Has anyone made Admiral Sloane work?

By Naerytar, in X-Wing

I love the card, but I can't seem to find a list, that utilizes her well.

The best thing I could come up with, is this:

Lieutenant Sai (47)
Admiral Sloane (10)
Hull Upgrade (3)

Seyn Marana (30)
Marksmanship (1)

Gideon Hask (30)

Del Meeko (30)

"Howlrunner" (40)
Shield Upgrade (8)

Total: 199

Unfortunately that didn't work very well. Lack of damage and the shuttle died pretty quickly.

Did anyone have more luck with Admiral Sloane?

I've seen a list with Whisper/Sloane and the rest Academy TIEs. There was a video online - it wasn't flown well, but I see the merit in it.

Your list seems solid, if a little light. Only four TIEs means fewer chances to trigger Sloane's ability - you almost want a ship to die. Actually, I just realized how effective Ruthlessness could be with Sloane, weakening one of your ships to make it a juicy target while simultaneously scoring more hits.

It was 2nd at the Gold Squadron Classic. That was Sloane/Tua on a Lambda with 4 generic Strikers.

The other way is Sloane on a Lambda with Howlrunner and a bunch of TIEs.

  • Omicron - Sloane
  • Howlrunner
  • Gideon Hask
  • Wampa
  • Academy Pilot
  • Academy Pilot

I think it's ok, and it certainly annoys some stuff like the Boba/Han Gunner list. But I think TIE Swarms overall are a bit below the curve in Second Edition and Sloane doesn't do a massive amount to change the matchups they're struggling in.

A Sloane carrier plus 4 strikers or 4 barrage bombers is pretty brutal

Compare it to the, we know is effective, 5 barrage bomber list. You're trading 1 of them out for the carrier which will also have a 3 die attack so not much difference there. But you're also losing bombs across the board which is a much bigger deal. So the question boils down to would you rather double stress stuff mid game and get the occasional free reroll or have bombs on your 3 die swarm?

2 minutes ago, Makaze said:

A Sloane carrier plus 4 strikers or 4 barrage bombers is pretty brutal

Compare it to the, we know is effective, 5 barrage bomber list. You're trading 1 of them out for the carrier which will also have a 3 die attack so not much difference there. But you're also losing bombs across the board which is a much bigger deal. So the question boils down to would you rather double stress stuff mid game and get the occasional free reroll or have bombs on your 3 die swarm?

The power of Sloane isn't just the double stress. It puts linked actions and red actions on watch since stressed ships (from their own choices) give the swarm re-rolls as well.

Sloane and Elusive on Vermeil with 6 Academy Pilots. Got badly beat by a friend flying it. Sloane is really good.

A buddy of mine made a Sloan list work with generic interceptors with the admiral on a reaper. It's easy to dismiss the list, but it keeps throwing 3 dice at you from several directions. Also, the fragility of the interceptors only makes the sloan ability STRONGER.

Whipser + sloan

Alpha x 3

Wampa

Keep Whisper cloaked until a ship dies and gives out stress. Then focus fire into it. You have to kill whisper off to remove sloan but it is really hard to do while cloaked.

she more works the same way Sistercrew does than anything else.

People try to NOT trigger her ability. Thus, you gain control over your opponent's decisions to a degree.

Nobody dares 4k behind a Sister ship, they'll just get immediately tractored onto a rock or boosted to lose their shot.

Same goes for Sloane, nobody dares kill that PS1 shmuck because they'll get doublestressed.

Generally, Sister will never go off and you'll just be using the force normally. But her presence is enough to mess with people.

Edited by Vineheart01
40 minutes ago, Sergovan said:

Whipser + Sloane

Alpha x 3

Wampa

Keep Whisper cloaked until a ship dies and gives out stress. Then focus fire into it. You have to kill whisper off to remove Sloane but it is really hard to do while cloaked.

I like this build but I'm curious how well Wampa flies next to Alphas. Do you fly in formation or fan out?

TBF, I played against Sloaneswarm at the weekend and annihilated it, but then I probably beat any TIE Swarm.

There was another one in the room that got to 4-1 I think.

39 minutes ago, Vineheart01 said:

she more works the same way Sistercrew does than anything else.

People try to NOT trigger her ability. Thus, you gain control over your opponent's decisions to a degree.

