Here is my list idea ...
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Firespray - Emon Azzameen (102)
- Elite - Crack Shot (1)
- Crew - Boba Fett (4)
- Device - Proton Bombs (5)
- Illicit - Contraband Cybernetics (5)
- Modification - Stealth Device (6)
- Title - Marauder (3)
- Gunner - Skilled Bombardier (2)
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YV-666 - Moralo Eval (98)
- Elite - Outmaneuver (6)
- Cannon - Heavy Laser Cannon (4)
- Crew - 4-LOM (3)
- Crew - L3-37 (4)
- Illicit - Contraband Cybernetics (5)
- Modification - Stealth Device (6)
At Setup: I do my best to place Large Asteroids at Range Three (3) from Opposing players edge, and center them evenly across the board. I then place Moralo on my deployment zone edge on either the left or right side, one large ship base from the edge. Emon will be placed at the very end, and I will place him so he is facing my side of the board. I will make sure to place him so that when he moves, his maneuver template isn't on an asteroid so he doesn't suffer the effects of moving over an asteroid.
Turn One: Planning Phase: The opposing player will have now determined that I am going to drop a Proton Bomb as my first move. They will most likely maneuver their ships to avoid receiving 1 Crit Damage on their first maneuver. If they point their ships towards the edge that Moralo is on, they risk putting themselves at Range One (1) next turn. If they fly away, the risk Moralo coming at them from behind. This confuses the Opponent on Turn 1.
Turn One: System Phase: I do indeed drop a Proton Bomb in the most likely position that will either cause maximum damage to a player calling my bluff, or in a position that will force the player to avoid. In either case, I control a Range one Bomb zone right in their deployment zone from the beginning.
Turn One: Activation Phase: Depending on when the Opponent moves, I Hard Three (3) Moralo off the board to reposition. Then I use Emon's Contraband Cybernetics immedietlly to activate a K4 Maneuver to turn myself back in a position that will allow me on Turn Two to flank Left or Right depending on where my Opponent has moved. I will Focus incase the Opponent chooses to do a high speed maneuver to get within range to attack.
On Turn Two: Moralo can deploy in any position he likes on the side he left, doing his best to be in Bullzeye Arc to use his HLC. Emon turns towards that same target to flank. If needed, Moralo will use is Contraband Cybernetics to move Zero (0) and still Focus for attack and defense.
The idea here is to cause confusion and distraction at the very beginning of the game. To push the first round of attacks to the sides of the Opposing Players board, and/or forcing them to begin their attack runs before taking a turn or two to establish whatever they are trying to set up.