Boba + ( Fenn Rau or Asajj)

By Cgriffith, in X-Wing Squad Lists

Which lists appears more threatening and funnier to fly. Fenn’s ability to gain constant 4-5 red dice attacks is inviting but his squishy platform does not. Asajj is beefier, has Force for mods and Latts to potentially give defensive mods.

The only difference in the Boba lists is Shield or Hull Upgrade. Thoughts?

List #1

Fang Fighter - •Fenn Rau - 80
•Fenn Rau - Skull Leader (68)
Fearless (3)
Proton Torpedoes (9)

Firespray-class Patrol Craft - •Boba Fett - 110
•Boba Fett - Notorious Bounty Hunter (80)
Debris Gambit (2)
Perceptive Copilot (10)
Contraband Cybernetics (5)
Shield Upgrade (6)
Marauder (3)
Han Solo (4)

Total: 190/200

View in the X-Wing Squad Builder

List #2

Firespray-class Patrol Craft - •Boba Fett - 109
•Boba Fett - Notorious Bounty Hunter (80)
Debris Gambit (2)
Perceptive Copilot (10)
Contraband Cybernetics (5)
Hull Upgrade (5)
Marauder (3)
Han Solo (4)

Lancer-class Pursuit Craft - •Asajj Ventress - 91
•Asajj Ventress - Force of Her Own (84)
Latts Razzi (7)

Total: 200/200

View in the X-Wing Squad Builder

I know Boba/Guri is a thing currently. Would a beefier Sabine be better in place of Asajj?

When looking at a Boba/Asajj list, I might consider 0-0-0 over Perceptive Copilot. PerCo is probably better, but with Asajj being so expensive, the cheaper alternative seems worth considering. Having an extra 7 points for other upgrades on the ships might be worthwhile. Sense, for example might be nice.

I also wonder if Ketsu is worth considering for a Lancer with the Shadowcaster Title. Since she's at the same initiative as Boba, you'll be able to potentially double-tractor a ship before Boba shoots, which could really help him push damage. For example, something like:

  • Boba Fett (Debris Gambit, 0-0-0, Contraband Cybernetics, Shield Upgrade, Marauder, Han Solo) 103
  • Ketsu Onyo (Fearless, Maul, Shadowcaster) 96
8 minutes ago, theBitterFig said:

When looking at a Boba/Asajj list, I might consider 0-0-0 over Perceptive Copilot. PerCo is probably better, but with Asajj being so expensive, the cheaper alternative seems worth considering. Having an extra 7 points for other upgrades on the ships might be worthwhile. Sense, for example might be nice.

I also wonder if Ketsu is worth considering for a Lancer with the Shadowcaster Title. Since she's at the same initiative as Boba, you'll be able to potentially double-tractor a ship before Boba shoots, which could really help him push damage. For example, something like:

  • Boba Fett (Debris Gambit, 0-0-0, Contraband Cybernetics, Shield Upgrade, Marauder, Han Solo) 103
  • Ketsu Onyo (Fearless, Maul, Shadowcaster) 96

Are you believing Boba/Asajj is the better List when considering a second ship in this equation?

can you explain the thought process with 0-0-0 or Perspective Copilot? Effectively the serve two different purposes; with PCP I was looking at the ability to have 2 focus, and an evade (red) if needed with Han (Gunner) to fully have offensive and defensive mods.

As to 0-0-0 is a token stripper, but at range. Which I’m not opposed to, I run 0-0-0 on Han (Scum).

I find the Ketsu build intriguing, any more suggestions are welcome and appreciated. Thank you for your thought provoking insight.

13 minutes ago, theBitterFig said:

Since she's at the same initiative as Boba, you'll be able to potentially double-tractor a ship before Boba shoots, which could really help him push damage.

Maybe you already know this, maybe not.

With two tractor tokens, you are able to move a medium ship.

But you only remove 1 green die regardless of the number of tractor tokens.

Whether Boba/Lancer or Boba/Fenn is better, I have no idea, but there aren't really options to consider in Boba/Fenn. A lot of time, I'm mostly trying to learn about lists.

