@JJ48 I’m not sure I really understand how the Scum don’t fit in the game for you. Do you mind elaborating on specifics?
wasn't token-stacking a thing of the past?
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Edited by Quarrel5 minutes ago, Quarrel said:Actually, we're both wrong. It's one Force per attack from/against your other ships (plus any number from/against his own under default rules).
No, he has one force token to spend during the turn, regardless of it's on his ship or a different ship.
The token regenerates at the end of the turn, but there is no way for him to modify more than 1 die per turn.
You might be confusing Emperor's ability with Luke's.
Edited by baranidloOne thing that bothers me. As the Scum faction gets more expansive, we get pilots and ships that are not quite scummy. Like Mandalorian pilots, "Constable" zuvio. It's become a kitchen sink for any ships and pilots that are not Rebel or Imperial. So the faction fluff and mechanics don't always match up.
3 minutes ago, baranidlo said:No, he has one force token to spend during the turn, regardless of it's on his ship or a different ship.
Never mind. I'm completely brainfarting this morning. I thought Palp gave +3 Force.
Just now, Koing907 said:One thing that bothers me. As the Scum faction gets more expansive, we get pilots and ships that are not quite scummy. Like Mandalorian pilots, "Constable" zuvio. It's become a kitchen sink for any ships and pilots that are not Rebel or Imperial. So the faction fluff and mechanics don't always match up.
You have to look at Scum as a collection of different sub-factions, gangs, clans, etc who are vastly different to each other.
This diversity is the part of Scum identity.
The only unifying trait for all of them is that Scum don't fight fair..
1 minute ago, Quarrel said:Never mind. I'm completely brainfarting this morning. I thought Palp gave +3 Force.
That's fine. Happens to all of us. Cheers
13 minutes ago, Quarrel said:He's flying straight at you, though. I mean, you can't stop him from doing that. Are you trying to fly away from a ship that can boost instead of exchange fire? That sounds like an even worse plan.
I might be new at this but there's more options than fly directly at or away right?
I might spending too much time with Advanced Sensors Ryad, tbf.
oh if palp was +3 he'd be seen quite a lot.
Even if it still regend 1 a turn, thats a LOT of force.
2 minutes ago, Cuz05 said:I might be new at this but there's more options than fly directly at or away right?
Not literally precisely 180° away every time, no. There are plenty of angles to try. In general, though, you can divide them into two broad categories: ones where Boba is in your front arc and ones where he isn't. And a lot of the ones in the first category put you in a less-than-ideal spot if you really want to do a green next round. (This is also assuming Boba is coming for you. Sure, you could be flanking him, but only if he went for one of your other ships. Chances are good he's going to be flying toward something.)
4 minutes ago, Quarrel said:Not literally precisely 180° away every time, no. There are plenty of angles to try. In general, though, you can divide them into two broad categories: ones where Boba is in your front arc and ones where he isn't. And a lot of the ones in the first category put you in a less-than-ideal spot if you really want to do a green next round. (This is also assuming Boba is coming for you. Sure, you could be flanking him, but only if he went for one of your other ships. Chances are good he's going to be flying toward something.)
Start the game on a slant and force him through the rocks... Dont just line up straight on.
33 minutes ago, Quarrel said:He's flying straight at you, though. I mean, you can't stop him from doing that. Are you trying to fly away from a ship that can boost instead of exchange fire? That sounds like an even worse plan.
Yes but you can work the angles so you are not straight on him, thus making it so you don't need a k-turm next round to keep fighting.
Edited by Icelom
It is worth mentioning that after the initial engagement you can k-turn behind Boba, then stick behind him. Boba will probably be stressed and even if not, I can't imagine the player stressing and giving up the range one benefits. Once behind Boba I would be pretty willing to take that stress to prevent the calculate token. And even if the player controlling Boba does want to k-turn, that means he has to give up using Han for a turn, then have no actions at all the next turn.
8 hours ago, GuacCousteau said:It's an interesting one, because it's something that stress control would immediately shut down.
But do we actually want a return of consistent R3-A2 style stress control? I'm not so sure.
I think, for now at least, Boba will be much less effective against a Sloane swarm. I'm surprised I've not seen more of her yet, she seems really powerful, and most of my Rebel lists would be terrified of her.
I just played a Whisper with Sloan, 3 Alpha interceptors and Wampa. I barely squeeked a win and my opponent has options to improve it. It was a difficult list to fly against.
2 minutes ago, Toph said:It is worth mentioning that after the initial engagement you can k-turn behind Boba, then stick behind him. Boba will probably be stressed and even if not, I can't imagine the player stressing and giving up the range one benefits. Once behind Boba I would be pretty willing to take that stress to prevent the calculate token. And even if the player controlling Boba does want to k-turn, that means he has to give up using Han for a turn, then have no actions at all the next turn.
Being behind Boba might be worse than in front. Marauder with a free rear arc reroll and potentially Proton bombs makes that a "no go" zone.
2 minutes ago, Sergovan said:I just played a Whisper with Sloan, 3 Alpha interceptors and Wampa. I barely squeeked a win and my opponent has options to improve it. It was a difficult list to fly against.
^ This person gets it ^
I've been on the Sloane swarm train since the card was shown off. I've narrowed it down to something very similar in Whisper w/ Sloane & Juke, Wampa and a varying mix of 3 ships at 34 pts (Striker, Interceptor, Barrage Bomber) that I'm testing out.
3 minutes ago, Icelom said:Start the game on a slant and force him through the rocks... Dont just line up straight on.
