Has anyone ended up using the idea of the abstract rounds and distances in the way that the GM book suggests they might be used (having close range as anything within a city block, have a round equal to an hour of time etc)
I like the concept of this and in theory it will work within the mechanics, but has anyone done this and were there any problems?
I'd like to use it to allow certain actions (spells and the like) to work over an extended period of time without having to have them re-cast, but has anyone tried this and has it caused any problems with players, with things like the percieved issue that a spell cast in combat, which lasts for a few rounds, is lasting for a "short amount" of real time, whereas when cast when using a different base time unit for the abstract round, means that the spell lasts for a few hours of real time (but still only a few rounds mechanically)
Has anyone had problems trying this out or have players just gone with the flow and embraced the abstractness of it all!?