hum , i will check this idea. In my idea i would be able to anyway use dash with double focus, but i would be able to change one action to a barrel , target lock, evade or a turret arc change and keep the first focus ( this one from kyle). (i guess this would help a lot against a high ps pilot ). I agree that i wll be needing to do way less focus on kyle , hum, maybe i would put a trick shot + white boost.
Making the YT-2400 tick.
This is the list I am flying tonight at my local store. The only way I could think of making Dash work is to ensure you get 2 shots a turn out of the enourmous cannon...
Dash
(100) Dash Rendar
(14) Bistan
(1) Trick Shot
(14) Outrider
(10) Perceptive Copilot
Points 139
(42) "Dutch" Vander
(4) Dorsal Turret
(8) Veteran Turret Gunner
(2) R4 Astromech
Points 56
Total points: 195
UVX Special
(100) Dash Rendar
(14) Outrider
(14) Bistan
(10) Perceptive Copilot
(1) Trick Shot
(6) Stealth Device
Points 145
(43) Partisan Renegade
(0) Pivot Wing
(2) Tactical Officer
(2) Deadman's Switch
(8) Advanced Sensors
Points 55
Total points: 200
Something my kid had fun with tonight. He won against a vader decimator list. Its a list my 7byear old built i just changed 3 upgrades he had to be more inline with what dash wants.
New Squadron
(55) Norra Wexley
(4) Veteran Tail Gunner
(3) Elusive
(2) "Chopper"
Points 64
(100) Dash Rendar
(5) Chewbacca
(1) Trick Shot
(14) Outrider
(12) Han Solo
Points 132
Total points: 196
I made this second build .... and i am liking it a lot ! it is a dash + thane ... Dash comes with his bread and butter and thane will try to clean any enemy that dash leaves behind. Thane with his ability is great to use ion torpedos and at same time do a nice damage , with predator his action is free to use a lot of barrel roll, target lock or boost or his r5.
- dash rendar
trick shot
bistain
perceptive copilot
outrider title
- Thane Kyrell
predator
S-foil
R-5
ion torpedos
Hi there, played a lot of Dash-Miranda/Dash-Poe in 1.0 and looking to jump back on the Dash train. I'm convinced by Double-tap Dash: 139 point Dash with Trick Shot, Bistan, P.Copilot, Outrider.
That leaves 61 points for a Wingman. Next week I'm gonna test out Miranda w/ Barrage Rockets and Proton Bombs. I have lots of 1.0 Dash-Miranda games under my belt and to me the concept seems the same. Slamming around the board with a regen Medium Base seems like a strong accomplice to Dash.
Can someone clarify everything there is to know about the rules with this Dash loadout? My understanding: He can move through an obstacle and still perform an action. If he is not blocked and moves through/overlaps and obstacle, he removes 1 red/orange token. So if he's stressed and fully executes a white maneuver onto an asteroid, he loses the stress and can still perform an action, such as a red barrel roll, which can move him off the asteroid. So now he has 1 stress token. Next turn he can hop over to the next rock and do it all again. He can alternatively remove any orange or red token which includes: disarm, ion, jam, stress, tractor. Seems strong!
In 1.0 the list worked by cycling Miranda and Dash in and out from different angles, made possible by the amazing YT-2400 dial/ Dash's ability and the SLAM on Miranda. In 2.0 the bowtie arcs make the burden of execution for the list more fair (I remember Dash-Miranda being called a 'training wheels' list...). It may prove a better option to go with Esege for 2 points more, opening Dash to take a Rotate or TL here and there... This would bring the list to straight-up 200 points.
Edited by Rocket_Cat
i guess you are right on how dash + title work on 2.0. On the other hand, since dash is costy , it pretty hard to put a third pilot with him ( at least one with high ps ).
Esege with perceptive copilot would look good , Dash with bistain need focus , anything that can give u 1 action and one focus is good , if u can double focus that is pretty good ( in my opnion , i dont like perceptive copilot on dash , it takes away your action options , the other guy will try every turn to make u change your arc or do another action).
Good luck withe Esege , i guess he will be a good partner to Dash.
This is the best and most brutal build out I have personally witnessed on the table.
(100) Dash Rendar
(8) Saw Gerrera
(12) Han Solo
(14) Outrider
(1) Trick Shot
(6) Shield Upgrade
Points 141
(38) Roark Garnet
(4) Juke
(12) Moldy Crow
(2) Jyn Erso
Points 56
Total points: 197
So. We'll be taking this to a very casual (thankfully), small tourney this wknd.
