2nd Ed Tractoring Rule Makes Quadrijets even better

By matt.sucharski, in X-Wing

By including boosts, barrel rolls, and tractor token repositioning all within the category of "moving", there are interesting new second edition rules that it may be important to keep in mind. Tractor token reposition specifically says that it allows the victim to "move through" obstacles. "Moving through" an asteroid causes a ship to skip its Perform Action step that round. So, if you tractor them in such a way that the template or ship overlaps the obstacle, they skip their action even if they clear the obstacle without overlapping during the ship's normal maneuver execution.

This also effects TIE Strikers and TIE Reapers: if their aileron movement moves through an asteroid they get no action. This is a change from 1st edition that matters.

Happy Spacetugging!

Not quite?

It lists different effects for “moving through” than “performing a maneuver through.” Most notably, the skipping of the perform action step.

Check again?

3 minutes ago, SpiderMana said:

Not quite?

It lists different effects for “moving through” than “performing a maneuver through.” Most notably, the skipping of the perform action step.

Check again?

You are correct, there is actually a difference in 'Moving through' and 'Executing a maneuver through' in the rules reference. The former, which is what can occur from a with a boost/roll from a tractor token, doesn't make you lose the action step.

tT7J82I.jpg

I think it's pretty clear. I think most people agree that the victim suffers the potential damage of an obstacle when tractored on to it. The skipping a perform action step effect has the same cause. For more clarity, feel free to look up "Move" in the RRG.

I think I see the point you're making. Is it about the "after executing a maneuver" clause at the start of an asteroid's effect? If so, then the opposite of my conclusion is true! tractoring on rocks would do no damage! Just as interesting a change.

Wait nevermind to it all! Ha. I concede.

Yup like others said, moving through is different than Executing a maneuver. Thats how adaptive ailerons got nerfed in 2.0 because now you will skip your action phase if you overlap or move through an obstacle when you execute the aileron maneuver.

2 hours ago, Incard said:

tT7J82I.jpg

I think it's pretty clear. I think most people agree that the victim suffers the potential damage of an obstacle when tractored on to it. The skipping a perform action step effect has the same cause. For more clarity, feel free to look up "Move" in the RRG.

You should extend the second red box to the beginning of the sentence. "While a ship executed a maneuver, if it moves through..."

Otherwise you are just omitting the important part, the condition to apply this piece of rule, which is that it applies on execution of a maneuver.

Also on the asteroid section... It begins with "after executing the maneuver" not "after you move".

I agree on the obstacles effect to be applied when being tractored onto an obstacle. Losing an action will not happen at this point, since no maneuver was involved.

Edited by flooze

There’s literally a section right after the quoted Obstacle section that starts with “While a ship is moving, but not executing a maneuver...” and describes what happens!

10 hours ago, Incard said:

tT7J82I.jpg

I think it's pretty clear. I think most people agree that the victim suffers the potential damage of an obstacle when tractored on to it. The skipping a perform action step effect has the same cause. For more clarity, feel free to look up "Move" in the RRG.

By this reasoning a striker who clips a rock with its free move would lose its action later. I believe this is not the case, nor is it intended.

@Incard has already surrendered, but just for everyone's clarity here is the part of the rules reference he left out that makes it clear that when moving (but not executing a maneuver) the ship does suffer damage, but does not mention the skipped action:

image.png.5e6c7bbf8d6c08ca8e398be91834e714.png

actually the striker one depends on how the "action phase steps" occur.
If they are how it looks , you dont even activate until you reveal your dial or if ioned start the 1fwd. In that case strikers dont lose their action.
If its a blanket and weirdly "always there step" then they would skip it because their aileron move IS a maneuver.

its something ive been bugging ffg about because they fixed that in 1.0 really quick due to it completely killing strikers.

15 minutes ago, TasteTheRainbow said:

By this reasoning a striker who clips a rock with its free move would lose its action later. I believe this is not the case, nor is it intended.

6 minutes ago, Vineheart01 said:

If they are how it looks , you dont even activate until you reveal your dial or if ioned start the 1fwd. In that case strikers dont lose their action.

Actually I think RAW it looks pretty clear to me that the striker does lose it's action if the ailerons move hits a rock. I suspect it's not intended and should be FAQ'ed, but I struggle with any argument for why this last sentence wouldn't apply. Nowhere in there does it say "skip the Perform action step of it's current activation". It just says skip it's perform action step this round. So it doesn't matter if this is happening before you start your activation or not.

image.png.0d3d97229f84961d68bfab2987a8dc3e.png

Edited by evcameron

Yup, pretty much.

It makes no sense to renig the 1.0 faq that literally switched the Striker from hot garbage that nobody used to pretty dang good budget ships. They had several issues but their cost was low enough to not care.

3 hours ago, TasteTheRainbow said:

By this reasoning a striker who clips a rock with its free move would lose its action later. I believe this is not the case, nor is it intended.

it's exactly what happen, and why they had to faq this in 1.0. Since they added no clause to that, nor in the first 2.0 faq, we can say that this is intended. For now.

Edited by DarthSempai

Yup, like I said above with RAW forget about actions with the Striker or the Reaper if you bump or overlap an object with the ailerons. I just realized I played it wrong at a match last weekend, its hard to overcome 1.0 habits.

Edited by tsondaboy

Isn’t there also an argument that a Striker which overlaps another ship on its aileron move loses its action. That’s the one that hurts. The obstacle one is negligible.

18 minutes ago, DodgingArcs said:

Isn’t there also an argument that a Striker which overlaps another ship on its aileron move loses its action. That’s the one that hurts. The obstacle one is negligible.

An object covers both ships and obstacles, so yes no actions if you bump a ship.

2 hours ago, tsondaboy said:

An object covers both ships and obstacles, so yes no actions if you bump a ship.

This is what will kill Strikers. I agree that is RAW. I can only hope it wasn’t intended.

If it is then I’m going to have to work hard to rethink my 1.0 Striker brain.