2 minutes ago, Icelom said:Yes but you can work the angles so you are not straight on him, thus making it so you don't need a k-turm next round to keep fighting.
And actually play the game?!?!

2 minutes ago, RStan said:I've been on the Sloane swarm train since the card was shown off. I've narrowed it down to something very similar in Whisper w/ Sloane & Juke, Wampa and a varying mix of 3 ships at 34 pts (Striker, Interceptor, Barrage Bomber) that I'm testing out.
Alright, I know this is the probably the wrong place to ask this question but you know what? Whatever. How is Sloane on whisper working for you. I'm just afraid whisper gets focused down and deleted before the ability really gives you any benefit. Do you fly defensively and leave whisper cloaked for the first engagement? Or do you just charge in and use the sheer mass of all those 3 die attacks to overwhelm the opponent?
1 minute ago, Toph said:Alright, I know this is the probably the wrong place to ask this question but you know what? Whatever. How is Sloane on whisper working for you. I'm just afraid whisper gets focused down and deleted before the ability really gives you any benefit. Do you fly defensively and leave whisper cloaked for the first engagement? Or do you just charge in and use the sheer mass of all those 3 die attacks to overwhelm the opponent?
As to not run off topic for the OP, I'll PM you to continue the conversation.
12 hours ago, Quarrel said:
- any Defender: Evade + Focus
- any Phantom: Evade (x2 if it's Whisper) + Focus
- Soontir Fel: Evade + Focus
- any TIE/ln, /in, or /v1 within Range 2 of Lt Sai: Evade + Focus
- (add Palpatine to any of those)
- Boba Fett: Calculate + 2x Focus + green rerolls vs. every attack
I haven't noticed any powering-down of multiple defenses, nor any renewed usefulness of mini-swarms of 2 Atk. ships past my very first games of 2.0 when no one knew any of the new power combos yet. On top of that, the increased prevalence of Coordinate makes blocking harder, lack of true turrets makes getting dodged easier, and more Juke carriers means stacking defense doubles as added offense.
yeah thats why many of us called B.S. on 2.0, because we wanted serious lasting changes and instead got the same broken mechanics.
the app can recost ships as we go, but what it cannot do is anything to change the impotence of 2 dice attacks or the brutality of alpha strikes, etc. its all a half measure
1 minute ago, Vontoothskie said:yeah thats why many of us called B.S. on 2.0, because we wanted serious lasting changes and instead got the same broken mechanics.
the app can recost ships as we go, but what it cannot do is anything to change the impotence of 2 dice attacks or the brutality of alpha strikes, etc. its all a half measure
You did not want 2.0 you made that very clear.
8 minutes ago, Icelom said:You did not want 2.0 you made that very clear.
no, I did want 2.0.
I called for it as early as 2016. I even made posts about what I hoped 2.0 would look like and how I thought things should be changed
I do not however like the half-baked money grab that was implimented as 2.0. I do not like that the core mechanical issues of the game were not fixed in 2.0. I do not like that the board game now requires digital components. I do not like that the 1.0 customers who invested the most (Epic Players) got cut out of 2.0. I did not like the way FFG developed 2.0 secretely while advertising and selling "fix packs" for 1.0, announcing 2.0 only after Saws Renegades was on the boat that it contained a new edition to render its purpose obsolete.
I still want the game fixed, just now I need to wait 3 years the next edition
All FFG needs to do is make a rule (amendment) so to speak, where the maximum circle tokens allowed per ship, per round is two (green tokens) That would eliminate a lot of the early token stacking. With Boba (Debri Gambit, Han Gunner, Perspective Copilot) hijinx as an example.
Edited by Cgriffith6 minutes ago, Vontoothskie said:no, I did want 2.0.
I called for it as early as 2016. I even made posts about what I hoped 2.0 would look like and how I thought things should be changed
I do not however like the half-baked money grab that was implimented as 2.0. I do not like that the core mechanical issues of the game were not fixed in 2.0. I do not like that the board game now requires digital components. I do not like that the 1.0 customers who invested the most (Epic Players) got cut out of 2.0. I did not like the way FFG developed 2.0 secretely while advertising and selling "fix packs" for 1.0, announcing 2.0 only after Saws Renegades was on the boat that it contained a new edition to render its purpose obsolete.
I still want the game fixed, just now I need to wait 3 years the next edition
What the actual **** are you talking about? 2.0 is great and has fixed some fundamental problems with 1.0. I am getting a feeling that now when people complain about something being OP, they are doing two things. 1) failing to see the counter plays to a particular list. 2) falling into a particular list's trap. If you fly predictably and into a list's inherent trap, you deserve to lose. Also, I don't know what everyone is smoking with regards to two dice primaries. They can be pretty potent in the right squad (see: any TIE swarm) especially since reinforce doesn't completely shut down attacks anymore. I will grant that somethings seem a bit powerful, but they are not broken like some of the cancer from 1.0 and can be easily fixed with points adjustments.
7 minutes ago, Cgriffith said:All FFG needs to do is make a rule (amendment) so to speak, where the maximum circle tokens allowed per ship, per round is two. That would eliminate a lot of the early token stacking. With Boba (Debri Gambit, Han Gunner, Perspective Copilot) hijinx as an example.
Awesome! So if I put perceptive copilot on a k-wing and coordinate a focus, I can slam with out getting a weapons disabled token?
15 minutes ago, SpiderMana said:Awesome! So if I put perceptive copilot on a k-wing and coordinate a focus, I can slam with out getting a weapons disabled token?
No.