Resistance Conversion Kit upgrade preview

By Sithborg, in X-Wing

2 minutes ago, Icelom said:

because, shipping, storage, and package scale up well not down.

try and ship a box half the size and weight, it does not cost you half the price. there are many fixed costs that are irrelevant to how much is in the kit.

Every bit this. I'd be shocked if the boxes aren't the same size as Rebel and Imperial kits. We're basically seeing that material cost per kit is $40 (reb/imp), and shipping is $10. 50% material cost for resistance/FO saves $20, but the shipping costs are fixed at $10.

1 hour ago, ScummyRebel said:

Yup, pretty disgruntled about this one.

All the other abilities we’ve seen had to spend a positive result to get what they want.

And of course it has to go to one of the most disliked characters in the franchise...

I mean, I expect Jar Jar to turn up in a prequel faction wave.... but I expect his ability to be a joke or at least thematic.

But she doesn't spend a blank to do damage - she spends a blank to get a lock she can use to reroll the remaining dice. Combined with Finn, yeah, it's strong. But outside of that it seems only moderately helpful. I suspect Finn or Rose (or both) will be quite expensive.

And as for why it goes Rose, remember that she is all about hope and turning a bad situation around. I think it's certainly a thematic win. Rose is cool.

Finn + Heroic on 1 Agility ship = Profit

31 minutes ago, redxavier said:

Chewbacca seems overly complicated for what is essentially just 1 crit.

Honestly, that kind of describes most of 2.0 for me.

I like how all 5 factions will have 3-4 ships. I hope they keep the number of ships for all factions around the same like that.

Edited by drunkensith
nvm
1 hour ago, Vineheart01 said:

Yeah Paige is almost under the same issue as Deathfire.

You drop it, but it doesnt actually go off until next round after everyone moves.

Deathfire can drop a Device though so he could plop a proxy right in your face, which would go off. But Paige is a Bomb, she cant do that.

Worth noting: Deathfire cannot launch what cannot normally be launched, per the recent (newer than your own comment) Official Rulings thread. If you're right on his tail, he can Prox Mine your face, but not when nose-to-nose.

Also worth noting from this thread: Mines can explode instantly when placed on only one ship.

Yeah i saw that comment and Deathfire cannot launch anyway because he has nothing saying HOW to launch (what template? cant launch without a template).

The way they answered that question kinda...makes no sense. Nothing in the rules that ive seen mentions mines cannot be launched, its ONLY on the TrajSim card that says it launches bombs.

32 minutes ago, Icelom said:

because, shipping, storage, and package scale up well not down.

try and ship a box half the size and weight, it does not cost you half the price. there are many fixed costs that are irrelevant to how much is in the kit.

Well, not really. The majority of the overhead is in design. Shipping, packaging, storage, etc.. are very minor in overall costs when it comes to the quantities we are looking at here and unit costs.

49 minutes ago, Arc170Chris said:

So, Rebel, Empire, Scum conversion kits - roughly 17 ships each - $50

Resistance, FO - 3-4 ships each - $30

How does this make sense?

For starters, "convert 3 YT-1300" might actually mean "convert 3." I wouldn't be surprised to see Han, Chewie, and Rey each have their own token, with a generic on the back of each one.

My only gripe about the Rebel/Imperial/Scum conversion kits is that for a lot of large or medium based ships, there's lots of pilot pairs you can't fly, and frequently you only got one generic pilot in the kit. Want to fly two Contracted Scouts? Two Lothal Rebels? Two generic U-Wings? Two Omicron Group Pilots? You need two conversion kits.

Looks absolutely wonderful, really excited about both the FO and Resistance factions.

Anyone want to volunteer to make an alt art for Paige Tico with this picture or something similar?

last-jedi-databank-paige-in-battle_86d5e

2 hours ago, Icelom said:

yes but it really really closes future design space for any crew ships with a bunch of green dice.

right now the resistance only has 1x evade ships with crew, that is probably going to change however. Imagine this on a tie phantom like ship?

An upgrade card cannot be looked at in a vacuum.

Presumably, with dynamic costing FFG can make the upgrade cost more on ships with 2+ agility.

5 minutes ago, Vineheart01 said:

Yeah i saw that comment and Deathfire cannot launch anyway because he has nothing saying HOW to launch (what template? cant launch without a template).

The way they answered that question kinda...makes no sense. Nothing in the rules that ive seen mentions mines cannot be launched, its ONLY on the TrajSim card that says it launches bombs.

I dunno, makes perfect sense to me.

Here's how I see things: "drop or launch a device" is generic language like "perform an attack" or "perform an action" (in the context of something like coordinate or Airen Craken or such). You still have to have the action on your bar, or you still have obey the firing arcs and other "Attack: [restriction]" on the attack.

So Deathfire grants an opportunity to do some sort of drop or launch you could normally do, only at a different timing. Same as he lets you perform an attack you could normally make--same attack, different timing. We might see future upgrades that allow some mines to be launched, or some devices which are natively launched. Maybe some sort of signal flare or whatever that the only way to place it is to launch using the 5-straight template. So the rules would be to check the Device's own upgrade card, check for other things such as Trajectory Simulator or Skilled Bombardier or the TIE Bomber's own ship ability, which modify how your drops are made.

