I like the generic Inquisitors with Homing Missiles (FCS and/or Perception if you have points to spare). Two shield, three green dice and the evade action makes them much harder to kill than most similarly priced ships, and if you're rolling 2-3 red and/or 3-4 greens you're likely to get a bit of use out of the force too. They're also, for generics, uniquely suited for tallon rolling and koiogran turning, since you still get the force token, and unlike Interceptors and A-Wings, they get to slow down, remove stress, and get a lock on that ace they want to hit with the missile. Against aces, they're great, hard to kill, maneuverable blockers. Against lower I generics, they suddenly turn into arc-dodging aces with both linked actions and autofocus.
I still haven't tried the named pilots, but they seem, on paper, a little expensive, especially the Grand Inquisitor. 18 points over a generic, and still just as outmaneuvered by Fel, Vader, Rau and Wedge as the generics. Maybe with Supernatural, but then you're way past Whisper and closing in on Vader territory. I'm thinking Seventh Sister might be worth it, primarily for the extra force token, but I'm not sure yet.
Edited by Okapi