I was reading and believe I saw to make casting spells underwater have an upgrade in difficulty. I went with giving the melee people a setback. This doesn't really seem fair. I sorta justified it by saying that melee people will swing their weapon more often than spellcasters will cast a spell.
Regardless, melee people can get past it by adding an item quality I made up to their weapon - Aquatic.
How can spellcasters get past the upgrade cost of casting underwater?