And to note: Constable Zuvio can launch a mine.

1 hour ago, BDrafty said:

Finn was pretty costly in 1.0; should be more costly in 2.0. Rey's ability is now based around the force, so it's limited. The title...is super powered. A giant ship that doesn't care about stress is powerhouse.

The title isn’t as great as you think. If you sloop and perform a boost or rotate then you still end up double stressed. It’s nice for giving you options but not super powerful like the Moldy Crow

3 hours ago, SabineKey said:

Hahaha

the art and ability for Resistance Han fit so well ?

swz19_a2_old-han.png

guesses as to what he will cost points wise?

has to be in the 25pt range is my guess.

Looks like Old Teroch is going to get the call up in my scum list.

5 minutes ago, Houston8665 said:

The title isn’t as great as you think. If you sloop and perform a boost or rotate then you still end up double stressed. It’s nice for giving you options but not super powerful like the Moldy Crow

There's always a lot of risk in allowing things to happen when stressed. 1e Hera/R3-A2 Ezra and 1e pre-nerf Dengaroo were absolutely bonkers. I really don't want that to come back. Finn, Rose, and Rey all work while stressed. Thankfully, the title has the "two or fewer stress" restriction. Without that, I'd think the new title would be wicked busted. With that restriction, it can't get too out of hand, but it still makes me nervous.

2 hours ago, Squark said:

I wasn't clear there, sorry. I was referring to only the expansions. The conversion kits would obviously still be part of wave 2 (with material for the fourth ship in each faction) so people could use their old stuff. But the Sequel Trilogy Factions needed a good number of rereleases to compete with the Wave 14+1 Original Trilogy factions.

Ah, okay. At the moment, it looks like Conversion Kit contents don't actually count for the official "Second Edition" format. The only legal stuff under that edition are those who've actually had ship packs released. By that standard, Resistance will have parity with most of the factions. Rebels, Empire and First Order all have only two small ships released for each faction. Scum is actually an outlier here, as they'll have five legal ships by the end of wave 2 (Fang, Firespray, YT-1300, Escape Shuttle and Mining Guild TIE).

3 minutes ago, Da_Brown_Bomber said:

guesses as to what he will cost points wise?

has to be in the 25pt range is my guess  .

Looks like Old Teroch is going to get the call up in my scum list. 

1/3/6/9 based on agility. He really isn't that amazing.

25pt???

dude, evades arent adding dice anymore he isnt even remotely THAT good.

25 minutes ago, Houston8665 said:

The title isn’t as great as you think. If you sloop and perform a boost or rotate then you still end up double stressed. It’s nice for giving you options but not super powerful like the Moldy Crow

It's Rey's force charges that have me worried. You are not beholden to focus tokens for modification purposes with the force charges, so you are not as dependant on the focus action. The only thing you have to worry about is positioning and the title pretty much has you covered on that one. That kind of combination creates a ship that can kind of just do what it wants (Dash-style).

18 minutes ago, Da_Brown_Bomber said:

guesses as to what he will cost points wise?

has to be in the 25pt range is my guess.

6-8 points at most.

1 minute ago, BDrafty said:

It's Rey's force charges that have me worried. You are not beholden to focus tokens for modification purposes with the force charges, so you are not as dependant on the focus action. The only thing you have to worry about is positioning and the title pretty much has you covered on that one. That kind of combination creates a ship that can kind of just do what it wants (Dash-style).

This is true of a lot of force pilots (except that they can't usually change blanks). I don't think it's any more worrisome than those. She's going to come at a premium cost for sure, though.

3 minutes ago, BDrafty said:

It's Rey's force charges that have me worried. You are not beholden to focus tokens for modification purposes with the force charges, so you are not as dependant on the focus action. The only thing you have to worry about is positioning and the title pretty much has you covered on that one. That kind of combination creates a ship that can kind of just do what it wants (Dash-style).

I think it makes Rey a little more flexible and without the stress limit it would have the potential to be broken but with it she really only gains the ability to boost after a sloop since she doesn’t want to rotate her arc ever.

Rey doesn’t really care about the turret rotation part of her title anyway. She wants to add Engine Upgrade to the title in order to Sloop, and then white Boost her front arc on target. Makes me wish she had Bistan Gunner available to double tap out of her front arc, although it’s probably for the best she doesn’t.

1 hour ago, BDrafty said:

Finn was pretty costly in 1.0; should be more costly in 2.0. Rey's ability is now based around the force, so it's limited. The title...is super powered. A giant ship that doesn't care about stress is powerhouse.

Just throw Sloane swarm at it... If she even singularly stresses herself to get a good shot and kill a ship, she gets two more stress. Can't do her title next turn, and your whole list (if flown well) gets to reroll dice against her.

Just now, InterceptorMad said:

Just throw Sloane swarm at it... If she even singularly stresses herself to get a good shot and kill a ship, she gets two more stress. Can't do her title next turn, and your whole list (if flown well) gets to reroll dice against her.

The only time Rey should do that is if it's to setup a good shot against the Sloane carrier. Else she's just hurting herself in the long run.