Tournament regulations?

By PanchoX1, in X-Wing

4 minutes ago, ScummyRebel said:

...

I saw no such text in the tournament regulations.

...

No reference anywhere to “no epic debris allowed”.

From page 4, first paragraph:

"Each player must include exactly three unique obstacles of their choice in their squad. Players must select these obstacles from the asteroids and debris clouds available from official X-Wing products, including first edition products ( except those found in Epic expansions ) . A player may not select two of the same obstacle."

Edited by Tvboy
1 hour ago, Tvboy said:

I did not have this problem while flying my 2 Wardens last week.

Hum. I'll have to check all my medium bases then, because the ones I've used so far, the ID tokens fall right out.

2 hours ago, Tvboy said:

Also  why would you be able to use a cross faction dial if it's for a completely different ship? You can still use your Rebel TIE/ln dial for Howlrunner. 

Go take a look at the 1st and 2nd edition dials for TIE fighters, Lambda Shuttles, and Fang Fighters. ;)

1 hour ago, Tvboy said:

From page 4, first paragraph:

"Each player must include exactly three unique obstacles of their choice in their squad. Players must select these obstacles from the asteroids and debris clouds available from official X-Wing products, including first edition products ( except those found in Epic expansions ) . A player may not select two of the same obstacle."

To expand the context, it's in the "Squadbuilding" section which starts on p.3 and continues onto, rather than the "Objects (essential)" at the bottom of p.4.

4 minutes ago, Herowannabe said:

Go take a look at the 1st and 2nd edition dials for TIE fighters, Lambda Shuttles, and Fang Fighters. ;)

Yes, they are different from each other. One has green arrows and 1 has blue ones. Also it would be very annoying to have to keep track of which dials changed and which didn't every time you have to play against someone using old dials.

57 minutes ago, Koing907 said:

Hum. I'll have to check all my medium bases then, because the ones I've used so far, the ID tokens fall right out.

They fall out of mine as well. My buddy who bought both the conversion kit and the stand-alone Firespray noticed that the base that came with the Firespray is snugger than those from the kits. My Saw's Renegade one is also loose.

I guess YMMV.

Edited by Ixidor

Here's one thing which strikes me about the fortress rules: the 1-hard and barrel roll on a TIE of some kind, mixed in with a shuttle doing 1-straights to bump shouldn't count as Fortressing. The gamestate is changing with the barrel rolling TIE, it's just not changing much.

Edited by theBitterFig
2 hours ago, skotothalamos said:

it would if that sentence didn't end with "(except those found in Epic expansions)"

1 hour ago, ScummyRebel said:

Read the text. He said “if it says this....”

I saw no such text in the tournament regulations.

Read my post and the tournament rules again.

"Each player must include exactly three unique obstacles of their choice in their squad. Players must select these obstacles from the asteroids and debris clouds available from official X-Wing products, including first edition products (except those found in Epic expansions). A player may not select two of the same obstacle."

7 minutes ago, Ixidor said:

They fall out of mine as well. My buddy who bought both the conversion kit and the stand-alone Firespray noticed that the base that came with the Firespray is snugger than those from the kits. My Saw's Renegade one is also loose.

I guess YMMV.

yep. mine fall right out.

1 hour ago, Tvboy said:

From page 4, first paragraph:

"Each player must include exactly three unique obstacles of their choice in their squad. Players must select these obstacles from the asteroids and debris clouds available from official X-Wing products, including first edition products ( except those found in Epic expansions ) . A player may not select two of the same obstacle."

They seriously placed different language for the same rule in two different places?

/facepalm

(At ffg, not at you)

Edited by ScummyRebel
11 minutes ago, ScummyRebel said:

They seriously placed different language for the same rule in two different places?

/facepalm

(At ffg, not at you)

I can see how that’s confusing, though to be fair one section is about squad building and which obstacles you can choose, and the other is about cardboard and which cardboard punch outs you can use to represent the obstacles you chose for your list during squadbuilding.

38 minutes ago, Tvboy said:

Yes, they are different from each other. One has green arrows and 1 has blue ones. Also it would be very annoying to have to keep track of which dials changed and which didn't every time you have to play against someone using old dials.

Exactly. Some dials stayed the same, but many changed. Rather than have judges worry about whether a dial is the same or slightly different, it's easier and cleaner to just say, "2E dials only!"

6 hours ago, JJ48 said:

Exactly. Some dials stayed the same, but many changed. Rather than have judges worry about whether a dial is the same or slightly different, it's easier and cleaner to just say, "2E dials only!"

And don't include enough dials in conversion kits and ban the old ones that work perfectly well like the TIE Fighter, no its not a money grab at all.

