Difficulty of the expansions?

By Siebeltje, in Descent: Journeys in the Dark

Iuz said:

@Remy

You mean adding the 15 threat cost before th OL can spawn again?

Yeah. I've seen a number of people use that in the vanilla Descent quests to balance them out a bit.

I think Treachery is assumed to be the OL's answer to silver and gold level equipment and improved skills. In Vanilla the players just needed to weather until they got their first treasure chest and almost immediately, if one of the players gets a piece of equipment good for him, the game takes a turn. Silver and Gold make it even more obnoxious because it felt like most quests only responded by having the rooms with higher treasures being gaurded by 'more powerful mosters' which usually don't do as well as on paper.

I admit I play OL all the time in my group, and I bought the expansions for the Treachery and more OL options, but the players got a huge boost in equipment too and even new basic store equipment that I thought were amazingly awesome (Mage's Robe (or whatever) looks to be an AMAZING item). Some were weird like sling and throwing daggers but the ring of protection is a quick and cheap way for +1 armor on top of other armors.

I particularly like the RtL dungeons better than the quest book's because they are more straight forward and with the limited spawning the players can't get swamped with monsters much. Its easier to clear a single level, claim the reward, and move on whereas in the Vanilla decsent the whole dungeon kept being a pain, with monsters constantly spawning and always hiding spaces to spawn monsters in the overlord never stops coming.

RtL Treachery is expensive to reach the numbers in the WoD book. If a player every went treachery happy he'd have spent an entire campaign level to get there while the monsters stay weak as the players grow. I think Treachery balances things out well.

As a tip to players in RtL, when buying starting equipment doing it as the week's first turn means the overlord gets 1 xp, 1 LT move, but the players immediately get 2 copper treasures that are close to what they'd have paid anyway. Especially Immolatoin and his copper level brothers, the copper treasures make a much better treat.

@Remy

Hmmm that is not a bad idea...

Well I do not believe it is needed in valnilla but maybe in WoD or AoD.

This is not a bad idea. The combos still play but as not as often.

Well I will try it first chance I get but since we are playing a campaign atm I do not know when.

Cheers