Can We Talk About Guri?

By BlastyMcBlasterFace, in X-Wing

So, is Guri one of those ships that you either spend all the points or you don't bother? I'm working on this squad, and I want Guri in it, but I'm wondering if she'll just pop without all the toys?

I have 71 points for her. What do you think would work best in this list?

HWK-290 Light Freighter - •Palob Godalhi - 54
•Palob Godalhi - Tethan Resister (38)
IG-88D (4)
Moldy Crow (12)
Aggressor Assault Fighter - •IG-88A - 75
•IG-88A - Aggressive Automaton (70)
Elusive (3)
IG-2000 (2)
Total: 200/200

I would just put Advanced Sensors and Crack Shot on Guri.

3 minutes ago, BlastyMcBlasterFace said:

So, is Guri one of those ships that you either spend all the points or you don't bother? I'm working on this squad, and I want Guri in it, but I'm wondering if she'll just pop without all the toys?

I have 71 points for her. What do you think would work best in this list?

HWK-290 Light Freighter - •Palob Godalhi - 54
•Palob Godalhi - Tethan Resister (38)
IG-88D (4)
Moldy Crow (12)
Aggressor Assault Fighter - •IG-88A - 75
•IG-88A - Aggressive Automaton (70)
Elusive (3)
IG-2000 (2)
Total: 200/200

I prefer Guri to be relatively scantily clad. (er... in a game sense)

Virago just seems not worth the points to me. For 71, I'd suggest Advanced Sensors and a 1pt Talent, or Collision Detector/Predator, and just let her shine.

Having seen Guri in action, you want at least Advanced Sensors and Outmaneuver on her. She has the tools to Arc Dodge extremely well. Advanced Proton Torps is also a good option, because Guri wants to be with Range 1, so having that punch is extremely helpful against beefy targets.

I'm not entirely sure Palob is the best call here. 4-Lom might be a better choice with IG-88D, but you'd have to lose Elusive on 88A.

15 minutes ago, nexttwelveexits said:

I prefer Guri to be relatively scantily clad. (er... in a game sense)

Virago just seems not worth the points to me. For 71, I'd suggest Advanced Sensors and a 1pt Talent, or Collision Detector/Predator, and just let her shine.

Agreed, I don't believe any ship is worth throwing loads of upgrades on at this stage of the game. I would put Adv. Sensors on and have a 1 point bid. Predator would be nice but unless you want to sacrifice Elusive you cant fit it in. Trick shot could work because with Adv. Sensors you can park yourself behind a rock for protection then next go barrell roll out and move then (if things go right) get R1 of a enemy ship and have a focus and a calculated at R1.

Load guri up... toss the kitchen sink on her.

This was the last guri I ran was an absolute beast.

StarViper -class Attack Platform - •Guri - 96
•Guri - Prince Xizor’s Bodyguard (62)
Elusive (3)
Collision Detector (5)
Afterburners (8)
Virago (10)
Shield Upgrade (8)

96 points of Guri awesomeness... (might want to change elusiveness to predator/outmaneuver next time... but maybe not I used elusive a few times)

That's a lot of hitpoints (7) behind her amazing arc dodging and tokens.

I don't think I would run her without loading her up, she gets huge value out of upgrades that help her get that focus and extend her natural tankiness.

It also lets you put like a billion charge tokens out to intimidate your opponent.

Edited by Icelom
8 minutes ago, Icelom said:

Load guri up... toss the kitchen sink on her.

This was the last guri I ran was an absolute beast.

StarViper -class Attack Platform - •Guri - 96
•Guri - Prince Xizor’s Bodyguard (62)
Elusive (3)
Collision Detector (5)
Afterburners (8)
Virago (10)
Shield Upgrade (8)

96 points of Guri awesomeness... (might want to change elusiveness to predator/outmaneuver next time... but maybe not I used elusive a few times)

That's a lot of hitpoints (7) behind her amazing arc dodging and tokens.

I don't think I would run her without loading her up, she gets huge value out of upgrades that help her get that focus and extend her natural tankiness.

It also lets you put like a billion charge tokens out to intimidate your opponent.

Guri is a beast, but it feels to me like there simply has to be a better way to spend 18 points than giving her one shield token and two alternative ways to perform an action she can already perform.

She good, but 70 to 80 points is the sweet spot. Title, Gambit, Collision Detector is my most common build.

4 minutes ago, nexttwelveexits said:

Guri is a beast, but it feels to me like there simply has to be a better way to spend 18 points than giving her one shield token and two alternative ways to perform an action she can already perform.

Well, it gives this in addition to doing other actions.... you ideally want to be getting into range 1 for the focus and out of arc while at the same time picking up a target lock for offense... so having increased action economy helps this.

What about Marksmanship instead of Crack Shot?

I think I'm sold on AS. She needs to dodge arcs.

I think advanced sensors is her only requirement. Past that almost any points you spend are probably good unless they’re torpedoes.

1 hour ago, Dengars Toilet Paper said:

with Adv. Sensors you can park yourself behind a rock for protection then next go barrell roll out and move then (if things go right) get R1 of a enemy ship and have a focus and a calculated at R1.

Correct me if I'm wrong, this came up against me recently and I let it go (jovially). If Guri Adv Sensors a pre move roll, she cannot link it to the red calculate, due to the 1 action restriction on AS. Although she can obviously still gain a focus at R1. My opponent believed she could (innocently).

