Rare Case - Ion Ship hitting a Conor Net is wasteful

By DataCrypt, in X-Wing Rules Questions

I don't usually see many Conor Net's in play but this might be an example of a wasted Conor net. I think it's ioning affect is wasted both if the Net is placed on a ship or if a ship while ionized moves thru the Net.

So turn of events goes:
Planning Phase
System Phase:

  • Ship A drops Conor net on top of an already ionized Ship B, ionized Ship B receives 1 damage and 3 more ions (which fully ionizes even large based ships)

Activation Phase

  • Ship B activates in turn of initiative with it's original ions plus 3 more and performs the ionization maneuver (it's not assigned or revealing a dial). Step 4 says to remove all ion tokens... so the original ions plus the new ones from the Conor net are removed and therefore wasted. (there's no mention of creating a secondary pool of tokens)

As this scenario isn't mentioned in the ion rules, it's either missed or done this way to prevent Conor from doing it's worst... which is unlikely because a ship can become re-ionized by other means.

What do you think?

Ion Rules state:

2. During the Execute Maneuver step, the ionized ship executes the ion
maneuver. The ion maneuver is a blue [1 ?] maneuver. The bearing,
difficulty, and speed of this maneuver cannot be changed unless an ability
explicitly affects the ion maneuver.
3. During the Perform Action step, the ship can perform only the ? action.
4. After the ship finishes this activation, it removes all of its ion tokens.

Kinda sucks for Conner Nets, but this is correct.

I kinda like this. Knowing exactly where a ship would be from an Ion move in order to drop a Conner Net on it seemed a little too easy. Conner Nets chaining Ion into Ion seemed "fun and interactive".

Yep, you can't stack ion until that ship has finished its activation.

Note that in the current RAW, however, conner nets don't trigger simply by dropping them on top of a ship, unless they would overlap multiple ships.