1 minute ago, Zircon said:Why just 3 shields on this new Falcon?
Because it’s like 100 years old at this point and hasn’t been maintenanced in like 20
1 minute ago, Zircon said:Why just 3 shields on this new Falcon?
Because it’s like 100 years old at this point and hasn’t been maintenanced in like 20
2 minutes ago, Zircon said:Why just 3 shields on this new Falcon?
That one's garbage.
tbh im kinda surprised the res falcon doesnt have a fixed forward/aft firing arc since Finn broke it....
Compared to the Rebel version, overall cheaper but to fit with its age kinda junkier too.
I think they'll make Wave 2 be four ships per faction (including Resistance and First Order conversion kits material), and the other three factions as well since there's already a Scum TIE planned, then they could add a Rebel and Imperial ship to the wave between now and release. So all five factions would have four different ships "legal" for events.
Still not biting on this, well played FFG and I wish Res players good games but I don’t care if it comes with gold foil pilot cards. Not buying it or anything outside my chosen factions. These upgrades have the greatest chance yet to become broken, hopefully they don’t accidently or purposely do that.
1 hour ago, MasterShake2 said:Nope
Well, the number of green dice you’re rolling
Looks like Rey's going to be a powerhouse again with Finn like she was in 1st edition. I take umbrage with them calling it "Rey's Falcon" though. The Falcon never belonged to Rey while it was on Jakku, and after Solo's death it is most likely that it became the property of Chewbacca.
Also what are the chances these conversion kits don't come with faction-neutral upgrades that aren't found in any of the other factions products, just like they did with the Scum Falcon and Empire conversion kits?
Edited by Tvboy4 minutes ago, LordFajubi said:Still not biting on this, well played FFG and I wish Res players good games but I don’t care if it comes with gold foil pilot cards. Not buying it or anything outside my chosen factions. These upgrades have the greatest chance yet to become broken, hopefully they don’t accidently or purposely do that.
I’m sure they will be. This is Disney’s chosen era after all. If ever there was to be an approval from on high, this would be it.
9 minutes ago, Vineheart01 said:tbh im kinda surprised the res falcon doesnt have a fixed forward/aft firing arc since Finn broke it....
That would be perfect! Great way to differentiate all the falcon iterations.
44 minutes ago, delrustymar said:Eh it's only bombs she's dropping which wouldn't explode until the next turn. Am I correct in thinking that?
Deep yeah doesn't work on mines only bombs.
1 hour ago, Dwing said:Are there any limitations on how many evade tokens you can spend per roll in 2.0?
why wouldn't the once per opportunity rule apply to spending these evades? I would think that you could spend one per defense. Great when being attacked by multiple ships. To be honest, I'm not up to par on all the new rules.
You can spend any number of evades in 2.0
Problem is they only mod dice now, so the Falcon wont ever be spending more than 1 unless it somehow was obstructed, R3, and/or Finn added a die.
Edited by Vineheart011 minute ago, Vineheart01 said:You can spend any number of evades in 2.0
reference? For my own knowledge.
I like that the Resistance Falcon has only 3 shields - it's a nice balance for Finn and/or Han providing enhanced defenses and Finn in particular enhancing offense (4 reds is nothing to sneeze at). The old Death Rey list is no more, now that Jan Ors is in a different faction, but you can still crank out 5 reds at rng1. I imagine cost will go down, compared to the Rebel Falcon, but the Rey's Falcon title will tack on plenty of points. It seems like a solid balancing act here.
This preview seems a bit Falcon-centric - I'm really more curious about the expansions - what will the T-70 and RZ2 A-wing bring to the table? I'm mostly curious because I want to see what cannons the T-70 comes with (anything new for my TIE Defenders to mount?). Hopefully we'll get that preview soon, but probably First Order before then.
Edited by Bad Idea Comics2 minutes ago, PanchoX1 said:reference? For my own knowledge.
its literally in the evade rule.
"...it can spend one or more evade tokens to change that many of its blank or [focus] results to [evade]"
Starting to lose faith that 2.0 was a fresh start when i see Finn doing the same thing he did in 1.0 and Rey's Falcon being able to turn the turret even when double stressed
Excited for these ships and this preview was pretty good as a tease. I like the fact that we're getting alternate versions of existing characters too.
Chewbacca seems overly complicated for what is essentially just 1 crit.
So resistance conversion only has 3 ships? I was really hoping they would allow the resistance to use more of the existing rebel ships as we see them do in the comics. They've used Zs, Ys, and even Arc170s. Would have been cool to see new pilots and such as unique only ships, like the Arc was for the rebels. Same on the First order side with older Empire ships.
So, Rebel, Empire, Scum conversion kits - roughly 17 ships each - $50
Resistance, FO - 3-4 ships each - $30
How does this make sense?
So am I the only one concerned that creepio can coordinate without ANY range limit if the pilot he's coordinating has calculate?
Sorry, wrong thread.....
Edited by PanchoX11 minute ago, JasonCole said:So am I the only one concerned that creepio can coordinate without ANY range limit if the pilot he's coordinating has calculate?
im not because thats more than likely a very limited aspect. Even if you can get the action via an astromech, that means you just sacked a better astro to get unlimited coordinate.
Plus its a red coordinate anyway. None of the Res ships have coordinate normally atm.
14 minutes ago, Darth evil said:Starting to lose faith that 2.0 was a fresh start when i see Finn doing the same thing he did in 1.0 and Rey's Falcon being able to turn the turret even when double stressed
Finn was pretty costly in 1.0; should be more costly in 2.0. Rey's ability is now based around the force, so it's limited. The title...is super powered. A giant ship that doesn't care about stress is powerhouse.
And if rebel luke gunner is anything to go about, an upgrade that sounds insanely strong is probably not going to be feasibly priced.
I suspect that title to be REALLY expensive.
edit: i just noticed something about rey though. Her rotate is red. The other falcons rotate isnt red. I guess Chewy didnt fix the turrets that well after Finn broken it?
Edited by Vineheart012 minutes ago, Vineheart01 said:And if rebel luke gunner is anything to go about, an upgrade that sounds insanely strong is probably not going to be feasibly priced.
I suspect that title to be REALLY expensive.
Why do you suspect the title will be "REALLY" expensive? I'm expecting at least Finn to be the most expensive of all these upgrades shown with Rose 2nd behind.
16 minutes ago, Arc170Chris said:So, Rebel, Empire, Scum conversion kits - roughly 17 ships each - $50
Resistance, FO - 3-4 ships each - $30
How does this make sense?
because, shipping, storage, and package scale up well not down.
try and ship a box half the size and weight, it does not cost you half the price. there are many fixed costs that are irrelevant to how much is in the kit.