YT-2400 Light Freighter - •Dash Rendar - 115
•Dash Rendar -
Hotshot Mercenary
(100)
Trick Shot (1)
Perceptive Copilot (10)
Rigged Cargo Chute (4)
T-65 X-wing - •Luke Skywalker - 80
•Luke Skywalker -
Red Five
(62)
R2 Astromech (6)
Supernatural Reflexes (12)
Total: 195/200
My elder boy is insistent on using Dash and Luke, despite my warnings.... I gave him free choice of several squads, since we're taking my beloved Imperials to a bigger one the day before.... So these 2 pilots it is.
Unfortunately, I don't have the Rebel or Scum conversions, explaining the generic crew choice. I could potentially borrow a card or 2 though.
Looking to make use of the sneaky 4k into poop chute, to open up trick shot/range control options. Was initially going to LW Dash but I think I might not let Luke stray too far into danger until it's safer to break off and arc dodge.
Any pointers/potential tweaks to make it less of a struggle?
12 minutes ago, Cuz05 said:Perceptive Copilot (10)
Since you can´ t fit a bistain in this build i would drop that perceptive copilot and try for a gunner ( i would go for the hotshot ) with this, u can get a good crew and help you to survive ( maybe lando , saw , or something else )
30 minutes ago, Rokian said:Since you can´ t fit a bistain in this build i would drop that perceptive copilot and try for a gunner ( i would go for the hotshot ) with this, u can get a good crew and help you to survive ( maybe lando , saw , or something else )
I was pondering dropping chute, trick shot and R2 for a borrowed Bistan, but it seemed a bit like putting all my eggs in one basket at 198pts. Might not be better than kiting the pair around a barrier of obstacles.
2 minutes ago, Cuz05 said:I was pondering dropping chute, trick shot and R2 for a borrowed Bistan, but it seemed a bit like putting all my eggs in one basket at 198pts. Might not be better than kiting the pair around a barrier of obstacles.
yup, i forgot to say , i would drop chute (expensive, 1 use only , would be better with ps 1 yt 2400 or leebo only because of it cost) , and ... Yt 2400 it is a expensive ship, usually u would do a all in on it . Yt 1300 is way cheaper.
If you drop Luke, thane would fit like a glove , i posted a build dash + Thane in this page or in the first one.
I have also been wiped off the table with a generic yt 2400 with per co, han, and title. He was teamed up with roark and cracken.
I want to make sure this is correct. I can drop a rigged cargo chute IN FRONT of Dash, right? That way if I have to im basically setting up my own trick shot and also I can use it to drive over in the next turn?
Because I can see that as being a very valuable tool to have on board just in case.
No, RCC goes behind.
On 10/21/2018 at 2:03 PM, 7suns said:This is the best and most brutal build out I have personally witnessed on the table.
(100) Dash Rendar
(8) Saw Gerrera
(12) Han Solo
(14) Outrider
(1) Trick Shot
(6) Shield Upgrade
Points 141(38) Roark Garnet
(4) Juke
(12) Moldy Crow
(2) Jyn Erso
Points 56Total points: 19
I understand how this works but is it RAI?
Should Dash get I7 twice before Han’s restriction takes effect?
Edited by buckred5
Yes Dash gets two shots at Int 7. His normal shot bumped up by Roark then the follow up Gan gunner shot.
This weekend, we kept it simple in the end and went with PerCo, LW Dash with Supernatural, Protorp Luke.
Was a lot of fun. 2 wins and a very, very close defeat, where my Dash orienteering ran awry.
Its a fairly monstrous combo of highly mobile, decent initiative 4 dice attacks. PerCo/LW gets a lot of mileage, on attack or defence, depending on the situation. It goes a long way in making up for the big target I put on his back, while Luke zooms and booms. As long as you don't make a habit of rerolling blanks into blanks....
The simplicity of it was actually lovely. The entire focus while playing it is simply arc coverage and avoidance. It's just template choice and rolling dice, basically.
Super Luke is ridiculous fun.
Edited by Cuz05On 10/29/2018 at 6:11 AM, Cuz05 said:This weekend, we kept it simple in the end and went with PerCo, LW Dash with Supernatural, Protorp Luke.
Was a lot of fun. 2 wins and a very, very close defeat, where my Dash orienteering ran awry.
Its a fairly monstrous combo of highly mobile, decent initiative 4 dice attacks. PerCo/LW gets a lot of mileage, on attack or defence, depending on the situation. It goes a long way in making up for the big target I put on his back, while Luke zooms and booms. As long as you don't make a habit of rerolling blanks into blanks....
