Rules Questions - Gates/Rumor/Ancient One Combat

By Spyder, in Arkham Horror Second Edition

Hey All,

I know these have probably been answered before, but I wanted to be as concise and to the point as I can. I appreciate in advance the clarifications from the forum gurus.

1. Closing Gates - If Investigator goes through three rounds to investigate a gate location, goes through, comes back, and gets the Explored token, can he squat on the gate location, and wait for investigator 2 to come along and close it for him? Or does the 2nd Investigator get sucked through to the other world. My reading of the rules made me think the location was "Explored" and not tied to the individual investigator.

2. As it relates to question 1, if a person is squatting or failing to close the gates, it is my understanding that there are no encounters at that location, as long as the gate is still present. Is that correct?

3. Rumor - The Thousand Young - This rumor card states that monsters that enter the Uptown street locations get put on the card. What if there are already monsters present on the Uptown streets when this card is put into play? Do they automatically get sucked into the card, or only "new" ones that wander in? In other words, if I wanted to encounter the Rumor and try to beat it back, would I have to fight the monsters present first, as separate fights, then encounter the card during the Arkham Encounter phase?

4. During Ancient One Combat - I know there is a refresh step during each round of combat. So spells have to be recast, and whatnot. Does that mean it is required to roll for Blessed each round? Or is the Blessing good for the entire Ancient One combat.

THANKS!!!

Happy Cthulu slaying

1. the explored marker is per investigator, while the investigator could sit on the gate and never close it any other investigator coming along would get sucked in and have to explore it for themselves.

2. You are correct, the gate replaces the location, no encounters are had. Monsters will still attack if present after the first turn back from another world.

3. I will have to look up this card so either someone else can answer this or I will tomorrow.

4. It is my understanding that the upkeep phase in ancient one combat still triggers rolls on curses and blessings like any other upkeep. I'm not sure about things like retainers that realy have no bearing on the final combat, they may just be irrelivant.

On number 4, I do remember the setup for the combat stating "discard all retainers, etc" so I know they aren't in the final encounter. You can trade items, then it goes on to state you get a refresh step each round, so you can reuse exhaustible items, etc.
So it seemed a little ambiguous on the Blessing rolls each round. So, I would love to get an official clarification on that one.

Thanks for the post. The clarifications help. This is the type of community interraction that makes FFG one of the best game companies around.

3. Unsure about this, because it's a Black Goat card. BG cards have a lot of ambiguity. However, if I were to guess, I'd say that monsters already in Uptown don't count, considering that that could possibly cause an immediate fail with an awful consequence.

4. The designer clarified that this is a FULL Upkeep phase. So you do everything you would (or have to) normally do during a pre-battle Upkeep.

Tibs said:

3. Unsure about this, because it's a Black Goat card. BG cards have a lot of ambiguity. However, if I were to guess, I'd say that monsters already in Uptown don't count, considering that that could possibly cause an immediate fail with an awful consequence.

I don't think it's ambiguous. It's a possible oversight (but I can't think of a good reason to think it would be, any more than anything FFG prints), but it says "enter," so I'd say no.

"When a monster enters Uptown Streets, place it on this card."

It seems pretty clear to me that they wouldn't be placed on the card because they're not entering the streets (they're already there).

A specification on point 1: remember that an investigator is sucked into a Gate only while ending his movement on that location. As far as I understand the game, another investigation can reach the investigator on a gate opened, pass him an elder sign e go away without being sucked into the gate IF he has enough movement points to do this kind of movement (example: gate on the witch house, first investigator on the gate, second investigator in the French hill streets. Second investigator movement - 3 movement points - one point for entering the gate location and passing the elder sign, second movement back to French hill street, third movement - for example - entering the Silver twilight lodge).

Avi_dreader said:

Tibs said:

3. Unsure about this, because it's a Black Goat card. BG cards have a lot of ambiguity. However, if I were to guess, I'd say that monsters already in Uptown don't count, considering that that could possibly cause an immediate fail with an awful consequence.

I don't think it's ambiguous. It's a possible oversight (but I can't think of a good reason to think it would be, any more than anything FFG prints), but it says "enter," so I'd say no.

"When a monster enters Uptown Streets, place it on this card."

It seems pretty clear to me that they wouldn't be placed on the card because they're not entering the streets (they're already there).

But you have to understand why that seemed odd. Some force is eating or stocking monsters who wander too close to some convergence point; why wouldn't it eat/stock monsters who were already there?

Julia said:

A specification on point 1: remember that an investigator is sucked into a Gate only while ending his movement on that location. As far as I understand the game, another investigation can reach the investigator on a gate opened, pass him an elder sign e go away without being sucked into the gate IF he has enough movement points to do this kind of movement

If i remember correctly...

An investigator is sucked through the gate during the "Arkham Encounters" phase. (Depending on the order investigators are having their turns) in your example above: If the investigator with the eldar sign was the last to go, they could move to the gate location, trade the eldar sign, and end their movement there. Then the investigator with the newly acquired Eldar sign could seal the gate BEFORE the 2nd investigator had and "arkham Encounter' and got sucked through the gate!

Tibs said:

Avi_dreader said:

Tibs said:

3. Unsure about this, because it's a Black Goat card. BG cards have a lot of ambiguity. However, if I were to guess, I'd say that monsters already in Uptown don't count, considering that that could possibly cause an immediate fail with an awful consequence.

I don't think it's ambiguous. It's a possible oversight (but I can't think of a good reason to think it would be, any more than anything FFG prints), but it says "enter," so I'd say no.

"When a monster enters Uptown Streets, place it on this card."

It seems pretty clear to me that they wouldn't be placed on the card because they're not entering the streets (they're already there).

But you have to understand why that seemed odd. Some force is eating or stocking monsters who wander too close to some convergence point; why wouldn't it eat/stock monsters who were already there?

Sometimes it's best not to think about these things ;') lest ye be eaten by monsters. Monsters with clue shot guns (your physical immunity will not save you)! They can shoot through the internet.