Jamming Squad

By Vineheart01, in X-Wing Squad Lists

Yeah I know jam is bad. Doesn't stop me from trying to find a way to use it.

Basic idea here is the phantoms main job is to hug people with jams, since the reaper is no where near as nimble. By having a two ships with slicers the odds of getting away from them both is very difficult.

Alternatively I had a ps1 defender, but that felt lacking since the upgrad was were more bare bones as opposed to vynder.

Will it work? Probably not but I still wanna try lol

Alpha -class Star Wing - •Major Vynder - 58
•Major Vynder - Pragmatic Survivor (41)
Trick Shot (1)
Collision Detector (5)
Adv. Proton Torpedoes (6)
Advanced SLAM (3)
Xg-1 Assault Configuration (0)
Jamming Beam (2)

TIE/ph Phantom - •“Echo” - 68
•“Echo” - Slippery Trickster (50)
Juke (4)
Collision Detector (5)
ISB Slicer (3)
Stealth Device (6)

TIE Reaper - •Major Vermeil - 72
•Major Vermeil - Veteran of Scarif (49)
Predator (2)
Darth Vader (14)
ISB Slicer (3)
Shield Upgrade (4)

Total: 198/200

View in the X-Wing Squad Builder

You have VERY low actual damage output and that makes me nervous. The odds of Vermeil getting predator isn't great, and while Vader is fantastic on him, I feel strongly that Kallus is a better second crew. Ditch the SU if you want.

Echo seems nice, and is a decent enough carrier for the Jam lockdown.

Vynder is where I really feel that things could use some work. Firstly, is Vynder's ability worth it to you? A Rho could do the job just as well, really. Jamming beam, and XG-1 as a whole, seem kinda underwhelming. A Nu with OS-1, FCS, AdProTorps and ProTorps is not bad at all.