YoyY8PFiRj7ZzU31C-FC8MSJsnA_IPlfG2op840U to hit with a Crit of 3 and Vicious 4.

Giant Snake (Rival): Brawn 4, Soak 4, Wound Threshold 14. 10 base damage Brawl rolling jMnfiMOYun0cNlcmrAdIhGlubnfLnojN5KCBL6aNCi-WG3ImvsyIX7tY9tk95FfYrrqD92RBg39tcX5WzfPagSZuMj91HONfmEEEIqZor-ditL9bF6MIqganSLVEqP0dm3hoGhKR IOcv7RZ3Dve4U-oYwzeSXPF0p856s_Gv55JV6TK2stTgQeRlSEt3SHjUE6xINaWuLtS71vnW-O0mJma_oaeOHW1X78hkvff0YoyY8PFiRj7ZzU31C-FC8MSJsnA_IPlfG2op840U IOcv7RZ3Dve4U-oYwzeSXPF0p856s_Gv55JV6TK2stTgQeRlSEt3SHjUE6xINaWuLtS71vnW-O0mJma_oaeOHW1X78hkvff0YoyY8PFiRj7ZzU31C-FC8MSJsnA_IPlfG2op840U IOcv7RZ3Dve4U-oYwzeSXPF0p856s_Gv55JV6TK2stTgQeRlSEt3SHjUE6xINaWuLtS71vnW-O0mJma_oaeOHW1X78hkvff0YoyY8PFiRj7ZzU31C-FC8MSJsnA_IPlfG2op840U to hit with Crit 3, Ensnare 4 and Stun 4.

Adding extra damage instead of successes might work, but what about when the character wants to lift something or break something down? (i.e. a non-attack)

Your average starting mage (Int 4, Magic 2) can get +2 soak from a Barrier Spell on an Easy( 94if-0CA3PDDjgAcLQJkBGj8AM9lDf-Can9hpI_2-rwhBEFeqeI09-3SYGfGb1dwe5Bcd_pGTp-d0P_VLi8qFfxqSy9DfUHROsuXOVlrZlhutsVtW3qPEmB6K8OsMZYK75BT-a7F ) check 72% of the time so I don't see how the +2 soak is too much.

Your average starting mage (Int 4, Magic 2) can get + jMnfiMOYun0cNlcmrAdIhGlubnfLnojN5KCBL6aNCi-WG3ImvsyIX7tY9tk95FfYrrqD92RBg39tcX5WzfPagSZuMj91HONfmEEEIqZor-ditL9bF6MIqganSLVEqP0dm3hoGhKR to ALL checks from an Augment spell on an Average ( 94if-0CA3PDDjgAcLQJkBGj8AM9lDf-Can9hpI_2-rwhBEFeqeI09-3SYGfGb1dwe5Bcd_pGTp-d0P_VLi8qFfxqSy9DfUHROsuXOVlrZlhutsVtW3qPEmB6K8OsMZYK75BT-a7F 94if-0CA3PDDjgAcLQJkBGj8AM9lDf-Can9hpI_2-rwhBEFeqeI09-3SYGfGb1dwe5Bcd_pGTp-d0P_VLi8qFfxqSy9DfUHROsuXOVlrZlhutsVtW3qPEmB6K8OsMZYK75BT-a7F ) check 80% of the time. I think getting + jMnfiMOYun0cNlcmrAdIhGlubnfLnojN5KCBL6aNCi-WG3ImvsyIX7tY9tk95FfYrrqD92RBg39tcX5WzfPagSZuMj91HONfmEEEIqZor-ditL9bF6MIqganSLVEqP0dm3hoGhKR to just one Characteristic might be only an Easy ( 94if-0CA3PDDjgAcLQJkBGj8AM9lDf-Can9hpI_2-rwhBEFeqeI09-3SYGfGb1dwe5Bcd_pGTp-d0P_VLi8qFfxqSy9DfUHROsuXOVlrZlhutsVtW3qPEmB6K8OsMZYK75BT-a7F ) task.

You can add +[Knowledge] to the wound threshold as well on a Difficult ( 94if-0CA3PDDjgAcLQJkBGj8AM9lDf-Can9hpI_2-rwhBEFeqeI09-3SYGfGb1dwe5Bcd_pGTp-d0P_VLi8qFfxqSy9DfUHROsuXOVlrZlhutsVtW3qPEmB6K8OsMZYK75BT-a7F 94if-0CA3PDDjgAcLQJkBGj8AM9lDf-Can9hpI_2-rwhBEFeqeI09-3SYGfGb1dwe5Bcd_pGTp-d0P_VLi8qFfxqSy9DfUHROsuXOVlrZlhutsVtW3qPEmB6K8OsMZYK75BT-a7F 94if-0CA3PDDjgAcLQJkBGj8AM9lDf-Can9hpI_2-rwhBEFeqeI09-3SYGfGb1dwe5Bcd_pGTp-d0P_VLi8qFfxqSy9DfUHROsuXOVlrZlhutsVtW3qPEmB6K8OsMZYK75BT-a7F ) augment check 70% of the time.

The only part I think might be overpowered at Difficult ( 94if-0CA3PDDjgAcLQJkBGj8AM9lDf-Can9hpI_2-rwhBEFeqeI09-3SYGfGb1dwe5Bcd_pGTp-d0P_VLi8qFfxqSy9DfUHROsuXOVlrZlhutsVtW3qPEmB6K8OsMZYK75BT-a7F 94if-0CA3PDDjgAcLQJkBGj8AM9lDf-Can9hpI_2-rwhBEFeqeI09-3SYGfGb1dwe5Bcd_pGTp-d0P_VLi8qFfxqSy9DfUHROsuXOVlrZlhutsVtW3qPEmB6K8OsMZYK75BT-a7F 94if-0CA3PDDjgAcLQJkBGj8AM9lDf-Can9hpI_2-rwhBEFeqeI09-3SYGfGb1dwe5Bcd_pGTp-d0P_VLi8qFfxqSy9DfUHROsuXOVlrZlhutsVtW3qPEmB6K8OsMZYK75BT-a7F ) is for the addition of the Sweep attack.

Edited by bharrington73

You add bonuses to damage. I blur Genesys and Star Wars, but there's a Talent in Star Wars that does that. You add boost dice for Athletics checks, there's a Talent that does that. You can obviously grant a boost to encumbrance for size. A GM is always in charge of the relative Difficulty of any check and is certainly within their right to say something a sil 2 normal person can lift and is an Average Difficulty doesn't even require a roll from the giant. Adding Successes does nothing except negate purple dice.