The point of this fleet is to get all my Imperial ships on the table rather than to be particularly competitive. I’ve chosen Ozzel mainly because he’s cheap. I think I would use the ISD and Raider on the flanks, start them all off at speed 1 and then use his ability to quickly bring the ISD and Raider to where they are needed. The Gozantis are there to spam engineering tokens to the Interdoctor and as an extra activation.
Up Close And Squadronless (399/400)
Empire
Commander: Admiral Ozzel
Objectives: Advanced Gunnery, Dangerous Territory, Contested Outpost
[flagship] Imperial I-class Star Destroyer (110)
- Admiral Ozzel (20)
- Leading Shots (4)
= 134 total points
Victory I-class Star Destroyer (73)
- External Racks (3)
- Ordnance Experts (4)
= 80 total points
Raider I-class Corvette (44)
- External Racks (3)
- Ordnance Experts (4)
= 51 total points
Interdictor Suppression Refit (90)
- Interdictor (3)
- Targeting Scrambler (5)
- SW-7 Ion Batteries (5)
- Projection Experts (6)
= 109 total points
Gozanti-class Cruisers (23)
- Comms Net (2)
= 25 total points
I’m a bit concerned about enemy squadrons, but I can’t see any way of creating any meaningful fighter cover without getting rid of the Gozantis. I’m counting on killing carriers quickly, so any suggestions for how to do that more effectively with these ships would be appreciated. I’m happy swapping upgrade cards not ships, but feel free to suggest different roles for the ships.