Can Corran work? What lists do you have?

By Kijaucey, in X-Wing Squad Lists

(74) Corran Horn
(3) Fire-Control System
(2) Predator
(3) R3 Astromech
Points 82

(52) Fenn Rau
(1) Trick Shot
(2) R4 Astromech
Points 55

(42) Jan Ors
(12) Moldy Crow
(1) Trick Shot
(2) Jyn Erso
(3) Engine Upgrade
Points 60

Total points: 197

This is the Corran list I came up with. Pretty synergistic. Wondering if anyone else has a good list or any ideas for me? Thanks ahead of time.

I don't know; it's pretty clear that Corran is your only significant threat in this list. Knowing that, you might want to spring for the Elusive + Chopper regen combo on him. Unfortunately Chopper takes the astromech slot, and E-Wings desperately want R4s for white 1 hards and blue 2 maneuvers. I'll admit though that R3 + fire control is good on an E-Wing, but you really need another significant threat to take the heat off Corran, and unfortunately you don't.

As for the rest of the list, I prefer Kyle on the HWK, particularly when your combat ships want to do things other than pull focus. If you're gonna go with Jan, I would drop Jyn for Nien because he single-handedly doubles the number of blue maneuvers on the HWK dial, which makes it easier the shed the stress you're taking to buff Corran.

I like the Nien idea.

Im hoping my opponents try to kill fenn first engagement and that corran is out of most arcs by a barrel roll but that is the ideal situation.

Is there a good other threat we can put in instead of the hawk?

This was the first Corran list I wrote up before 2.0 actually hit us, and I still like the way it works

Corran has a drinking problem

(74) Corran Horn
(8) Afterburners
(2) Predator
(9) Proton Torpedoes
(3) R3 Astromech
(3) Fire-Control System
Points 99

(40) Jake Farrell
(5) Cluster Missiles
(3) Elusive
Points 48

(36) Arvel Crynyd
(5) Cluster Missiles
(3) Intimidation
Points 44

Total points: 191

But I've also got others (I love Corran, it was the ship I flew in 1.0, and that won't be changing), and I do like him with Sabine in the Attack Shuttle and an Xwing to.

This is my next one to test...

107

(74) Corran Horn
(3) R3 Astromech
(3) Fire-Control System
(9) Proton Torpedoes
(1) Trick Shot
Points 90

(52) Wedge Antilles
(0) Servomotor S-foils
(2) Predator
Points 54

(48) Thane Kyrell
(0) Servomotor S-foils
(1) Trick Shot
Points 49

Total points: 193

Thane can be a beast, especially firing after both Wedge and Corran.

I will say Corran's ability to fire twice isn't as good as 1.0, but it's still good, and coupled with the built in Long Range Scanners now it's well worth trying to find a place in a Rebel list for it.

9 minutes ago, Kijaucey said:

Is there a good other threat we can put in instead of the hawk?

(38) Sabine Wren (Attack Shuttle)
(4) Squad Leader
(2) Tactical Officer
Points 44

Maybe even through on an ion turret too (to make it 50 points). It might not be what you are looking for for that list, but she's a fun edition with all that manoeuvrability

It seems to me Corran works best as hit and run.

Maybe something like this:

Corran Horn (74)
Predator (2)
Collision Detector (5)
R2-D2 (8)

Lothal Rebel (70)
Hera Syndulla (4)
Saw Gerrera (8)
Shield Upgrade (3)

Bandit Squadron Pilot (23)
Homing Missiles (3)

Total: 200

View in Yet Another Squad Builder 2.0

You have to choose to follow Corran (who can escape thru asteroids) and let Lothal shoot.

Or let Corran regen as you engage Lothal. The Z95 serves as a blocker.

I love the ghost. I was thinking I could try something like that next. Saw and Hera make it a beast.

I played a few games with Corran paired with Sabine shuttle and Perceptive Esege Tuketu with Barrage rockets and proton bombs.

The list was surprisingly good, with the K-Wing acting as a focal point for your opponent allowing Corran and Sabine to get their ace on. Corran has amazing action economy with LRS, but Esege allows him to reposition for bulls-eye or range 1 (or both) and still have a focus for offense/defense.