The simplicity of it was actually lovely. The entire focus while playing it is simply arc coverage and avoidance. It's just template choice and rolling dice, basically.
Super Luke is ridiculous fun.
Not to sound ignorant but what is LW? I know PerCo is perceptive copilot.
9 minutes ago, generalchaos34 said:Not to sound ignorant but what is LW? I know PerCo is perc eptive copilot.
Lone Wolf
1 minute ago, gjnido said:Lone Wolf
Oh duh! I tried dash this weekend myself but i failed horribly on two fronts
1. He cannot sit on asteroids and shoot, I failed to noticed that when I read the pilot ability
2. Rushing him forward to try for the Veteran Gunner double shot is not a great idea, since he took ALL THE FIRE.
8 minutes ago, generalchaos34 said:1. He cannot sit on asteroids a nd shoot, I failed to noticed that when I read the pilot ability
Use debris , u can shot overleaping them and your enemy will take stress if them try to pass over.
9 minutes ago, generalchaos34 said:2. Rushing him forward to try for the Veteran Gunner double shot is not a great idea, since he took ALL THE FIRE.
I played with dash a lot on 1.0 and the trick is : always try to escape and then take down who fellowed you / is close to you, use debris on your favor and remember : using 2 ships every move is a high risk. (if you dont move well you will die fast) , but if you are able to shot down 2 ships fast (or not losing shield) you have a lot of chance of winning.
It is a all or nothing .
If u are playing against a experienced player the guy will expect that you will overleap the debris at first (with gameplay time he will look if u are doing this and adapt, so ,it is a 50%-50% chance that he will guess where you will go if you change strategy more )
If u are playing against a newbie , use dash ability a lot, he will get lost with it and all the upgrade cards.
And...
Veteran turret gunner is not so good ... maybe roark + han gunner will be better , or bistain + perceptive copilot + other pilot ( u can try Kyle katarn with the perceptive copilot so u can choose 1 of actions for something else than focus... You will want this if the enemy is not in your arc or if you can barrel into a debris and use trick shot ).
Of my fleet the only two ships I haven’t been able to fit on a list I’m happy with is the auzituk and the 2400. Both don’t work together so here is my thinking on the 2400.
I like the shoot first twice build, but I worry about action economy. So I tried to do a three ship build. Not sure if I’m sacrificing too much running the ships so lean. But my experience in 2.0 has been more about the ships than the upgrades.
Thinking about dropping magva and trick shot for leia.
HWK-290 Light Freighter - •Roark Garnet - 50
•Roark Garnet -
Good-Hearted Smuggler
(38)
•
Moldy Crow
(12)
YT-2400 Light Freighter - •Dash Rendar - 120
•Dash Rendar -
Hotshot Mercenary
(100)
Trick Shot (1)
•Magva Yarro (7)
•Han Solo (12)
Sheathipede
-class Shuttle - •AP-5 - 30
•AP-5 -
Escaped Analyst Droid
(30)
Total: 200/200
View in the X-Wing Squad Builder
You can get coordinated focus or target lock from Roark if you do squad leader and tactical officer. That’s good ****.
I've played two games now with Roark (w/Juke, Jan Ors) and Dash and it's brutal. Being able to drop that many dice at initiative 7 is just plain nuts.
I won both games, but they went very differently. The first game Roark really put in work. Thanks to juke and some good flying, he actually did the lion's share of the damage in the first half of the game. Part of that is that I rolled terribly w/Dash, such as getting a grand total of one damage result after mods on two 5-dice attacks in one turn. My opponent made some critical mistakes late game and I caught them with some punishing hits.
The second game I chose my path with Roark poorly, got cornered by a very aggressive opponent, and lost him on turn 3. However, my opponent put themselves in an awkward spot to accomplish that, and I was able to capitalize on that with Dash. I somehow managed to win by playing keep-away, with some clutch barrel rolls to get out of arc of Guri and Boba when it really mattered. Even when my dice weren't modded, I was doing damage.
I really missed being able to boost, and barrel roll being red was also kind of punishing... enough so that I'd almost consider dropping some things to replace Trick Shot with Expert Handling. Trick Shot is nice, but with a large base, I didn't manage to get as many obstructed shots as I might have liked. Making the barrel roll white really helps mitigate having to do blue maneuvers after repositioning. The problem is that in order to afford E.Handling, I'm one point short even after dropping Trick Shot and Rigged Cargo Chute. That means dipping into Roark. That's tough, because the jyn/juke combo is really nice... or at least it was in the first game. I suppose I could keep Jyn, drop Juke, and take something like Elusive to help keep Roark alive. I'll have to try it and see what I prefer.