Cavern Angel Aces better than the Rest of the X-wing Pilots

By Ronu, in X-Wing

15 minutes ago, Ixidor said:

Rolling paint means all blanks, right? Thane has to at least have an eyeball to do this.

It's very possible I don't understand that phrase, sorry if that's the case.

"rolling paint" is typically used to mean any symbol (that is, a face with white paint) as opposed to the blank sides, which don't have any painted symbols.

10 hours ago, SpiderMana said:

Swarm Tactics.

I had made a list with Roark and Swarm Tactics Z-95s, but when I presented it, I was told "No" the effect doesn't trickle down/daisy chain. Basically whoever has ST passes off their actual, natural (printed) Initiative. So an I6 can boost another ship to I6, but the second ship cannot boost a third one to I6, merely their native Initiative value.

11 hours ago, SpiderMana said:

Double post.

Edited by Force Majeure
10 hours ago, AngryAlbatross said:

THANEEE!!! THE MAN THEY CALL THANEEEE!!!!!

I would disagree with this statement. Due to the change in how 'Direct Hit' works, Thane seems more suited to hunting aces that are token/force stacked. Thane can flip an enemy's direct hit every turn without it rolling defense dice by just rolling paint. Now you have to get a direct hit on something first, but being able to flip it every turn and kill something without it rolling defense dice is POWERFUL. He is the rebel Seyn Marana but on crack.

Yeah, right. You have to get a direct hit, or at least damage cards on something first.

And against Aces, this is often not the case, or they are already dead, or Thane will not get an arc on them anymore.

As i said, to me, in most matches he could as well have been a Red Squadron with I5. And even when the ability went off, it usually got pretty inconsequential crits (that part is bad luck)

Honestly guys, if he didn’t get to choose the card, the ability would be even more useless.

When i first saw the ability i was also blown away, but after playing him a lot, i see it as a small bonus that kicks in evey now and then because initially i was really underwhelmed by it.

58 minutes ago, Force Majeure said:

I had made a list with Roark and Swarm Tactics Z-95s, but when I presented it, I was told "No" the effect doesn't trickle down/daisy chain. Basically whoever has ST passes off their actual, natural (printed) Initiative. So an I6 can boost another ship to I6, but the second ship cannot boost a third one to I6, merely their native Initiative value.

That’s exactly what i heard too! That’s why i wrote it in my first post. The wording on the card would suggest that you can daisy chain it, but apparently that’s not how it works...

6 hours ago, Force Majeure said:

I had made a list with Roark and Swarm Tactics Z-95s, but when I presented it, I was told "No" the effect doesn't trickle down/daisy chain. Basically whoever has ST passes off their actual, natural (printed) Initiative. So an I6 can boost another ship to I6, but the second ship cannot boost a third one to I6, merely their native Initiative value.

5 hours ago, ForceM said:

That’s exactly what i heard too! That’s why i wrote it in my first post. The wording on the card would suggest that you can daisy chain it, but apparently that’s not how it works...

You can daisy-chain swarm tactics, but you can't chain Roarks boost, since he says 'engage at ini7' instead of 'treat your ini as 7'. At least that is what I´'m getting from those cards.

Edited by Admiral Deathrain
6 hours ago, Force Majeure said:

I had made a list with Roark and Swarm Tactics Z-95s, but when I presented it, I was told "No" the effect doesn't trickle down/daisy chain. Basically whoever has ST passes off their actual, natural (printed) Initiative. So an I6 can boost another ship to I6, but the second ship cannot boost a third one to I6, merely their native Initiative value.

Then you misunderstood what they were telling you.

The issue is not chaining Swarm Tactics, the issue is Roark.

Roark does not make you I7, he just lets you engage during the I7 timing window. Swarm Tactics allows the recipient to actually treat their Initiative as if it were the sources for the rest of the round.

If Wedge STs Garven at the start of the engagement phase, Garven treats his Initiative as if it were 6 for the rest of the engagement phase and the end phase. That means he shoots at I6, follows the simultaneous fire rules at I6 and can use any abilities that reference Initiative as if he were I6.

That means he can then use Swarm Tactics to give someone else I6.

That's why it's called Swarm Tactics - because it allows everyone in the swarm to fire at the Initiative of the highest pilot if everyone is equipped (i.e using) Swarm Tactics.

8 hours ago, ForceM said:

Yeah, right. You have to get a direct hit, or at least damage cards on something first.

And against Aces, this is often not the case, or they are already dead, or Thane will not get an arc on them anymore.

As i said, to me, in most matches he could as well have been a Red Squadron with I5. And even when the ability went off, it usually got pretty inconsequential crits (that part is bad luck)

Honestly guys, if he didn’t get to choose the card, the ability would be even more useless.

When i first saw the ability i was also blown away, but after playing him a lot, i see it as a small bonus that kicks in evey now and then because initially i was really underwhelmed by it.

I cannot tell you the number of times Vader or Soontir has limped away to win a game with one damage left. I agree its still hard to get them in arc (which is mainly how the high Initiative aces get away), but the threat if Thane is really fantastic for board control in those circumstances.

Opponents HATE Thane's ability. So they Focus fire on him first most of the time for reasons explained above

9 hours ago, Admiral Deathrain said:

You can daisy-chain swarm tactics, but you can't chain Roarks boost, since he says 'engage at ini7' instead of 'treat your ini as 7'. At least that is what I´'m getting from those cards.

But he wasn’t talking about Roark either. I think it was about Wedge chaining I6 to two Red squadrons, and then to Thane (or just let him fire at I5, idk)

And as i said, from the wording of Swarm Tactics, it would seem that you could daisy chain the Initiative down.

But i think i read that you can’t. Don’t ask me where, but i read it on more than one occasion.

6 hours ago, AngryAlbatross said:

I cannot tell you the number of times Vader or Soontir has limped away to win a game with one damage left. I agree its still hard to get them in arc (which is mainly how the high Initiative aces get away), but the threat if Thane is really fantastic for board control in those circumstances.

Both of them have a maximum of two damage cards (barring hull upgrade). Sometimes one or both of these are already crits. Even if not, in order to kill them, one of these two needs to be a direct hit or another bonus damage to do more than mildly annoy them for a turn. Because especially Vader can just easily repair most action cards and use the force to get other actions.

and that’s only if you get them in arc and a useful roll.

33 minutes ago, ForceM said:

But he wasn’t talking about Roark either. I think it was about Wedge chaining I6 to two Red squadrons, and then to Thane (or just let him fire at I5, idk)

And as i said, from the wording of Swarm Tactics, it would seem that you could daisy chain the Initiative down.

But i think i read that you can’t. Don’t ask me where, but i read it on more than one occasion.

The person I quoted did talk about Roark, they had made a threat discussing that idea some time ago. You probably heard the thing about not being able to pass Ini in that threat, too, where it was however always in reference to Roark.