I like the following although Norra is just a touch too slow as she is HEAVILY dependent on getting to range 1 on the first engagement.

Corran: Adv Sens, R2-D2, Predator, Proton Torps (101)

Norra: Freelance slicer, R3 Astro, Vet Tail Gunner (65)

AP-5 (30)

(196)

Corran is over costed for what he does, as are all E-Wings, but if he comes down 3-4 points to where Vader is, then I can see him working. It would allow him to more consistently move after other 5's in this list while also throwing Tac Scrambler on Norra which would also be super useful.

A bunch of fun tricks in this list (coordinating the br on Norra then clearing it with a blue before dropping 2 locks is pretty sweet, she can then either double tap or trade one of the locks for a jam token if someone shoots her. All you have to do is lock 1 thing you want to shoot and 1 thing that shoots after she does, so even if she gets a jam from the slicer it goes away at the end of the round and does nothing).

1 hour ago, Kijaucey said:

I like the Nien idea.

Im hoping my opponents try to kill fenn first engagement and that corran is out of most arcs by a barrel roll but that is the ideal situation.

Is there a good other threat we can put in instead of the hawk?

A guy local to me went 3-0 on game night with Corran and two B-Wings. Had less luck with Corran and two X-Wings. I like Corran/Lothal, but I'd load up the Lothal with a shuttle, turret, gunner, and two crew.

Corran might also work with a mini swarm of A-Wings. You could also go with double-tapping ion turret y-wings.

Bottom line though is that Corran is just too expensive. 74 points naked and 82 with a normal kit - which doesn't include torpedoes - is just plain bad. For 91 points I can have a fully kitted Lothal, and a fully kitted Luke is less than 80 points.

I definitely think the E-Wing needs a point drop.

This is the core of what I'm kinda thinking for a Corran list:

  • Corran Horn (Marksmanship, Fire Control System, R2-D2) 86
    • Corran seems suited to a hit-and-run style, so having R2-D2 to regain shields makes sense. Dial in a 5-straight and Boost, then come about afterwards. He needs to line up bullseye, so having some elite to take advantage of that also seems wise. Predator could work, but the second reroll after Fire Control System is of a lot lower value than the first. Corran probably lives long enough to get more value from a re-usable Talent than from single-use Crack Shot. With his second shot, an opponent is much more likely to be without tokens or shields, so Marksmanship crits tempt me. It might be trash, but it's what I'd like to try.
  • Thane Kyrell (undetermined stuff) 48 + ??
  • Wedge Antilles (undetermined stuff) 52 + ??
    • I'm not sure exactly what I'd put onto Wedge/Thane, but they're both solid X-Wings. Thane's ability can be BRUTAL. Wedge could probably be something else, but I don't think there's really anything better, since there are only 14 points left. While Luke would fit, there's pretty much no room for upgrades, and I don't know how much Luke would be worth essentially naked.
26 minutes ago, theBitterFig said:

This is the core of what I'm kinda thinking for a Corran list:

  • Corran Horn (Marksmanship, Fire Control System, R2-D2) 86
    • Corran seems suited to a hit-and-run style, so having R2-D2 to regain shields makes sense. Dial in a 5-straight and Boost, then come about afterwards. He needs to line up bullseye, so having some elite to take advantage of that also seems wise. Predator could work, but the second reroll after Fire Control System is of a lot lower value than the first. Corran probably lives long enough to get more value from a re-usable Talent than from single-use Crack Shot. With his second shot, an opponent is much more likely to be without tokens or shields, so Marksmanship crits tempt me. It might be trash, but it's what I'd like to try.
  • Thane Kyrell (undetermined stuff) 48 + ??
  • Wedge Antilles (undetermined stuff) 52 + ??
    • I'm not sure exactly what I'd put onto Wedge/Thane, but they're both solid X-Wings. Thane's ability can be BRUTAL. Wedge could probably be something else, but I don't think there's really anything better, since there are only 14 points left. While Luke would fit, there's pretty much no room for upgrades, and I don't know how much Luke would be worth essentially naked.

