Although I'm not a fan of changing released content for balance, is there a case for modifying how grenade surge conversion works?
Currently all Imperial corps units benefit from surge to hit on grenade attacks, while only rebel fleeties can benefit from this. Impact grenades crush atrts (esp flamers)... While atsts are pretty much untouchable without Luke.
We have seen a few cards (proton charge) that have specific surge conversions on them. I would suggest all grenades surge to hit, or don't convert surges at all.
Your thoughts?