wasn't token-stacking a thing of the past?

By Quarrel, in X-Wing

1 minute ago, Icelom said:

Your whole plan relies on sticking the escape craft beside the firespray the whole game and staying beside all the rocks and staying in range one of your enemy? All while only using blue maneuvers on boba fett? and keeping the escape craft alive?

Ok so if your opponent flies right at you and hands you the game I guess this will work.

This is one of the most gimmicky setups I have ever read.

Not every upgrade and combo needs to be used on every turn of the game. Get the best setup on the first engagement and get ahead in the damage race. Then utilize the upgrades as necessary to better your situation and further your chances at closing out the game. Coordinate is range 1-2, doesn't need to be in formation. Read my response to Q10fanatic for more.

5 minutes ago, RStan said:

Not every upgrade and combo needs to be used on every turn of the game. Get the best setup on the first engagement and get ahead in the damage race. Then utilize the upgrades as necessary to better your situation and further your chances at closing out the game. Coordinate is range 1-2, doesn't need to be in formation. Read my response to Q10fanatic for more.

There is no way you are going to pull half that combo off for the first engagement of the game, unless your opponent has forgotten that his ships can do something other than 2 straight every turn.

**** i probably just ignor fett (its only 3 red dice and a tone of points) and kill the untokened escape craft and move on from there....

Edited by Icelom
1 minute ago, Icelom said:

There is no way you are going to pull half that combo off for the first engagement of the game, unless your opponent has forgotten that his ships can do something other than 2 straight every turn.

Coordinate Reinforce then do blue move or Coordinate evade when next to obstacle if I want to do a white maneuver...check

Han Gunner...check

That's already half and that's not including Boba's action yet which I can boost to close to range 1, not boost if I'm already there, or not boost because there won't be combat that round.

5 hours ago, JJ48 said:

I've been super hyped for Second Edition since it was announced, but honestly, the more I see of Scum, the more I wonder if I even want to continue in X-Wing anymore. It's like the Scum design team didn't get the memo that this was a new edition, and that the ship abilities should be redone accordingly.

Have you flown against Advance Sensors Ryad?

35 minutes ago, RStan said:

You know what that point investment still leaves you room for...Fenn Rau.

Not with a bid. And not with Proton Bombs or Shield Upgrade.

If I'm facing Boba/Lando/Fenn, I'm going to: 1. Pull them through rocks; 2. Force them to travel across the board; 3. Fire everything at Fenn if I can catch him at R3-R2 or Fire everything at Lando; 4. Fire at whoever I didn't get to at 3; 5. Run from Boba through the rocks again.

This is a strong list. Maybe even an S rank list in 2nd edition format. It can be beaten on points at the end of the game if you play smart enough.

10 minutes ago, RStan said:

Coordinate Reinforce then do blue move or Coordinate evade when next to obstacle if I want to do a white maneuver...check

Han Gunner...check

That's already half and that's not including Boba's action yet which I can boost to close to range 1, not boost if I'm already there, or not boost because there won't be combat that round.

if you are sitting with coordinate + evade + focus... I am just going to kill the rest of your list and ignore the expensive 3 dice attack until the combo is destroyed.

Your whole plan is relying on a 4hp ship that has no defensive mods at all and needs to stay relatively close to the fight living. well, I have news for you it's not going to live more than one round of combat. its like you are flying this list in a vacuum and do not seem to realize your opponent has ships and synergies and plans of there own.

Edited by Icelom
2 hours ago, Max Teranous said:

Any gunship with Jyn Erso and Perceptive co-pilot and gets co-ordinated ends up with focus/evade/reinforce. Add afterburners and it can boost too !

Yes, but with the change to evade and reinforce tokens, wouldn't much of your stack end up being wasted unless you were at range 3, obstructed?

17 minutes ago, Managarmr said:

Have you flown against Advance Sensors Ryad?

No, what's the problem with her?

actually i dont really have an issue with scum. At all.

Pretty sure Imperials are the ones that got the big dog buff this time around. I actually feel like i have to TRY to NOT run a meta list lol

51 minutes ago, JJ48 said:

No, what's the problem with her?

No problem, it’s just that Imperials got just as shiny cool toys as the Scum did. Phantoms, Defenders, Punishers are pretty amazing.

It’s only Rebels who are perhaps a bit behind - but still capable of winning tournaments.

For some examples check these local tournament winning lists from Spain:

1 hour ago, ficklegreendice said:

Bobas great, but he's hardly invincible

This is true; within our weekly group meets up, I have seen a beefy Boba go down because of being out maneuvered. So people complaining that Boba is too strong to plan out their maneuvers carefully.

2 minutes ago, baranidlo said:

No problem, it’s just that Imperials got just as shiny cool toys as the Scum did. Phantoms, Defenders, Punishers are pretty amazing.

It’s only Rebels who are perhaps a bit behind - but still capable of winning tournaments.

For some examples check these local tournament winning lists from Spain

Ok? That's all well and good, but personally, my issue with Scum isn't that I think they're overpowered, but rather that I don't think they fit the game. Being able to fit too many ships on a list or getting an ace too cheap are easily fixed by a points adjustment. They may need some balancing, but they still fit the overall style.

When ships seem to ga against the very design of the game, however, it's irritating to play against them whether they're powerful or not, and if they do get to be OP, it's much harder to balance them without completely discarding them.

Just now, JJ48 said:

Ok? That's all well and good, but personally, my issue with Scum isn't that I think they're overpowered, but rather that I don't think they fit the game. Being able to fit too many ships on a list or getting an ace too cheap are easily fixed by a points adjustment. They may need some balancing, but they still fit the overall style.

