Bounty on PC

By ApatiA22, in Star Wars: Edge of the Empire RPG

Hi guys,

I have a guestion. PC during last game they freed Imperial prissoner and while doing so killed at least dozen of Imperial troopers. To add to that they have stolen Lambda Shuttle to make their escape. There is one slight problem. Their own ship was impounded and their identity was discovered. So now I need to set a bount on their heads. So I have a question - how high such a bounty should be? There is a bounty hunter in team ;) so if maybe he will be tempted to make some money by giving them up - he wasn't participating in that crazy rescue operation, so there will be no bounty on his head.

Please advice.

Ps. sorry for my English :)

Over twenty thousand.

You should consider some things:

1. How long you want this to be a pain in the a** for the party - setting the group obligation accordingly. If this is only a pretty "standard" incident for the Empire you could go a little bit lower, if you want to introduce some badass (longterm) Nemesis like the Imperial Officer that had the command over the prison or some really dangerous Bounty Hunter - go higher.

Depending on how high their combined Obligation is right now you must be careful if this would drive them over 100 and if you want that to happen (for some extra pressure)

2. The monetary value of the Bounty depends somewhat on how high the Obligation is and how "dangerous" the group is to catch. As they killed a lot of troopers it is very likely that they will be rated quite high. In "No Disintegrations" is a guide to produce NPC bountys (page 90+) and depending on how "awesome" they are this could go from maybe 2.000 to 20.000+ credits per person.

3. How long did they fly around together, maybe they will get a "group bounty"(bring them all!!) and this could include the Bounty Hunter PC although he wasn't there - if enough people know that he is with them, the Empire could think he helped. If so does he have an IPKC? What could this mean to him? Maybe he will get a call to turn the rest in and explain what happened to keep his license?!

4. Now that they fly around in a stolen imperial ship and their own taken, this could bring a huge amount of other problems, what are the plans for this? Do you want to make it possible to get the old ship back (although it is known and hot to handle because of that)? Do they plan to keep the Lambda, and are they sure to risk what this means for traveling?

Edited by Malashim
spelling
2 minutes ago, Malashim said:

You should consider some things:

1. How long you want this to be a pain in the a** for the party - setting the group obligation accordingly. If this is only a pretty "standard" incident for the Empire you could go a little bit lower, if you want to introduce some badass (longterm) Nemesis like the Imperial Officer that had the command over the prison or some really dangerous Bounty Hunter - go higher.

Depending on how high their combined Obligation is right now you must be carefull if this would drive them over 100 and if you want that to happen (for some extra pressure)

2. The monetary value of the Bounty depends somewhat on how high the Obligation is and how "dangerous" the group is to catch. As they killed a lot of troopers it is very likely that they will be rated quite high. In "No Disintegrations" is a guide to produce NPC bountys (page 90+) and depending on how "awesome" they are this could go from maybe 2.000 to 20.000+ credits per person.

3. How long did they fly around together, maybe they will get a "group bounty" and this could include the Bounty Hunter PC although he wasn't there - if enough people know that he is with them, the Empire could think he helped. If so does he have an IPKC? What could this mean to him? Maybe he will get a call to turn the rest in and explain what happened to keep his license?!

4. Now that they fly around in a stolen imperial ship and their own taken, this could bring a huge amount of other problems, waht are the plans for this? Do you want to make it possible to get the old ship back (although it is known as hot to handle because of that)? Do they plan to keep the Lambda, and are they sure to risk what this means for traveling?

Ad 1) We are playing 2-3 years after Episode III - so there is no Rebelion at this moment. So such incident isn't something considered normal. And this situation is good reason for some badass Nemesis :) Group Obligation isn't very high - at this moment around 50-60 pts

Ad 2) They are tough - they have around 200 exp per PC so they are Knight Level - I don't know if this term is used in EoE seting. And yes, I was reading information in "No Disintegrations" but there is very few information what crime falls where in terms of severity.

Ad 3) They have some history together - 200 exp already ;) so yes. I believe it is very resonable to heat up situation for Bounty Hunter PC. He have IPKC so he should face some problem from that side - good idea, thanks.

Ad 4) They have sold that ship - at least there some common sense ;)

22 minutes ago, Yaccarus said:

Over twenty thousand.

