I have recently returned to playing Imperial bomber lists, Firesprays mainly. In my two fleets I haven't felt the need for Rhymer.
400/400 Most Wanted, Hyperspace Assault, Solar Corona
ISD-II, RBD, GT, LS, SAD-viser, Boosted Comms, Jerjerrod. 167
GSD-I, Demolisher, ACM, OE. 77
Gozanti, BCC, Vector. 33
3 Firespray, Tie-B, Tempest, Sabre, Dengar, Mauler. 123
I find Vector to be invaluable with Firesprays. Turn 1 you have the option of flinging them in at speed 4 against fast moving ships or bank a squadron token then do the same on turn 2 with all of them. Mauler and Dengar can also do speed 5 ramming attacks. With vector in the list you get some of the benefits of Rhymer's extra reach due to the increased speed. Once the game gets into its middle turns Firesprays are usually fast enough on their own to keep up with the action. The Rogue ability means you can leave them or send them off after wounded ships trying to escape into a corner. But then Vector is a command one ship so anytime you sense you need a little more speed just plot a squadron command and get that extra boost.
I suppose Corruptor can do the same (even to TIE-Bs) especially on turn 2 but also works well with Chiraneau. With Snipe now a potential to easily kill your intel I think Chiraneau/Corruptor could have its place but the cost is a bit steep.
My other fleet replaces the ISD with a flight controller Quasar and a cheap Arquitens. Now rather than vector (or maybe as well as) I can add Squall to the Quasar and now Firesprays can really alpha strike. Firesprays going speed 2 plus another speed 3 (or 4 with vector or even 5 with AFFM too).
I like Rhymer but no longer feel he is needed even in bomber orientated lists. Perhaps if the slow Tie-Punnisher gets released he will return from exile.
Edited by Mad Cat