When ships seem to ga against the very design of the game, however, it's irritating to play against them whether they're powerful or not, and if they do get to be OP, it's much harder to balance them without completely discarding them.

Well, that is your personal opinion.

My personal opinion is that Scum is awesome and I love playing their ships.

Idk, scum doesn't seem to not belong to me

They're like any other faction, you can get full mods if you look well enough but they always come with a catch

Even gunner han's self stress is a SIGNIFICANT limitation due to the sprat's very limited array of blue manuever

This build reminds me of the Nora/Shara/Jan build; where if the planets aligned just right Nora could pull off a 9 dice modified attack.

Frightening if pulled off, but even a casual player like me knows NOT to fly towards the teeth.

1 hour ago, Icelom said:

if you are sitting with coordinate + evade + focus... I am just going to kill the rest of your list and ignore the expensive 3 dice attack until the combo is destroyed.

Your whole plan is relying on a 4hp ship that has no defensive mods at all and needs to stay relatively close to the fight living. well, I have news for you it's not going to live more than one round of combat. its like you are flying this list in a vacuum and do not seem to realize your opponent has ships and synergies and plans of there own.

Lando coordinating gets the damage race in favor of Boba early game and if I lose Lando in the first or second engagement, fine. It's 28 pts gone and Boba can still get 50-75% of that combo on his own. Boba and Fenn are still flying around pumping in damage. Plus Lando does have rerolls for himself via his ability. @Q10fanatic I'm not sold on needing a bid if Boba is that much powerful anyway.

I realize other lists have plans and synergies and that's fine. It goes both ways as both players have a level of agency in the game. The list isn't unstoppable by any means, but it's definitely going to be meta defining for now.

13 minutes ago, JJ48 said:

When ships seem to ga against the very design of the game, however, it's irritating to play against them whether they're powerful or not, and if they do get to be OP, it's much harder to balance them without completely discarding them.

I say the same thing about the new OP list of Norra and Lando. Norra gets in at range 1 for the automatic evade result, while Lando flies around staying in range 2-3 with rerolls and focus each round (by using his pilot ability on himself). So right now, every faction has their "OP" lists, but every player just need to figure out what works with who.

10 minutes ago, ficklegreendice said:

Idk, scum doesn't seem to not belong to me

They're like any other faction, you can get full mods if you look well enough but they always come with a catch

Even gunner han's self stress is a SIGNIFICANT limitation due to the sprat's very limited array of blue manuever

It's probably my fault for reading more into the announcements than was actually said. But if I'd known this is what they intended, I never would have bought into Second Edition.

Well, I'm in now, though, so I guess I may as well wait to see what the prequels bring, and what erratas get released before deciding to back out.

Eh, I'm sure you'll come to realize it's nothing worth backing out over

theres a reason the game wasnt all that popular until a couple waves in to begin with.

Everyone moved and did 1 action, there was no way to share actions or get extra actions. Best you could have done was Dark Curse soaking up a focus when a friendly spent it (hes that old right i forget who came in the gazonti)

Support ships and/or really expensive upgrades that offer action economy keeps the game interesting. It adds variety, depth, and flexibility.

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I admit I don't understand this one.
Calculate via 000 : the enemy can still deny it.
Focus + Reinforce : I assume Focus is from Han Gunner, which is a red action, and reinforce also is. How do you use Han if you're already stressed by doing a reinforce ?

Regarding 0-0-0: If the enemy takes the stress, they can't k-turn. If they're not a Defender or a turreted ship, getting stressed means Boba gets an unanswered rear shot on them next round. Plus they may not even be able to do a green without running into Boba if he's jousting them and spaced right. So in practice, Boba generally gets the Calculate.

Regarding Focus+Reinforce: My mistake. I thought I read the combo somewhere and didn't check the card.

Quote

And don't forget evade also got nerfed, since it doesn't add a result any more.

It wasn't that nerfed. The more green dice you roll, the less likely an Evade token is to be useless, and Evade tends to be on 3 Agi ships. Plus there are fewer double-modded 4-dice attacks in the game now.

Edited by Quarrel
Palp fix

hold up, what? Palp is not one die of change, its up to three? Excuse me?

Someone doesnt know how Force works. Force is a single die mod, Palp only mods 1 focus to a hit/evade. He got MASSIVELY weaker in 2.0 by comparison

1 minute ago, Quarrel said:

It's not one die of change, it's up to three. And it's not locked to any one ship.

I'm not sure I follow. Palp allows you to spend the Force token to modify one die with focus result per turn..

1 minute ago, Quarrel said:

It's not one die of change, it's up to three. And it's not locked to any one ship.

Regarding 0-0-0: If the enemy takes the stress, they can't k-turn. If they're not a Defender or a turreted ship, getting stressed means Boba gets an unanswered rear shot on them next round. Plus they may not even be able to do a green without running into Boba if he's jousting them and spaced right. So in practice, Boba generally gets the Calculate.

Regarding Focus+Reinforce: My mistake. I thought I read the combo somewhere and didn't check the card.

It wasn't that nerfed. The more green dice you roll, the less likely an Evade token is to be useless, and Evade tends to be on 3 Agi ships. Plus there are fewer double-modded 4-dice attacks in the game now.

Why on earth am I, as the opponent, flying straight at boba so my only choice is a k-turn....

All theses strategies in this thread seem to rely on the opponent to be absolutely awful.

1 minute ago, Icelom said:

Why on earth am I, as the opponent, flying straight at boba so my only choice is a k-turn....

He's flying straight at you, though. I mean, you can't stop him from doing that. Are you trying to fly away from a ship that can boost instead of exchange fire? That sounds like an even worse plan.