Per character of for entire group? There are 5 persons - 4 were participating in that attack, and 5th is Bount Hunter PC that wasn't

-> 1. Another point to think about could be if you want to plot some adventures out of that, as it is a big thing of some sort this is also a possibility, and i would skip the obligation part then. But this should mean you are planning for some adventures to solve a lot of the problems in the upcoming adventures. If not you can actually shock them a bit and use a quite high obligation to show them how bad things turned upside down - something around 30 (leave a bit room for other things till 100 but make it close to cause a little bit of "panic").

-> 2. Moneywise i would't go for some defined Crime<->Bounty values (as i know of no examples, maybe in older Versions of the RPG) - they go as low or high as someone is ready to pay for them. So actually it depends on how much trouble YOU want it to be for them.

In old West End Games book "Galaxy Guide 10 - Bounty Hunters" was list with more precise description of crimes. So they have commited some serious there:
Aggression Against a Member of the Imperial Armed Forces
Destruction of Imperial Property
Impersonation of Imperial Officials
Obstruction of Imperial Authority
Theft of Imperial Property

Those crimes fall under Galactic Bounties category there with typical range from 50k Cr to 100k Cr. But in FFG books I believe bounties are a bit lover.

Or you could go the opposite direction and issue an insultingly low bounty.

$100 or $250.

"But we stole an Imperial Shuttle!"

"Yep, says that right here."

"And killed a dozen stormtroopers!"

'Pft, don't be ridiculous. No one could pull THAT off and live to tell the tale."

Out of curiosity why wasn't the BH in the group participating in the rescue?

3 minutes ago, Archlyte said:

Out of curiosity why wasn't the BH in the group participating in the rescue?

Player wasn`t present during game sesion - and by his declaration he went off to citty for some informations and to purchase some illegal equipment so he was under the grid during that time.

And that rescue operation was more by accident than by planing ;) and it went sidewais as those tend to happend when not prepared in advance :)

Edited by ApatiA22
1 minute ago, ApatiA22 said:

Player wasn`t present during game sesion - and by his declaration he went off to citty for some informations and to purchase some illegal equipment so he was under the grid during that time.

And that rescue operation was more by accident than by planing ;) and it went sidewais as those tend to happend when not prepared in advance :)

Well I hope he still has that illegal equipment on him because I would have an Imperial checkpoint squad scan him and make him decide if he wanted to keep it (and become a criminal), or give it up and face a fine. It sounds like the rest of the group has chosen a path but not that BH character, who if he turns in the group is choosing to be a BH first and a group member not at all. You could have a Lando type situation where he turns them in but has a change of heart, but outside of that the player is not a part of the group.

You can always trust the PCs to throw up a ****storm

I'll post again... the Bounty Hunter Code (A5 size in game splat book) has always been a help in our games:

https://www.amazon.com/Star-Wars®-Bounty-Hunter-Code/dp/1452133212

Edited by ExpandingUniverse
2 minutes ago, Archlyte said:

Well I hope he still has that illegal equipment on him because I would have an Imperial checkpoint squad scan him and make him decide if he wanted to keep it (and become a criminal), or give it up and face a fine. It sounds like the rest of the group has chosen a path but not that BH character, who if he turns in the group is choosing to be a BH first and a group member not at all. You could have a Lando type situation where he turns them in but has a change of heart, but outside of that the player is not a part of the group.

Yest, there is some interesting role playing potential here. But it is up to the BH character.

And that`s the reason why I have asked about bounty for heads of those PC that were involved in that criminal operation :) So it might tempt that BH character and force him to consider where his loyalities lie - in group that abandoned him or in beeing bounty hunter and sticking to his ideals and carrer path

13 minutes ago, ApatiA22 said:

Yest, there is some interesting role playing potential here. But it is up to the BH character.

And that`s the reason why I have asked about bounty for heads of those PC that were involved in that criminal operation :) So it might tempt that BH character and force him to consider where his loyalities lie - in group that abandoned him or in beeing bounty hunter and sticking to his ideals and carrer path

I have a general rule for Character Creation: Make a character that will be a part of the group. I can't stand lone rangers and wolverines. You can see this problem coming when someone makes a character that has an overarching goal that has nothing to do with the group. I always ask Bounty Hunters in particular, "Are you going to be happy if you aren't chasing a bounty every session?" If the answer is No then I have them make something else and advise them to save that character idea for a solo game.