3 minutes ago, Lace Jetstreamer said:

And don't include enough dials in conversion kits and ban the old ones that work perfectly well like the TIE Fighter, no its not a money grab at all.

If you want to skip all the reasons people have given both for limited conversions and for banning old dials and skip straight to conspiracy theories, then sure.

1 minute ago, JJ48 said:

If you want to skip all the reasons people have given both for limited conversions and for banning old dials and skip straight to conspiracy theories, then sure.

The reasons people have given are just conspiracy theories according to your logic. So pot meet kettle.

2 minutes ago, Lace Jetstreamer said:

The reasons people have given are just conspiracy theories according to your logic. So pot meet kettle.

What reasons? All I've seen are rants about how "things aren't perfectly tailored to my specific collection, therefore FFG is scheming!"

1 minute ago, JJ48 said:

What reasons? All I've seen are rants about how "things aren't perfectly tailored to my specific collection, therefore FFG is scheming!"

Do you remember what you just wrote a few minutes ago?

Quote

If you want to skip all the reasons people have given both for limited conversions and for banning old dials and skip straight to conspiracy theories, then sure.

3 minutes ago, Lace Jetstreamer said:

Do you remember what you just wrote a few minutes ago?

And I'm asking again, what reasons?

6 minutes ago, Dalli said:

Is it really the official document? FFG has it not announced and in the 2.0 rules section is also no link.

I suspect the final release will have some updated wording, but this is the one that was issued to the Coruscant attendees, is the current understanding. SO it's official, but not public yet.

9 hours ago, Lace Jetstreamer said:

And don't include enough dials in conversion kits and ban the old ones that work perfectly well like the TIE Fighter, no its not a money grab at all.

FFG/TOs can't police all tables at a major tournament of their own accord. If 1.0 dials were allowed, the only way you'd be safe from being cheated would be to memorize all the dials that remained the same, for all factions. IMO this is not something every tournament goer should need to do.

8 hours ago, LordBlades said:

FFG/TOs can't police all tables at a major tournament of their own accord. If 1.0 dials were allowed, the only way you'd be safe from being cheated would be to memorize all the dials that remained the same, for all factions. IMO this is not something every tournament goer should need to do.

If FFG would have provided enough dials in the conversion kits, then this would not be an issue at all. Instead, they went for the money grab. The evidence is in the tournament rules.

Edited by Lace Jetstreamer
2 minutes ago, Lace Jetstreamer said:

If FFG would have provided enough dials in the conversion kits, then this would not be an issue at all. Instead, they went for the money grab.

How many dials is "enough", and how many more sheets of cardboard would it have added?

1 minute ago, JJ48 said:

How many dials is "enough", and how many more sheets of cardboard would it have added?

Enough would have been how many generics one can run in 2.0. That would be a pretty good metric. So instead of 2 TIE Adv X1's, they would have had 4 TIE Adv X1's.

They wasted heaps of cardboard on Ship Templates. We don't need individual ship templates per pilot. They could have made generic templates that work either:

  • Non Faction Specific - maybe 8 small, 4 to 6 medium, 4 large (is the most efficient and cheapest option)
  • Faction Specific (same numbers as above - is slightly less efficient as they have to print faction specific bases)
  • Per Ship Generic Templates (even less efficient then faction specific but still more efficient than the tragedy we have now)

With the savings on generic ship templates, there would be plenty of room for a few extra dials per ship.

1 minute ago, Lace Jetstreamer said:

Enough would have been how many generics one can run in 2.0. That would be a pretty good metric. So instead of 2 TIE Adv X1's, they would have had 4 TIE Adv X1's.

They wasted heaps of cardboard on Ship Templates. We don't need individual ship templates per pilot. They could have made generic templates that work either:

  • Non Faction Specific - maybe 8 small, 4 to 6 medium, 4 large (is the most efficient and cheapest option)
  • Faction Specific (same numbers as above - is slightly less efficient as they have to print faction specific bases)
  • Per Ship Generic Templates (even less efficient then faction specific but still more efficient than the tragedy we have now)

With the savings on generic ship templates, there would be plenty of room for a few extra dials per ship.

That's a possibility, and it would be interesting to hear why they didn't do that. One reason I can see, though, is that in many games (at least casually), it becomes necessary to remove the ship from the base, either because it won't stay on or because ship models are colliding past the bases. Putting the name on the base helps players keep track of ships even when the model is removed. Similarly, ships that use the same model but have different names can be distinguished this way.

Generic templates may have been able to work too, but here are two reasons (there may well be more) for printing names on bases beyond simply printing for the sake of printing.