Corran / Wedge / Thane is the only combo I've really seen with Corran and X-Wings. Problem there is you only have 14 points left over after kitting Corran. You can also shave some points with Elusive + Chopper. That way at least you can fit two torpedoes in the list.

Squad Leader Ten Numb seems decent at 54 points although he too is a couple points more than he should be, that is the same cost as Predator Soontir for example.

25 minutes ago, knute said:

Corran / Wedge / Thane is the only combo I've really seen with Corran and X-Wings. Problem there is you only have 14 points left over after kitting Corran. You can also shave some points with Elusive + Chopper. That way at least you can fit two torpedoes in the list.

I honestly don't think Elusive/Chopper would be any good at all in this particular build. What Corran (or an E-Wing) does that a plain X-Wing can't really do is haul tail out of a fight. With 5-speed moves, boosts which can link to new TLs for the second engagement, the last thing I want to be doing is using my actions on Chopper, and my moves on reds. If I'm just going to stay mostly engaged and flip about with K-Turns, I'd really just be overpriced X-Wing. An X-Wing does efficiency jouster better than Corran already could, and I don't think a Corran with Elusive/Chopper could possibly be better than something like Jek or Ibtisam with Elusive/Chopper. Corran has to lean into the things an E-Wing can do that other 3-dice rebel ships can't do. With Corran already having turns when he'll be weapons disabled, I really want some sort of R2 unit on him. One strength of E-Wings is that they'd have increased costs on hull or shield upgrades as 3-agility ships, but they don't have a price increase on R2 units. Getting 3 HP for 8 points with R2-D2 instead of 7 points for 1 hull upgrade seems like a bargain, and a much wiser investment on an E-Wing than R2-D2 would be on an X-Wing.

For the X-Wings, I don't want to fill my entire list with Torpedos, because I think there'd be better 3rd (or maybe even 4th) ships for Torpedo based X-Wing squads. Thane/Wedge/Luke, or Thane/Luke/Norra maybe. I just think you'll do better than Corran in a pure alpha/torpedo list. Something like Thane with Crack Shot, Wedge with Outmaneuver, no droids and a 7 point bit tempts me. Corran protects at least 50 points while alive, 93 while over half health, and Wedge and Thane are both quite threatening as-is.

//

I'm not sure when I'll get around to it, but the E-Wing list which interests me is 2x Rogue Escorts with plain R2 units, plus Miranda Doni with Barrage Rockets and Proton Bombs. There's 3 spare points in there, and I'm kinda thinking Crack Shot for the Rogues, but perhaps Sabine or Advanced SLAM would be worth considering on Miranda, or maybe running her with Proton Torpedoes instead of Barrage Rockets. All three are ships designed to do well at hit-and-run and can regenerate somewhat. At very least, it's a squad that doesn't look anything like what a good X-Wing squad would look like.

3 hours ago, theBitterFig said:

I'm not sure when I'll get around to it, but the E-Wing list which interests me is 2x Rogue Escorts with plain R2 units, plus Miranda Doni with Barrage Rockets and Proton Bombs. There's 3 spare points in there, and I'm kinda thinking Crack Shot for the Rogues, but perhaps Sabine or Advanced SLAM would be worth considering on Miranda, or maybe running her with Proton Torpedoes instead of Barrage Rockets. All three are ships designed to do well at hit-and-run and can regenerate somewhat. At very least, it's a squad that doesn't look anything like what a good X-Wing squad would look like.

I get what you mean about the way the E-wing flys and taking advantage of that, although it's difficult to choose a regen R unit for him with R3 obviously tying in so well with its Scanners.

I also like the idea of running 2x Rogue Escorts, although mine is more of a strike list...

