Just now, eliteone said:I like the idea, but almost a more general version of it, what I would like to see is a removal of all the keywords from all generic squadrons, and have them as potential upgrades - so a base TIE/f with no swam at 8 points, but add the "Swarm Upgrade Card" and now all your TIE/f have swarm. Make the upgrade card affect every generic squad it's attached too , (So if you're running 5 TIE/f at 30 points, adding Swarm to all 5) and have the upgrade card worth 9 or 10 points, effectively making the five TIE/f 9 points with the upgrade. Have the upgrades make sense, so TIE/f get Swarm, and Escort, TIE/i get Counter 1-3 and Swarm, A-Wings with Counter 1, Counter 2, or maybe an expensive Snipe 2, , VCXs can get Relay 1 or 2, etc.
The more of one type of squad you have the more effective and cost efficient that particular upgrade will become. It would open up a lot of play without changing much.
I made a system like this when I was complaining about squads back in 2017, very hard to track which squads have what on the field though, especially if you're running a lot of 1 fighter type but in different groups of keywords.