Are all future expansions limited by the SSD?

By Piratical Moustache, in Star Wars: Armada

The Executor-class Star Dreadnought was the most powerful warship in the Galactic Civil War, very few ships could match it in capabilities even far into the future of Canon/Legends.

Does anyone else feel that the SSD stats will be the highest allowed? For example will a Venator not have Squadron 5 because that's the Command Prototype's value? If the Resurgent comes to Armada will it only have 8 dice in the front arc, because it can't exceed a SSD variant's firepower? My concern is that the SSD might have set too low of a power ceiling if that's the case.

To be clear this isn't meant to be a doom and gloom thread, and obviously we don't know how powerful the remaining variants are. It's just something that has been on my mind lately and I wanted to know if anyone else had similar thoughts.

Well there are variants that are more powerful, so it's a pretty high cap

1 minute ago, clontroper5 said:

Well there are variants that are more powerful, so it's a pretty high cap

I really want more details (along with everyone else) about the remaining 3 variants, and what Epic Play might be besides a points increase.

We have a lot on 1 of the other variants (it's ship token is pictured on one of the articles) but yes me too

The only ships I’ll accept and purchase a Ticket SSD size/price are the SSD, the Eclipse and the Viscount for the rebels (or similar). And even three is probably too much. I’d keep it to one personally, but second choice would be eclipse, third choice would be eclipse and viscount.

I don’t care what lore says, the Venator had all the screen presence of the tattooing frog merchant who yells at Jar Jar and I don’t want it to compete with the ISD in size or power. It can be the Clone Wars version of the Victory. The only large ships I want for that era are the Trade Federation ones and Grevious’ flagship.

33 minutes ago, Bakura83 said:

The only ships I’ll accept and purchase a Ticket SSD size/price are the SSD, the Eclipse and the Viscount for the rebels (or similar). And even three is probably too much. I’d keep it to one personally, but second choice would be eclipse, third choice would be eclipse and viscount.

I don’t care what lore says, the Venator had all the screen presence of the tattooing frog merchant who yells at Jar Jar and I don’t want it to compete with the ISD in size or power. It can be the Clone Wars version of the Victory. The only large ships I want for that era are the Trade Federation ones and Grevious’ flagship.

That was just an example, I'm not advocating for an ISD replacement, going by lore the Venator should be around the power of a VSD-1.

I do find it odd that the weakest SSD variant has the same front arc as an ISD-2. Wishful thinking but I was hoping for something like a 12 dice front battery, with VSD-2 grade side arcs. Put the points cost at 280+ and announce a 500pt new standard to go with it.

Again I know that all the details haven't been revealed, and I will be getting a SSD because the model is gorgeous, but I was expecting more power.

1 hour ago, clontroper5 said:

We have a lot on 1 of the other variants (it's ship token is pictured on one of the articles) but yes me too

Oh! I missed that. What do we know please?

3 minutes ago, Lord Preyer said:

Oh! I missed that. What do we know please?

What I read on the Armada wiki is that the Assault Prototype has 1 more red dice on the front arc, and an extra blue dice on all the side arcs.

It also has more hull (not sure how much, I don't remember)

5 minutes ago, clontroper5 said:

It also has more hull (not sure how much, I don't remember)

I remember seeing 33 hull points. Prototype has 22

I just noticed that the ship base pictured appears to have 5 blue 5 red in the front arc, and 4 red, 3 blue, and 1 black side arcs.

8 minutes ago, Piratical Moustache said:

I just noticed that the ship base pictured appears to have 5 blue 5 red in the front arc, and 4 red, 3 blue, and 1 black side arcs.

I don't think the side is that beefy, but it does look like the front has 10 dice

12 minutes ago, clontroper5 said:

I don't think the side is that beefy, but it does look like the front has 10 dice

The front arc is 10, admittedly the side arcs are even fuzzier to make out, but I see 4 reds I'm almost sure of it.

If I had to further speculate I'd say FFG hid the Executor I in plain sight.

Edited by Piratical Moustache

Might be just me, but while I find the 10 dice front arc a bit underwhelming considering to its lore(I'd be much happier with bit weaker zones ans 4 shots per activation[getting closer to the avg dmg output to two isd-s]), yet I'm sort of okay with that simply for one reason: for one player its fun to one-shot ships, but for the opponent its highly unfun. There is already a sort of power creep, killing a large ship in two salvo isn't unheard of(for some extreme instances it can be done in a single activation) and that can take the fun out of the game for one player. I think its ok for smaller ships to go down quickly against larger ships, but you (I) would expext meduim-large ships to hang out for a bit longer.*

*This is just an opinion and might be biased since I was experimenting with these sort of fleets where a large ship can be destroyed in two salvos very reliably.

