Infinite Feedback Loop

By Tvboy, in X-Wing

Anybody tried this yet? Seems hilarious. And broken.

Basically just block one of their ships with one of your U-Wings so they're nose-to-nose. Then Feedback a damage on to them and take a stress to give them an ion token with the Vanes. If they're somewhere on your front edge, the U-Wing should bump into them and not move with a 1-straight, then they bump into you with their Ion 1-straight, which they can't barrel roll off of, and then you just repeat the process until they're dead.

Partisan Renegade — U-Wing 43
Feedback Array 4
Static Discharge Vanes 6
Pivot Wing 0
Ship Total: 53
Partisan Renegade — U-Wing 43
Feedback Array 4
Static Discharge Vanes 6
Pivot Wing 0
Ship Total: 53
Partisan Renegade — U-Wing 43
Feedback Array 4
Static Discharge Vanes 6
Pivot Wing 0
Ship Total: 53
Arvel Crynyd — A-Wing 36
Intimidation 3
Ship Total: 39
4 minutes ago, Tvboy said:

Anybody tried this yet? Seems hilarious. And broken.

Basically just block one of their ships with one of your U-Wings so they're nose-to-nose. Then Feedback a damage on to them and take a stress to give them an ion token with the Vanes. If they're somewhere on your front edge, the U-Wing should bump into them and not move with a 1-straight, then they bump into you with their Ion 1-straight, which they can't barrel roll off of, and then you just repeat the process until they're dead.

Partisan Renegade — U-Wing 43
Feedback Array 4
Static Discharge Vanes 6
Pivot Wing 0
Ship Total: 53
Partisan Renegade — U-Wing 43
Feedback Array 4
Static Discharge Vanes 6
Pivot Wing 0
Ship Total: 53
Partisan Renegade — U-Wing 43
Feedback Array 4
Static Discharge Vanes 6
Pivot Wing 0
Ship Total: 53
Arvel Crynyd — A-Wing 36
Intimidation 3
Ship Total: 39

As long as you aren't also constantly causing your other ships to bump into each other to block your opponents movement (in a tournament), should be amusing.

2 minutes ago, Ixidor said:

As long as you aren't also constantly causing your other ships to bump into each other to block your opponents movement (in a tournament), should be amusing.

Yeah the idea would be that you catch each of your opponent's ships with one of your U-Wings and trap it in the loop until it dies. In the case of enemy medium ships, you just need to find a way to have 2 U-Wings bumping into their ship and not into each other.

I think the fortressing rule only applies when a player is overlapping their own ships.

1 minute ago, Tvboy said:

Yeah the idea would be that you catch each of your opponent's ships with one of your U-Wings and trap it in the loop until it dies. In the case of enemy medium ships, you just need to find a way to have 2 U-Wings bumping into their ship and not into each other.

I think the fortressing rule only applies when a player is overlapping their own ships.

You are correct. They really do need to clarify if you are overlapping your own ship's AND your opponent's ships if this is considered fortressing.

Isn’t this a Yorr/Fel situation?

If you interrupt gaining the ion token does feedback still work? I’m not sure it does. It says “If you do...”

Edited by TasteTheRainbow

I can't imagine anyone ruling that slowly crushing your helpless opponent to death is fortressing :D

4 minutes ago, Cuz05 said:

I can't imagine anyone ruling that slowly crushing your helpless opponent to death is fortressing :D

If you're intentionally slamming into your own ships to block, it seems by current rules that could match it. But it's really up to the marshal, I guess.

3 minutes ago, TasteTheRainbow said:

Isn’t this a Yorr/Fel situation?

If you interrupt gaining the ion token does feedback still work? I’m not sure it does. It says “If you do...”

Ah, I think you are right. But you can still Ionize them without dealing damage until another ship that can Ion comes along to keep them pinned down. How about this then:

Partisan Renegade — U-Wing 43
Feedback Array 4
Static Discharge Vanes 6
Pivot Wing 0
Ship Total: 53

Partisan Renegade — U-Wing 43
Feedback Array 4
Static Discharge Vanes 6
Pivot Wing 0
Ship Total: 53

Gray Squadron Bomber — Y-Wing 32
Ion Cannon Turret 6
Proton Bombs 5
Skilled Bombardier 2
Ship Total: 45

Gray Squadron Bomber — Y-Wing 32
Ion Cannon Turret 6
Proton Bombs 5
Skilled Bombardier 2
Ship Total: 45

This was actually the list I came up with that actually fit my collection.

@Ixidor, the list doesn't actually want to self bump, because then they take damage from each other's Feedback Array. They are bumping into the enemy ship in front of them with a 1-straight to stay in place.

