So I've once again been playing a bit of Empire At War, a game that most armada players should know about, as a one of the ships in Armada come directly from. The Assault Frigate Mark II. And while, I dont personally use this ship in EaW, I can respect it being added in this game as a bit of nod to one of the best Starwars Strategy games ever made. But there are two ships in this game that I feel would create some rather unique gameplay, and those are.....
Marauder-class corvette Broadside-class Cruiser
AND 
These two ships are used as long range ships that can easily take out starfighters, but for me, are used for bombarding stations or large captiol ships at range. So how can we bring this into Armada?
Well, first up, a new gameplay mechanic to represent the range, and the fact that is is technically indirect fire. Missile // Torpedo Tokens. These tokens will be shaped about the size of a dime, and travel in a straight line from the front firing arc of the ships, for a "balanced" but long range max distance, where they will detonate, either impacting with enemy ships, or just blowing up in space. What these ships will do besides long range damage, is allow a skilled player to zone enemies into a more predictable flight path, or zone a enemy away from a particular objective, such as a weakened ship so it doesn't get destroyed as it is pulling away to fight another turn.
Each one of these ships can be slightly different, obviously with Officers in command, but the overall feel of these ships should be pretty even to represent the EaW Orgin, In this game though, I feel some turbo lasers or heavy laser cannons will also be fine for more "close range" engagements. as is with their lore, but there over all shields and hull should be low, and thus kept out of direct engagements and heavily screened by other vessels.
Anyone else have any ideas to represent this vessel better?
Edited by Zeoinx