Nobody dares 4k behind a Sister ship, they'll just get immediately tractored onto a rock or boosted to lose their shot.

Same goes for Sloane, nobody dares kill that PS1 shmuck because they'll get doublestressed.

Generally, Sister will never go off and you'll just be using the force normally. But her presence is enough to mess with people.

Exactly. Having such abilities go off is good, but even if they don't, you're influencing how the opponent plays the game.

Sloane on Echo. Have fun chasing that ship.

Sabaac is a good ship to have in a sloane list. People always want to kill Sabaac. And if not, good luck with that.

Sloane works well with Whisper/Echo + mini-swarm. I've built variants with 4 other ships alongside, switching between generic Bombers + BR, Strikers, or Interceptors. Inferno Squadron also fits.

I've only gotten one of these squads on the table. It needs to be flown well, but her ability being on the table can potentially shut down Linked Action Aces for fear of getting rerolls all over the place. It's also really nice to shut down an enemy ship by making them take double stress, then pounding on them for a while.

I do have to say that keeping a Phantom cloaked more often may be wise or choosing to Decloak during the System phase, then Cloaking back up during Activation to make Sloane's carrier a difficult target while keeping her effect active for the rest of your squad. That way, you still get your Decloak movement and have two Evade tokens, which should help you weather some fire.

10 minutes ago, Praetorate of the Empire said:

I do have to say that keeping a Phantom cloaked more often may be wise or choosing to Decloak during the System phase, then Cloaking back up during Activation to make Sloane's carrier a difficult target while keeping her effect active for the rest of your squad. That way, you still get your Decloak movement and have two Evade tokens, which should help you weather some fire.

Decloak allows for evade action, cloak does not and even if it did you cannot perform the same action twice in a round.

21 minutes ago, RikuM said:

Decloak allows for evade action, cloak does not and even if it did you cannot perform the same action twice in a round.

Well, in that case, just don't Decloak and take a Focus action.

Sloane on an Omicron, 4x Alpha Interceptors

Worked REALLY well for me. If you fly well, that's at LEAST 12 red dice with focus, with rerolls if the enemy is stressed.

And then if you lose one, you REALLY punish the enemy.

4 minutes ago, InterceptorMad said:

Sloane on an Omicron, 4x Alpha Interceptors

Worked REALLY well for me. If you fly well, that's at LEAST 12 red dice with focus, with rerolls if the enemy is stressed.

And then if you lose one, you REALLY punish the enemy.

I built something similar -- although I have Sloan on Sai w/ Tua and 4x Alphas.

Another version is Whisper/Sloan/Juke/CD w/ 3x Saber Interceptors w/ Predator

Not sure what's better.

I have ran this list only a couple of times. But it was really effective. I only ever lost 1 ship per game. But that may have to do with my opponents foolishly jousting me.

TIE/ln Fighter - Academy Pilot - 23
Academy Pilot - (23)

TIE/ln Fighter - Academy Pilot - 23
Academy Pilot - (23)

TIE/ln Fighter - Academy Pilot - 23
Academy Pilot - (23)

TIE/ln Fighter - •Iden Versio - 40
•Iden Versio - Inferno Leader (40)

TIE/ln Fighter - •“Howlrunner” - 40
•“Howlrunner” - Obsidian Leader (40)

TIE Reaper - Scarif Base Pilot - 51
Scarif Base Pilot - (41)
•Admiral Sloane (10)

Total: 200/200

View in the X-Wing Squad Builder

3 hours ago, Ixidor said:

I like this build but I'm curious how well Wampa flies next to Alphas. Do you fly in formation or fan out?

The Alphas were one in each corner with Alpha, wampa, and Whisper center. They would converge on a target and either the alphas would chew it to pieces OR one of them would die and give out 2 stress, which the remainder of the ships would then get rerolls against. Your choice is either a cloaked Whisper with a focus token to shoot at or an Alpha and risk popping it and getting stress locked. I only managed to avoid it by bailing out of the lane at the last minuite and circling around into focus fire on whisper. once she was gone I could kill Alphas at leisure but I took a beating while avoiding them and trying to line up shots on Whisper. With Whisper cloaked, I would have had one or two more rounds of trying to pop her and then I would have lost Old teroch(1 hull left) AND IG-C (2 hull left).