For Fenn Rau, maybe Ion Torpedos, to line up strong Range 1 shots. Might be worth trying out. Also, maybe not Fearless. I think it's probably not bad, but I feel like I'd much rather be out-of-arc. Going with Predator (when it triggers, it's something like 75% effective as Fearless, but it can trigger when you're not eating a shot) or Outmaneuver also seem worth considering. So I guess maybe there are more things to think about.

//

As I see it, 0-0-0 almost surely gives a calculate token if you're close. Focus/Calculate/Evade at range 0-1 isn't as good as Focus/Focus/Evade at any range, but it's also 7 points cheaper, and those 7 points can get something else for the list, like the Shadowcaster title for Ketsu, or a Force Talent for Asajj, or so forth.

21 minutes ago, flooze said:

Maybe you already know this, maybe not.

With two tractor tokens, you are able to move a medium ship.

But you only remove 1 green die regardless of the number of tractor tokens.

Bah. Haven't played with tractors in 2e yet, and forgot the rules difference. Still, you could potentially move an enemy Boba off of your own Boba, under some circumstances, or just move someone who blocked Boba but is at Range 2-3 of Ketsu.

Edited by theBitterFig
1 hour ago, theBitterFig said:

For Fenn Rau, maybe Ion Torpedos, to line up strong Range 1 shots. Might be worth trying out. Also, maybe not Fearless. I think it's probably not bad, but I feel like I'd much rather be out-of-arc. Going with Predator (when it triggers, it's something like 75% effective as Fearless, but it can trigger when you're not eating a shot) or Outmaneuver also seem worth considering. So I guess maybe there are more things to think about.

//

As I see it, 0-0-0 almost surely gives a calculate token if you're close. Focus/Calculate/Evade at range 0-1 isn't as good as Focus/Focus/Evade at any range, but it's also 7 points cheaper, and those 7 points can get something else for the list, like the Shadowcaster title for Ketsu, or a Force Talent for Asajj, or so forth.

Okay so possible better options on Fenn Rau (Predator/Outmaneuver) and possibly Ion Torpedoes. I will definitely look at those options and. Fly it a few times.

As, to the second point, is the 0-0-0/Han + Perspective Co-Pilot more about saving points over the possible token stacking with the combo?

9 minutes ago, Cgriffith said:

As, to the second point, is the 0-0-0/Han + Perspective Co-Pilot more about saving points over the possible token stacking with the combo?

Yes, it's mostly about saving points. Or more specifically, trade-offs within the list. With Fenn/Boba, there's lots of points to play with in the list, and I think I'd probably go with PerCo.

Han + 0-0-0 is still usually several tokens. You can Evade from Debris Gambit with your action, use Han for a Focus, and you'll sometimes get a Calculate. It's usually not as good as double-focus, but a calculate isn't that much worse (particularly when you also have a focus token), and in some niche scenarios, the fact that you get 0-0-0 at the start of the engagement phase, as opposed to Init 5 when Boba engages might be valuable.

Perhaps your opponent is the first player and also has an Init 5 ship, or maybe they've got an Init 6 one, and you won't get Boba's focus tokens until after he's already defended against an attack. For example, if an opponent's whisper attacks you first, you'll be without tokens when she Jukes you, if you try to wait until Han's red focus to use PerCo.

Generally, I find a value to spreading stuff out (with 0-0-0, you aren't relying only on Han for your tokens), and it also gets you points to get a good but pricy crew like Maul on your other ship. Thinking back to 1e, Ketsu used to be able to bump into a ship, tractor them away from range 0, and then use Fearless and non-action dice mods to blast away. Maul is probably one of the best crew for doing that. I suppose another way to build a similar list would be to use 0-0-0 on Ketsu, and PerCo on Boba. There's probably some advantages and disadvantages to that sort of a configuration, too.

Personally, I think Maul would add a lot of flexibility to Ketsu, with one or maybe two force tokens per turn, which could combine well with her own actions, either Evade defensively, or Target Locks offensively. While both Boba and Ketsu like to hang out at close range, I figure Boba probably likes it more, and either way, between Han and Debris Gambit, he'll have Focus/Evade, and often Calcualte, so he doesn't need a second focus as much as Ketsu needs a reliable second token.