3 ship Han list

By player3049613, in X-Wing Squad Lists

Z-95-AF4 Headhunter - Bandit Squadron Pilot - 28
Bandit Squadron Pilot - (23)
Homing Missiles (3)
Munitions Failsafe (2)

Sheathipede-class Shuttle - •AP-5 - 41
•AP-5 - Escaped Analyst Droid (30)
Trick Shot (1)
Jyn Erso (2)
R4 Astromech (2)
Shield Upgrade (6)

Modified YT-1300 Light Freighter - •Han Solo - 130
•Han Solo - Scoundrel for Hire (92)
Trick Shot (1)
Concussion Missiles (6)
Novice Technician (4)
Lando Calrissian (5)
Rigged Cargo Chute (4)
Shield Upgrade (4)
Millennium Falcon (6)
Veteran Turret Gunner (8)

Total: 199/200
Suggestions, thoughts, comments? I personally don't care about bid.

Trick Shot on AP just seems like a waste - his offense is worthless anyway.

Novice Tech isn't really worth it, and VetTurGun is AWFUL on PWT ships, so ditch those right away. Concussions also seem like a waste of points.

Novice tech can be rerolled with Han’s ability. VetTurGun allows a shot from both sides. Because I don’t care about bids trick shot was thrown on for some help. Which missile should Han have? What is your thoughts on what do do with the points from novice tech, VetTurGun, and trick shot?

You could also take hotoshot gunner to strip tokens for the shots from the other two.

AP-5 is really, really good with 3-P0 if you are willing to spend the points. My current build is with 3-P0, Predator, and Shield upgrade, for an even 50 points. My dice were really lucky with him but he can be an absolute monster (coordinate during off rounds, hard to kill with 3-P0 with 2 dice and 6 health is a respectable 50 point ship). Can also give actions and loot to Han if needed. (Now my go to 50 point ace).

Only other advice is to maybe take munitions failsafe off the bandit. Chances are he won't live longer than one or two shots anyways, and the missile already comes out mostly equivalent to the one damage per shot (assuming they take the auto damage instead of the four dice shot) that you would get from your primary weapon anyways. If you have the points, take it. If you need to drop it, drop it. Same with the Falcon missile.

Best

20 hours ago, Greebwahn said:

Trick Shot on AP just seems like a waste - his offense is worthless anyway.

Novice Tech isn't really worth it, and VetTurGun is AWFUL on PWT ships, so ditch those right away. Concussions also seem like a waste of points.

I keep seeing PWT ships but I am not sure what PWT means. I have been using VetTurGun on Leebo and love it. not sure how this is different.

PWT primary weapon turret I believe.

Z-95-AF4 Headhunter - Bandit Squadron Pilot - 28
Bandit Squadron Pilot - (23)
Homing Missiles (3)
Munitions Failsafe (2)

Sheathipede-class Shuttle - •AP-5 - 41
•AP-5 - Escaped Analyst Droid (30)
Trick Shot (1)
Jyn Erso (2)
R4 Astromech (2)
Shield Upgrade (6)

Modified YT-1300 Light Freighter - •Han Solo - 130
•Han Solo - Scoundrel for Hire (92)
Trick Shot (1)
Concussion Missiles (6)
Novice Technician (4)
Lando Calrissian (5)
Rigged Cargo Chute (4)
Shield Upgrade (4)
Millennium Falcon (6)
Veteran Turret Gunner (8)

your ships are heavy laden I feel. I also don't know if you have enough health to stay in the hunt or enough offense to do anything once Han get's focused down.

HSolo, Trickshot, Lando, Bistan is 112pts

If you want AP5, take him light and let him give Han his extra actions 30pts

Now you have 58pt to get an X-wing or something that can at least throw 3 dice once the fur starts flying.

I know 2 dice ships can get a damage through every now and then but I wouldn't count on it. And neither of your little ships is going to last against an ace when Han goes down.

He will be focused down.

Yeah, PWT = Primary Weapon Turret. VetTurGun is bad with that because the odds of lining up shots on both sides of your ship are VERY low. If your opponent is even halfway decent, it won't happen.

I think Missiles are a total waste on the falcon - just use the PW.

Novice Tech just doesn't seem like the best use of points.

I just...don't see the direction of this list

3 hours ago, Greebwahn said:

I think Missiles are a total waste on the falcon - just use the PW.

I just...don't see the direction of this list

Missiles reduce the amount of turret rotation.

No direction other than fun