5 hours ago, Sergovan said:

Whipser + sloan

Alpha x 3

Wampa

Keep Whisper cloaked until a ship dies and gives out stress. Then focus fire into it. You have to kill whisper off to remove sloan but it is really hard to do while cloaked.

Looks solid. You could add stealth device with remaining points...

Things I've discovered using Sloane:

- Top 2 places to put Sloane, on Whisper or on Lt. Sai.

- Best utilized and maximized in squads that use 3 die attack cheap ships such as Strikers, Interceptors, Wampa, and Barrage Bombers.

- In the Whisper + 4 build, I like using Wampa as a cheap 3 die thrower that can be bait since the opponent can shoot at Wampa to stop the ability. This also frees up points to put Juke on Whisper which helps strip tokens early. I prefer to keep Wampa and Whisper on the far end of the 0-3 range for Sloane and force the opponent to choose where they need to commit their arcs.

- Whisper needs to be part of the fight, not just cloaked in the back. The advantage is the high amount of arcs pointed at targets and Whispers shot is potentially the most valuable in the list, especially with Juke.

- Unsure if 2 Seismic Charges in a list is better than Minister Tua on Lt. Sai with Sloane. Mostly depends on if you're taking 2 Strikers at least at all and if Dash or Han is a large part of your meta.

- Yet to try the Whisper + 3, but as mentioned above, I like Pure Sabacc in that squad. Trying to figure out what the next best 2 ships are.

- While Barrage Bombers are cheap and effective at range, once something closes into range one and you need to turn around, you're throwing less dice on those turns than Strikers or Interceptors. Bombers do offer some extra beef to chew through and force more shots to destroy a ship. Mostly a personal preference and meta calls on which ship would work best.

Nope, have tried her on a shuttle with 3x inquisitors... no one is ever going to kill those before they kill the shuttle (shuttle is easier)

It really all depends on your opponent, if they are stressing themselves, and if they dont just kill her first.

Usually not a good idea to hand the triggering of your stuff over to the opponent.

12 minutes ago, RStan said:

- Best utilized and maximized in squads that use 3 die attack cheap ships such as Strikers, Interceptors, Wampa, and Barrage Bombers.

This seems to be the most important aspect of the lists. I know plenty of us thought TIE/ln were the way to go at the start but it doesn't seem as strong, even if you have more ships attacking.

16 minutes ago, RStan said:

Things I've discovered using Sloane:

- Top 2 places to put Sloane, on Whisper or on Lt. Sai.

- Best utilized and maximized in squads that use 3 die attack cheap ships such as Strikers, Interceptors, Wampa, and Barrage Bombers.

- In the Whisper + 4 build, I like using Wampa as a cheap 3 die thrower that can be bait since the opponent can shoot at Wampa to stop the ability. This also frees up points to put Juke on Whisper which helps strip tokens early. I prefer to keep Wampa and Whisper on the far end of the 0-3 range for Sloane and force the opponent to choose where they need to commit their arcs.

- Whisper needs to be part of the fight, not just cloaked in the back. The advantage is the high amount of arcs pointed at targets and Whispers shot is potentially the most valuable in the list, especially with Juke.

- Unsure if 2 Seismic Charges in a list is better than Minister Tua on Lt. Sai with Sloane. Mostly depends on if you're taking 2 Strikers at least at all and if Dash or Han is a large part of your meta.

- Yet to try the Whisper + 3, but as mentioned above, I like Pure Sabacc in that squad. Trying to figure out what the next best 2 ships are.

- While Barrage Bombers are cheap and effective at range, once something closes into range one and you need to turn around, you're throwing less dice on those turns than Strikers or Interceptors. Bombers do offer some extra beef to chew through and force more shots to destroy a ship. Mostly a personal preference and meta calls on which ship would work best.

Agreed on carriers for Sloan.

I'm toying around with this:

Lieutenant Sai — Lambda-Class Shuttle 47
Admiral Sloane 10
Minister Tua 7
Ship Total: 64
"Whisper" — TIE Phantom 52
Juke 4
Seventh Sister 12
Ship Total: 68
Alpha Squadron Pilot — TIE Interceptor 34
Ship Total: 34
Alpha Squadron Pilot — TIE Interceptor 34
Ship Total: 34

I don't know if a finisher like Whisper is stronger and shenanigans with Seventh Sister ... or cutting Whisper and just taking the extra guns with another couple interceptors.

Dunno.