5 minutes ago, TasteTheRainbow said:

Isn’t this a Yorr/Fel situation?

If you interrupt gaining the ion token does feedback still work? I’m not sure it does. It says “If you do...”

Oh, you might be right actually. That's a good point.

Also remember that if you pick the damage, you damage yourself too.

Every ship at range 0...doesn't say enemy or another.

But yes we had this come up at our club recently and you can't pass the ion AND damage.

This trick works a LOT better with 4-LOM since you can then pass the stress over to them. Shuts down Supernatural.

Edited by defkhan1
13 minutes ago, Tvboy said:

Ah, I think you are right. But you can still Ionize them without dealing damage until another ship that can Ion comes along to keep them pinned down. How about this then:

Partisan Renegade — U-Wing 43
Feedback Array 4
Static Discharge Vanes 6
Pivot Wing 0
Ship Total: 53

Partisan Renegade — U-Wing 43
Feedback Array 4
Static Discharge Vanes 6
Pivot Wing 0
Ship Total: 53

Gray Squadron Bomber — Y-Wing 32
Ion Cannon Turret 6
Proton Bombs 5
Skilled Bombardier 2
Ship Total: 45

Gray Squadron Bomber — Y-Wing 32
Ion Cannon Turret 6
Proton Bombs 5
Skilled Bombardier 2
Ship Total: 45

This was actually the list I came up with that actually fit my collection.

@Ixidor, the list doesn't actually want to self bump, because then they take damage from each other's Feedback Array. They are bumping into the enemy ship in front of them with a 1-straight to stay in place.

I have used Hera with Zeb crew and ion cannon/vet gunner to do it. Pretty reliable once you catch them. Too bad the VCX is just awful right now.

1 hour ago, Tvboy said:

well, congratulations for finding a way to break the game. Have fun not having fun ;)

More seriously. Those kinds of breaks are not new, but the V2 don't prevent this. It can't be limited by points adjustment. Do you think this need a FAQ ( I don't think because It is quite hard to trigger, but who knows?)

10 minutes ago, player2422845 said:

well, congratulations for finding a way to break the game. Have fun not having fun ;)

More seriously. Those kinds of breaks are not new, but the V2 don't prevent this. It can't be limited by points adjustment. Do you think this need a FAQ ( I don't think because It is quite hard to trigger, but who knows?)

Fun is subjective. As fun as it is to roll over people with my 4x Initiative 6 X-Wing squad, sometimes attacking and k-turning over and over again gets a bit dull. Weird squads like this help to shake things up and let me flex the list building parts of my brain. It's fun to push into the deep recesses of a game and see what's squirming around in there.

To be honest the squad is probably not competitively viable, just good for a laugh at league night. Sometimes watching people tear their hair out trying to figure out this puzzle that you've put in front of them or shake their head in disgust is funny in its own way.

Updated wording on Static Discharge Vanes prevents this.

"Before you would gain an ion or jam token, if you are not stressed, you may choose another ship at range 0-1 and gain 1 stress token. If you do, the chosen ship gains that ion or jam token instead."

Feedback Array:

"Before you engage, you may gain 1 ion token and 1 disarm token. If you do, each ship at range 0 suffers 1 [hit] damage."

This combo runs afoul of the Replacement Effects rule:

"Some abilities are substitutive in nature—they replace how an effect would normally resolve. These abilities use the words “would” and “instead.”

When a replacement effect resolves, the replaced effect is treated as having not occurred."

Since the replaced effect (receive an ion token) was replaced and treated as having not occurred, you cannot satisfy the "if you do" effect on Feedback Array.

You can ionize them forever in exchange for not shooting, but you can't damage them (and yourself, so... bonus). Still a powerful trap, but someone will need to swing around and shoot the fly in your web.

It would have worked fine with the Vanes that shipped in Saw's, and I suspect this combo is the reason the wording changed.

Edited by skotothalamos

Yep yep, or a Y-Wing can swing around and provide the Ion tokens (and assist with Proton Bombs) so the U-Wing can start dealing damage. Hence the list now has 2 Feedback U-Wings and 2 Ion Turret Y-Wings.

It's also useful for just keeping an enemy shipped pinned in a position where it can't contribute to the fight while you deal with the rest of their list.

It seems like this would have a lot of weaknesses. Large, turret ships would require more Ions to stay trapped, and could still fire back at the Y-Wings. Lists with lots of small ships can just swarm the Y-Wings and U-Wings. It seems like this would only be a problem for lists consisting of only a couple small ships.