Funnily enough, it made him kind of predictably tied to her blue moves and relatively simple to kill box. I was scared of the 1 hard into barrel roll + R1 focus. She's soooo hard to trigger Outmanoeuvre against at short range, when not stressed.

I'm surprised people are loading her with any upgrades, honestly

Disclaimer is I haven't played her, just faced her occasionally. Never lasted long enough for me to care, honestly enough

Granted, she's flighty but (and I'm VERY thankful for this) no one's invincible in second Ed short of a defender 1v1. And regardless of manueverability, you gave to work VERY hard to avoid range 3 shots

Especially when you only have a calculate (which I actually honestly believe is great design, because it gives her a clear weakness at long range where you're likely to roll more focus with more dice)

I have yet to fly her with more than just a system slot and an EPT. Havne't felt the need to load her down with a ton of points in other upgrades. System I've done advanced sensors and collision detector. AS is great for pre-maneuver repositioning to arc-dodge, while collision detector means you can barrel roll onto rocks to avoid (and/or line up) shots.

EPTs have varied by game, mostly outmaneuver, couple games with predator when i didn't have the extra points. Iv'e put lone wolf on her in a couple lists I've built, but haven't tried it yet. And want to try debris gambit as well.

Keep her light. She basically needs advanced sensors to be worth it IMO so throw that on. An argument can be made for outmaneuver but I generally just prefer more bid. If you're not moving after at least most of the opposing list with advanced sensors Guri, again there are far cheaper options to accomplish the same thing. APT is "cute" but far less effective/synergistic with her than it was in 1.0. Not sure it's worth the 6 points for the 1 time extra 1 die...

Beyond those upgrades you're chasing stuff that is far more efficient... ex. for that 96 point build you can get advanced sensors juke rexlar brath who is strictly superior to Guri in pretty much every way.

Edited by punkUser
1 hour ago, BlastyMcBlasterFace said:

What about Marksmanship instead of Crack Shot?

I think I'm sold on AS. She needs to dodge arcs.

If you're putting on anything Bullseye related, get Predator.

AS and Collision Detector have very similar facility in terms of getting you good and unexpected shots, and I prefer the cheaper one.

11 minutes ago, thespaceinvader said:

If you're putting on anything Bullseye related, get Predator .

AS and Collision Detector have very similar facility in terms of getting you good and unexpected shots, and I prefer the cheaper one.

That's where I've been leaning lately. Collision detector also has the advantage of letting you use your linked actions if needed/wanted.

3 minutes ago, VanderLegion said:

That's where I've been leaning lately. Collision detector also has the advantage of letting you use your linked actions if needed/wanted.

Yup. I've found the linked Calcs to be incredibly valuable. To the point where I'm seriously considering dropping Debris Gambit for how little I use it. Probably picking up Pred.

2 hours ago, BlastyMcBlasterFace said:

So, is Guri one of those ships that you either spend all the points or you don't bother? I'm working on this squad, and I want Guri in it, but I'm wondering if she'll just pop without all the toys?

I have 71 points for her. What do you think would work best in this list?

HWK-290 Light Freighter - •Palob Godalhi - 54
•Palob Godalhi - Tethan Resister (38)
IG-88D (4)
Moldy Crow (12)
Aggressor Assault Fighter - •IG-88A - 75
•IG-88A - Aggressive Automaton (70)
Elusive (3)
IG-2000 (2)
Total: 200/200

If you're willing to free up 4 point an outmanuver advanced sensors slim Guri is pretty good. If not either crack shot or marksmanship (take advantage of those calculate and the range 1 focus mods) instead of outmaneuver is also decent. Phat Guri is a beast.

A tanky Phat Guri:

Guri (62)
Outmaneuver (6)
Advanced Sensors (8)
Shield Upgrade (8)
Virago (10)
Hull Upgrade (7)

Total: 101

Don't bother with Torps unless you have a good way to feed her Locks.

APT is semi reasonable as you can get lock focus at R1 but it's super low return for that investment.

I have been running Guri with Outmaneuver, Collision detector, and Virago.

I find that keeping her dial free is more important than a pre position or dice mods from atc.

Also given the relative lack of dice mods taking a dice away is very strong.

Edited by Cazar
30 minutes ago, thespaceinvader said:

APT is semi reasonable as you can get lock focus at R1 but it's super low return for that investment.

Also means she has to not barrel roll or boost the turn that you want to use them unless you run afterburners on her. She has no linked off of or into locks. APT is extremely situational on Guri.

What I'm gathering from this thread is that there is not a single good Guri build but just about everyone likes Advanced Sensors.

32 minutes ago, Hiemfire said:

Also means she has to not barrel roll or boost the turn that you want to use them unless you run afterburners on her. She has no linked off of or into locks. APT is extremely situational on Guri.

Yeah, it's neat rather than good, but landing at r1 of a lower PS ship without repositioning isn't THAT tough.

48 minutes ago, Ixidor said:

What I'm gathering from this thread is that there is not a single good Guri build but just about everyone likes Advanced Sensors.

Disadvantage to Advanced Sensors is the lack of linked actions when you use it and that if you use it you're done with your actions on that ship for the rest of the round. Collision Detector is good for that, twice, when on or touching an obstacle. It is also cheaper so leaves room for better squadron mates. More of a "tune to the play styles you're expecting to face" than a must take. :)

44 minutes ago, thespaceinvader said:

Yeah, it's neat rather than good, but landing at r1 of a lower PS ship without repositioning isn't THAT tough.

True enough. APT can erase a TIE bomber in one shot, if you get lucky with your dice. :)

Edited by Hiemfire