Best pirate vessel loadout

By HVSD, in Star Wars: Edge of the Empire RPG

We got a YT2400, burned one HP on smuggling compartments to hide our *****. We were thinking of 4 light ion cannons linked and ion torpedoes in order to disable our quarry. Wondering what else it would best behoove us to use with remaining 2 HP if we're loading out with piracy in mind. I was thinking a boarding tube, or extra defense points to our deflector shields for when the fuzz shows up and starts firing on us.

Also curious to know if there is a breaching charge good enough to blast our way into a door we can't slice our way into or hull, or if any of the cutting torches would suffice. I can find examples of them, but as yet what I find is unclear if they would use well in such situations or are intended for use only as tools by mechanics or technicians.

Any other pirate types out there with any suggestions for personal kit or ship loadout for Strategic Transfer of Equipment to Alternate Locations?

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There is a boarding tube that forcefully opens a hole for you...

Edited by TheShard

Don't forget the beer tap and popcorn machine....

Go faster or you'll never catch your prey (and outrun pursuers).

Yep. High output Ion Turbines.

I would recommend keeping two heavy laser cannons in one of the turrets. Lt Ion cannons don't have the reach of the heavy laser cannons and a do a bit more damage.

The Ubrikkan built Minstrel Space Yacht is pretty much the perfect pirate vessel. It was even built for that purpose. Comes with size enough for a decent boarding party to make sure resistance truly is futile, and how can it be anything but futile when you're faced with 6 light turbo-laser batteries, 6 medium ion cannons and a heavy tractor beam to finish it all up. Ships won't be getting away from that, and lots of things don't want to try to get close to it either. You also get hangars for 6 fighters and 2 shuttles. 3 free hard points as well to make it possible to round out the ship with whatever configuration you need. The **** thing is pretty much just awesome, and you will travel in luxury since they're built for the opulent tastes of the Hutts.

7 minutes ago, Darth Revenant said:

The Ubrikkan built Minstrel Space Yacht is pretty much the perfect pirate vessel. It was even built for that purpose. Comes with size enough for a decent boarding party to make sure resistance truly is futile, and how can it be anything but futile when you're faced with 6 light turbo-laser batteries, 6 medium ion cannons and a heavy tractor beam to finish it all up. Ships won't be getting away from that, and lots of things don't want to try to get close to it either. You also get hangars for 6 fighters and 2 shuttles. 3 free hard points as well to make it possible to round out the ship with whatever configuration you need. The **** thing is pretty much just awesome, and you will travel in luxury since they're built for the opulent tastes of the Hutts.

That sounds great, but with a price tag of 1.75M... our characters are presently at the level of... you remember those two idiot friends of Jesse's from Breaking Bad? Yeah, our characters bring them coffee.

Doesn't help that we keep pissing in the Black Sun and Hutt's Cheerios, but our characters are idiots, and we play them honestly. One hyper violent sociopathic schwanzkopf (it stars it out if I say it in English, let's see what it does when I say it in Krautinese!), and one 20 obligation to addiction drunk who is only alive because he rolls well, except when he rolls despair and shoots frickin ME... point it, it aint exactly rainin space duckets for us yet.

Now if we could steal us one of them big buggers, that's a different story. Though we're likelier to accidentally, or on purpose, blow it up.

6 minutes ago, HVSD said:

. . . Though we're likelier to accidentally, or on purpose, blow it up.

In that case stick with the four light Ion Cannons.

15 minutes ago, HVSD said:

That sounds great, but with a price tag of 1.75M... our characters are presently at the level of... you remember those two idiot friends of Jesse's from Breaking Bad? Yeah, our characters bring them coffee.

Doesn't help that we keep pissing in the Black Sun and Hutt's Cheerios, but our characters are idiots, and we play them honestly. One hyper violent sociopathic schwanzkopf (it stars it out if I say it in English, let's see what it does when I say it in Krautinese!), and one 20 obligation to addiction drunk who is only alive because he rolls well, except when he rolls despair and shoots frickin ME... point it, it aint exactly rainin space duckets for us yet.

Now if we could steal us one of them big buggers, that's a different story. Though we're likelier to accidentally, or on purpose, blow it up.

Bit of theft from a Hutt cartel never hurt anyone... wait I think I got that wrong. Ah well, probably no biggie.

You could always take on more obligation (like a lot of it) for getting your hands on one of those. While you lose a bit of the hobo glamour of your current lifestyle, you can upgrade that to the pirate faux glamour rock 'n roll lifestyle. You could also try to snag an invite to a Granee Noopa dinner party. It's one where Hutt cartels invite various guests who then compete in more or less deadly games against each other for the amusement of the Hutts. Winner gets to ask a boon from their patron and the patron will grant it, also comes with a whole load of prestige and standing in Hutt Space. Loser gets sold as a slave to their Hutt patron. Invites are sent to people who show great promise or have angered Hutts. They're not exactly personalized though, so if you steal someone else's invite, then that's now your invite.

Lords of Nal Hutta is just all around an awesome book to have. It's got a ton of fun and useful stuff.

Tractor beam?

Ion torpedoes are probably the best bang for your buck as they are horribly underpriced.

There are several different items that could be used to blow a hatch. Top of my list is a dedicated boarding tube with a plasma torch (see dangerous covenants), since it can just do it. No risk of a failed check blowing you out into space.

Tips for piracy:

  • You've got a small ship, that's risky. Typically you want a larger ship backing up a boarding shuttle as opposed to brushing hulls. You don't have that option, so work with what you got. Big thing: watch out for counter boarding.
  • Don't rely solely on ion weapons. Commercial freighters are usually insured, so a show of force enough may be enough to convince them their cargo isn't worth it. Why cut through the hull when you can get them to open the airlock for you?
  • Find targets. Don't just hit random ships, head to the ports, chat up crewmen and dock workers, slice shipping logs and flightplans. That way you can focus on prizes with high value, easy to fence cargoes.