E-wing First Strike

(63) Rogue Squadron Escort
(3) R3 Astromech
(9) Proton Torpedoes
(3) Fire-Control System
Points 78

(63) Rogue Squadron Escort
(3) R3 Astromech
(9) Proton Torpedoes
(3) Fire-Control System
Points 78

(40) Jake Farrell
(3) Elusive
Points 43

Total points: 199

I'll defiantly look at a more regen focused E-wing list now though

16 hours ago, theBitterFig said:

This is the core of what I'm kinda thinking for a Corran list:

  • Corran Horn (Marksmanship, Fire Control System, R2-D2) 86
    • Corran seems suited to a hit-and-run style, so having R2-D2 to regain shields makes sense. Dial in a 5-straight and Boost, then come about afterwards. He needs to line up bullseye, so having some elite to take advantage of that also seems wise. Predator could work, but the second reroll after Fire Control System is of a lot lower value than the first. Corran probably lives long enough to get more value from a re-usable Talent than from single-use Crack Shot. With his second shot, an opponent is much more likely to be without tokens or shields, so Marksmanship crits tempt me. It might be trash, but it's what I'd like to try.
  • Thane Kyrell (undetermined stuff) 48 + ??
  • Wedge Antilles (undetermined stuff) 52 + ??
    • I'm not sure exactly what I'd put onto Wedge/Thane, but they're both solid X-Wings. Thane's ability can be BRUTAL. Wedge could probably be something else, but I don't think there's really anything better, since there are only 14 points left. While Luke would fit, there's pretty much no room for upgrades, and I don't know how much Luke would be worth essentially naked.

Totally agreed. i just only got one question; If you double tap, and then use R2D2, are you stacking up 2 disarm tokens? wich means you'll run away for two turns..

Edited by AlexBeezle
1 hour ago, AlexBeezle said:

Totally agreed. i just only got one question; If you double tap, and then use R2D2, are you stacking up 2 disarm tokens? wich means you'll run away for two turns..

Disarm tokens are round...they are taken away in the end phase ...

You can only regen 1 shield per phase before movement (when you reveal your dial), the disarm token stays with you for the full round, so you still can't shoot at I-0 when he can double tap.

6 hours ago, AlexBeezle said:

Totally agreed. i just only got one question; If you double tap, and then use R2D2, are you stacking up 2 disarm tokens? wich means you'll run away for two turns..

My understanding is that each disarm token is removed during the end phase, not one disarm token.

"A ship is disaRmed if it has at least one disarm token. A disarmed ship cannot perform attacks. The disarm token is a circular, orange token and is removed during the End Phase." (Disarmed, p.10)

17 hours ago, xwingMinty said:

I get what you mean about the way the E-wing flys and taking advantage of that, although it's difficult to choose a regen R unit for him with R3 obviously tying in so well with its Scanners.

I also like the idea of running 2x Rogue Escorts, although mine is more of a strike list...

E-wing First Strike

(63) Rogue Squadron Escort
(3) R3 Astromech
(9) Proton Torpedoes
(3) Fire-Control System
Points 78

(63) Rogue Squadron Escort
(3) R3 Astromech
(9) Proton Torpedoes
(3) Fire-Control System
Points 78

(40) Jake Farrell
(3) Elusive
Points 43

Total points: 199

I'll defiantly look at a more regen focused E-wing list now though

Seems pretty cool. One neat thing is that Jake can hand off two focus tokens, and then those Rogues could Boost into range take linked Locks. 5-straight + Boost is a pretty impressive threat range from no-tokens to fully modded torpedos. I just keep wondering if two E-Wings would do it as well as Init 5 X-Wings and Y-Wings, which will be able to triple torpedo with some toys. I guess it'll be harder for them to have double-mods, however. Seems like the kind of thing which has to be played out over time.

I'm not sure the Ewing will ever be meta, and I think the price difference between them and the Xwing makes the Xwing the better choice right now.

I've always loved the Ewing, since first flying Corran with Chewie in the Falcon some 3 years back, so it will be in my list for better or worse. Lots of play-testing needed ?

35 minutes ago, xwingMinty said:

I'm not sure the Ewing will ever be meta, and I think the price difference between them and the Xwing makes the Xwing the better choice right now.

I've always loved the Ewing, since first flying Corran with Chewie in the Falcon some 3 years back, so it will be in my list for better or worse. Lots of play-testing needed ?

They can adjust the price point and I'd be surprised if it doesn't come down 3-4 points. Corran priced the same as Vader seems fair and not op at all.

I probably wouldnt fly Corran without Adv Sensors. You've invested a lot in the ship as is, take the extra step to protect it with pre-move boost or barrel roll. It also helps reposition and line up his bullseye to trigger his ability.