I will work with people who want to have an arc where they become part of the group more and more over time, but the other players have to be in the know so we are all on board.

35 minutes ago, Archlyte said:

I have a general rule for Character Creation: Make a character that will be a part of the group. I can't stand lone rangers and wolverines. You can see this problem coming when someone makes a character that has an overarching goal that has nothing to do with the group. I always ask Bounty Hunters in particular, "Are you going to be happy if you aren't chasing a bounty every session?" If the answer is No then I have them make something else and advise them to save that character idea for a solo game.

I will work with people who want to have an arc where they become part of the group more and more over time, but the other players have to be in the know so we are all on board.

You misunderstod me. That BH character was part of the group. There is another BH in that party even. And he was their tactician ;) and he was handling most combat related situations with other BH. He is part BH part mercenary (split specialization) and he was working with team rather well.

But player wasn't present during that game sesion - I believe that is main reason for that mess ;) he would propably stop other PC from doing something so stupid or he would come with some plan to make it in more subtle way :) without killing dozen stormtroopers, blowing up some stuff and stealing Imperial shuttle while their own ship was impounded :D

So main problem isn't with that player beeing lone wolf but with rest of the group that put him in such difficoult situation :)

And some moral problems - bounty vs loyalty to group that put him in harms way without thinking - are intereting aspect of next games I believe.

1 hour ago, Archlyte said:

I have a general rule for Character Creation: Make a character that will be a part of the group. I can't stand lone rangers and wolverines. You can see this problem coming when someone makes a character that has an overarching goal that has nothing to do with the group. I always ask Bounty Hunters in particular, "Are you going to be happy if you aren't chasing a bounty every session?" If the answer is No then I have them make something else and advise them to save that character idea for a solo game.

I will work with people who want to have an arc where they become part of the group more and more over time, but the other players have to be in the know so we are all on board.

So if a player is absent, as has already been mentioned, do you penalize them and make them make a new character?

1 hour ago, the mercenary said:

So if a player is absent, as has already been mentioned, do you penalize them and make them make a new character?

Oh I see what you mean, you feel I was penalizing the player for not being there. No I was just saying that illegal is illegal and the rest of the party went off and did some heavy stuff, but that other guy wasn't off feeding the poor and isn't some paragon of the law. My aim was also to partially try to get the character to not be running his own story about how he turned in his "friends." If it's something that you plan to do but have a redemption story later then cool, but just being a ****** for the sake of it isn't something I want to let people do in my games. I've tried it, and the rest of the Players typically hate it because they are looking to face outward for challenges not to have to deal with an internal threat that is only fun usually for the guy who has decided to oppose the group.

2 hours ago, ApatiA22 said:

You misunderstod me. That BH character was part of the group. There is another BH in that party even. And he was their tactician ;) and he was handling most combat related situations with other BH. He is part BH part mercenary (split specialization) and he was working with team rather well.

But player wasn't present during that game sesion - I believe that is main reason for that mess ;) he would propably stop other PC from doing something so stupid or he would come with some plan to make it in more subtle way :) without killing dozen stormtroopers, blowing up some stuff and stealing Imperial shuttle while their own ship was impounded :D

So main problem isn't with that player beeing lone wolf but with rest of the group that put him in such difficoult situation :)

And some moral problems - bounty vs loyalty to group that put him in harms way without thinking - are intereting aspect of next games I believe.

Is it really that difficult of a situation though? If there are a lot of bounties he could go after out there why is he cannibalizing the group? If the other PCs are people he just met and has no real compelling reason to be with in the first place then ok I guess the money is just as good as the benefits of being in the group. I'm all for killing characters though, so in that case this situation will likely end up retiring either the BH or the rest of the group (unless there is some sort of redemption thing that happens later where the BH changes his mind) as he will have to get them to the agency that wants them in some manner either by trickery or force.

Who knows, maybe he will think about trapping the party but someone will have a talk with him in-character and convince him not to do it beforehand.