The Militiaman
Strength: 3, Craft: 3, Fate:3, Lives:4
At the start of his turn, the Militiaman can route any one faceup enemy card on the board and move him one space towards the city. If any enemy card is ever routed to the city space, the Militiaman may remove the card from the board and take him as a trophy.
The Militiaman gains +1 to any combat score if within 3 spaces of the city.
The Militiaman gains +1 to any combat score when he is attacked by another player.
The Militiaman may take a sword from the purchase deck for free the first time he revisits the city space.
Alignment: Nuetral, Start: The City