I kinda want to suggest the upgraded PA system to play theme music (or at least hard rock. Immigrant song never hurts) while breaching.

On 10/4/2018 at 12:59 PM, TheShard said:

There is a boarding tube that forcefully opens a hole for you...

Note this does take up a rather costly 3 Hard Points...

The OP made me think a little bit, and I've come to the conclusion that I have no idea how piracy actually works in Star Wars (despite using it in the back-story of a couple of characters):

  • Since most travel time will presumably be spent in Hyperspace, is this where the piracy happens?
    • Do you attack in hyperspace
    • Do you force your target out of hyperspace somehow?
  • Or do you attack in 'normal space'
    • This probably puts you fairly close to civilization, so some sort of police / military / militia response seems likely (unless the local authority is 'in on the action').
    • Presumably, you need to disable the target before it can jump to hyperspace or get into port?

1 hour ago, Ominovin said:

Note this does take up a rather costly 3 Hard Points...

The OP made me think a little bit, and I've come to the conclusion that I have no idea how piracy actually works in Star Wars (despite using it in the back-story of a couple of characters):

  • Since most travel time will presumably be spent in Hyperspace, is this where the piracy happens?
    • Do you attack in hyperspace
    • Do you force your target out of hyperspace somehow?
  • Or do you attack in 'normal space'
    • This probably puts you fairly close to civilization, so some sort of police / military / militia response seems likely (unless the local authority is 'in on the action').
    • Presumably, you need to disable the target before it can jump to hyperspace or get into port?

You could always tow something that has a large enough mass shadow (asteroid or derelict, etc) into a known hyperspace lane to forcibly pull someone out of hyperspace to prey on them. Depending on how often the route is used could determine how lucrative the operation is, (And how soon the authorities come to clean up the obstruction).

Sounds to me like the loadout is kinda irrelevant. The quicker you end up somethings....plaything....on Kessel, the better for everyone. :)

16 hours ago, Ominovin said:
  • Do you attack in hyperspace
  • Do you force your target out of hyperspace somehow?

Traditionally you force your target out of hyperspace, or jump them at a point where they have to exit hyperspace anyway.

So you can use tractor beams to pull a large asteroid into a hyper route, place a saboteur on board the target and wait at a preset location, disguise yourself as a nonpirate ship and wait at a jump point or near a hazard that's safer to navigate in real space.

Of course the more predictable and reliable the better. Just setting an asteroid ambush on a major route is dicey as you might pull a freighter full of spice, a container ship full of aluminum cans on the way to a recycling center, or a star destroyer on routine patrol...

16 hours ago, Ominovin said:

Presumably, you need to disable the target before it can jump to hyperspace or get into port?

Offhand, yes, jumping to hyperspace is the simplest way to escape.

That said, there's lots of solutions. Sabotage, or ambushing in a hazardous area makes escape difficult. A fast enough attack and show of force in a remote location may get a surrender if the captain and crew have enough to lose.

20 hours ago, korjik said:

Sounds to me like the loadout is kinda irrelevant. The quicker you end up somethings....plaything....on Kessel, the better for everyone. :)

I see the smiley face but I'm having trouble reconciling that with what was written.

Would you please elaborate on your meaning here? Because that seems like a real d1kk thing to say, but the smiley implies that you meant it in a non-d1ckish way. I'm comfuzzled.

Edited by the mercenary
39 minutes ago, the mercenary said:

Would you please elaborate on your meaning here? Because that seems like a real d1kk thing to say, but the smiley implies that you meant it in a non-d1ckish way. I'm comfuzzled.

Can't speak for everyone else but I read it as a tongue-in-cheek, "Oh no, pirates, the sooner they're caught and shipped off to Kessel the better."

49 minutes ago, Roderz said:

Can't speak for everyone else but I read it as a tongue-in-cheek, "Oh no, pirates, the sooner they're caught and shipped off to Kessel the better."

That's kind of what I thought. But I wasn't sure. Thus, I asked.

It's been a long day. My brain isn't firing on all cylinders.

2 hours ago, the mercenary said:

I see the smiley face but I'm having trouble reconciling that with what was written.

Would you please elaborate on your meaning here? Because that seems like a real d1kk thing to say, but the smiley implies that you meant it in a non-d1ckish way. I'm comfuzzled.

Have you actually read the thread? Specifically:

On 10/4/2018 at 4:23 PM, HVSD said:

Doesn't help that we keep pissing in the Black Sun and Hutt's Cheerios, but our characters are idiots, and we play them honestly. One hyper violent sociopathic schwanzkopf (it stars it out if I say it in English, let's see what it does when I say it in Krautinese!), and one 20 obligation to addiction drunk who is only alive because he rolls well, except when he rolls despair and shoots frickin ME... point it, it aint exactly rainin space duckets for us yet.

Now if we could steal us one of them big buggers, that's a different story. Though we're likelier to accidentally, or on purpose, blow it up.

So one is a hyper violent sociopath and the other a drunk. A sociopath and a drunk that cant help but annoy the two biggest crime organizations in the galaxy. A sociopath and a drunk who dont want any laser cannons cause they will blow up the prize they are trying to take.

So what Roderz said is pretty spot on. Two violent idiots who most likely will end up on Kessel, and the galaxy will be a much better place after they are.

And those are his descriptions, not mine

I find all these options as untenable as there are no alcoholic beverages or snacks being provided.......I need both in my piracy.....