51 minutes ago, Coldhands said:

Might be just me, but while I find the 10 dice front arc a bit underwhelming considering to its lore(I'd be much happier with bit weaker zones ans 4 shots per activation[getting closer to the avg dmg output to two isd-s]), yet I'm sort of okay with that simply for one reason: for one player its fun to one-shot ships, but for the opponent its highly unfun. There is already a sort of power creep, killing a large ship in two salvo isn't unheard of(for some extreme instances it can be done in a single activation) and that can take the fun out of the game for one player. I think its ok for smaller ships to go down quickly against larger ships, but you (I) would expext meduim-large ships to hang out for a bit longer.*

*This is just an opinion and might be biased since I was experimenting with these sort of fleets where a large ship can be destroyed in two salvos very reliably.

And TRC90s have waaay more firepower than they should.

It's a game, not a simulator.

I think the front arc should have been split front-left & front right. That way each could have say 7-8 attack dice (strong but not necessarily fatal) but if you were unlucky enough to get double arced in front then you get a heavy beating.

It solves the problem of needed a really strong front arc without it being so overpowered it’s ridiculous.

2 hours ago, ISD Avenger said:

I think the front arc should have been split front-left & front right. That way each could have say 7-8 attack dice (strong but not necessarily fatal) but if you were unlucky enough to get double arced in front then you get a heavy beating.

It solves the problem of needed a really strong front arc without it being so overpowered it’s ridiculous.

It would also free up the Weapons Team slot to be something other than Gunnery Team.

8 minutes ago, Piratical Moustache said:

It would also free up the Weapons Team slot to be something other than Gunnery Team.

More rules needing to be written, since it then gets away from firing arc = hull zone.

or you’re developing a base with two shield dials on the front.... or having those two front arcs sharing 3 shield dials or making them irrelevant.

i think what we have is the path of least rules resistance. The similar it is to existing, the easier it is to balance.

1 hour ago, Drasnighta said:

More rules needing to be written, since it then gets away from firing arc = hull zone.

or you’re developing a base with two shield dials on the front.... or having those two front arcs sharing 3 shield dials or making them irrelevant.

i think what we have is the path of least rules resistance. The similar it is to existing, the easier it is to balance.

It probably wouldn't work out very well in practice but I thought the 2 front halves could share a shield dial.

I think its limited future expansions in another way. There is only so much production capability, as people have said before, and the SSD is a large production item. As someone who used to work at a print shop for books and such, something small can be mass produced easily, it doesnt take much time, like fighter squadrons and leaflets. Medium sized items like, like booklets or small/medium ships, will take longer, obviously. However, their production is still sane and viable...

Large objects, books or large ships, your going to have to wait, it takes time. Now we are getting the SSD, this is like the time I was asked to make a 500ft poster. Other stuff has to get put on hold for production. Why do you think the Arquitens hasnt been reprinted yet, or fighter squadrons, ect. The SSD is taking up the entire production que, and thats what frustrates me. Id have rather gotten four Clone Wars era ships retrofitted for GCW as a wave in febuary, than a single, $200 ship for one faction.

1 hour ago, Piratical Moustache said:

It probably wouldn't work out very well in practice but I thought the 2 front halves could share a shield dial.

I see no reason why that would not work. It’s just one big front arc for shield purposes.

Redirects etc work as normal and move to side shields.

I like to imagine that in Armada world, everything is actually in scale. That makes the dice distributions actually make sense. It's not the worst thing that SFX guys have done either to make things work out for plot convenience/laziness (the midget Cr-90 in the RotJ broadside scene being one of them).

I'm ok with the SSD's somewhat lackluster front arc: maybe it just represents the practicality of actually bearing guns on something that large on something else. Although, I do think it would be nice if the Executor title allowed all 3 attacks from the same hull zone on to the same hull zone or something (just make it cost 440 points!)

1 hour ago, DUR said:

I like to imagine that in Armada world, everything is actually in scale. That makes the dice distributions actually make sense. It's not the worst thing that SFX guys have done either to make things work out for plot convenience/laziness (the midget Cr-90 in the RotJ broadside scene being one of them).

I'm ok with the SSD's somewhat lackluster front arc: maybe it just represents the practicality of actually bearing guns on something that large on something else. Although, I do think it would be nice if the Executor title allowed all 3 attacks from the same hull zone on to the same hull zone or something (just make it cost 440 points!)

There's an objective for that.

3 hours ago, geek19 said:

There's an objective for that.

Who would pick Advanced Gunnery with a SSD on the other side of the table?

If I knew my opponent was bringing a SSD maybe I would pick that objective for my Raddus LMC80, but the idea of 8 dice, 8 dice again, and then 5 dice would kill nearly anything.